Subscribe and help us monetize! I dont have much else to say but this: Windblown is made with love. There is no way to quantify it, but it is true haha. You owe it to yourself to try it just due to the sheer quality!
@@smartsalmon1 its honestly incredible. Quests, lore, worldbuilding, and each run has a purpose... its a very solid experience. Its a roguelike but with a "higher purpose" so you dont feel like youre just grinding
Subscribe to help us monetize!!! Like, and comment ask questions. LET ME TELL YOU THIS : MOON WATCH IS INSPIRED. This game is just pure genius. I was initially skeptical with all the "deckbuilding" and "timestop" BS but this game is something else.
SUBSCRIBE and help us monetize! Like, Comment, ask us questions! Honestly I feel like making another video on this soon BECAUSE I DIDNT DO IT JUSTICE. I really feel like I didn't drive the point home that the game feels "alive", the world, your runs feel meaningful, lore... It's actually very impressive what the devs have achieved thus far - and there's more to come!
Subscribe and help us monetize! This one is pretty good, and has tons of potential. I'll definitely be keeping an eye on this. I suppose It's kind of like Hyper Light Drifter x PoE?
SUBSCRIBE and help us monetize! Honestly the sheer amount of QOL in this game... I love that you can move and attack freely in any order and amount as long as your dice allows it. That alone makes this top tier.
I saw the rogue video first and was already interested and now I’m even more so learning there is a campaign as well. Thank you for showing and thx the algorithm for bringing me to your channel.
@@TeamBRG i tried game. the game suffers from the 1 cost fallacy in deck builders. the basic problem is that 1 cost cards are too good in roguelike mode that reliable winning just details rng rolling 1 cost cards that you can multiply and like most games of this nature, spell cards end up being very bad because you don't have enough mana to use them. with how the game structure spell card decks work, they're like "control" cards where you get 1 minion out and you control that 1 minion and protect the board which just loses to early rush swarm decks. Due to this type of game structure, the player favors anti-cost cards to stalemate opponent like that Green deck(i forgot the name, it is that arrow head girl JT.Jupiter's deck) which ends up being strongest and only reliable way to win every single run. The game also suffers from lack of player diversity in how to play the game. for example black deck has this girl that focuses on casting spells to "control opponent" and you would think that.... ANOTHER spellcaster deck like blue deck that also feature spellcasting would play different? right? NOPE. plays exactly the same. what the heck is the point of having different factions if THEY ALL PLAY THE SAME. every deck shouldn't just be swarm deck with 1-2 cost cards or 1-2 cost card with stalemate spells. bad design. In my opinion, you shouldn't really waste your time with the game but if you have fun. whatever.
@@dodang_9147 i guess it all depends on your mindset. Yes the one cost fallacy can exist here in both extremes - the good and the bad. 2x trinket slots mitigate this. Heres what helped me enjoy cross blitz more. In my younger years i sounded very much like you would in this comment. But i try to have runs wherein my goal is "FUN while trying to win". It really prevents this whole "theres only one way to play" feeling. Honestly the heroes help with this a lot too. Im happy you gave the game a chance, it definitely has good BONES. like all card games it aint perfect (have you watched sts speedruns? Man!!!) Try to dig down to the essense and go for FUN and maybe Cross Blitz will be more to your liking!
I think I still prefer Sts because of it's super deep complexity, but starting a run on Ascension 20 is a pretty big mental commitment. Cross blitz is still a top-tier card game imo and one that doesn't require that much focus.
I dunno. As much as it is "complex" I do think it's a bit imbalanced. Like for the Warrior the Strength build far outperforms the block build and the exhaust build there's just so little reason to ever not build strength. It needs no artifacts and all you need is a couple of Flex and Heavy Strikes and you're good. Limit Break and other multi hits elevate it to absurd heights, but not necessary. Why should I care about how many build there is if only one of them is viable?
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZfgFea7bDQQ.html forgot to tell you! I uploaded this a day after the Campaign. I remembered your comment :)
Subscribe and help us monetize! Like and comment too! I picked this one up right after I tried it out during its free weekend. It was that good. You have at least 20 hours of campaign here, and a CHUNKY roguelike mode. Seemingly, there's a lot planned down the line as well.
I know it's a few years later but honestly after unlocking the area I couldn't find this camp to easily do the egg delivery. All the other videos were not descriptive or helpful to me. Meh I guess this is what happens when you wait for a game to get cheaper then wait to beat all your other games before actually moving on to this one lol
Subscribe to help us MONETIZE! Like and Comment, too! This one was REALLY REALLY FUN, and I don't even wanna admit how many more games after this I played...
Subscribe and help us monetize! As far as roguelike survival / bullet heavens go - Archons was a lot harder than I thought, haha. I'm gonna get revenge on that boss, you'll see!
Subscribe and help us monetize! Like, and comment too! Breachway was super cool. I was (am) a fan of FTL so a "roguelike card game" version of it was definitely attractive.
I honestly didn't think I would enjoy so much. I hope Pampas and Selene gets more attention! The single player mode was also very cool, with you being able to switch between the two freely (in one screen of course).
Me and my bro had the exact same sentiments. It's so easy to discount because of its look on the surface but it was a very very pleasant surprise! I'm thankful I just said "eff" it and try it out together! Thanks for the comment, like and Subscribe to help us get monetized!
Have you checked the SoC out? Whose your favourite character here or in FFT? We've been playing F2P for more than a month now, and it's been going great. Hope you guys get to enjoy the game, too!
Ok, so I found the camp and the handler tells me to deliver the materials but when I get to the resource center, there is nothing for the camp I just found. Is this a bug?
I'm getting sick and tired of the terrible obtuse game design in MHW. Elemental caps that aren't properly explained. "Hidden" elemental damage that isn't explained. Augmentation upgrade system that is locked for all gear levels behind the highest level drops, which makes zero sense and isn't explained. "Optional" quests with critical gear and upgrades that are locked behind a boring string of other "optional" quests. And of course everyone's favorite, the Powerball lottery for Holy Grail decos like Mighty Bow with insane low drop rates that were clearly nerfed with micro-transactions and loot crates in mind. Oh joy! Let's farm Greatest Jagras event for two weeks straight, appraising THOUSANDS of decorations without ever getting the one God drop you need for your build. Why am I even bothering with this game? Capcom clearly doesn't give AF about it's player base.
ty . ive been playing wrong and im sad , i have made to much equipment that i dont need omg. also not understanding hiden element and free element skill .. im such a noob