DCS World Gamer. System Specs : Intel i7 - 8086K CPU (clocked at 4.8 Ghz) NVidia RTX 3080ti (12 Gb Ram) Graphics 32.0 GB DDR4 3600 Ghz RAM Windows 10 64 Bit OS Asus TUF 31.5 Inch Curved (2560x1440)165 Hz Monitor
always one that gets you in the tailpipe in the end. Awesome clip :). Have they improved VR yet? I can't stand installing 10 different programs and spend hours to optimize settings.
Ok. Makes sense. So when you hit/hold bomb release, it knows to release the bomb at the right time to hit a point - whatever distance you entered- from the IP in the direction your jet happens to be pointing (hence the target waypoint and flight control to keep you on target)
Im confused. How does the aircraft know that you want to drop bombs on a specific waypoint? Is there a way to designate the waypoint as a target point? If set up waypoint 1, 2, 3, 4&5, how do i let the plane know that I want to bomb waypoint 3?
@@MotorCitySCRIPTS actually at 1500 feet is what we set ( see 2:10 )and flew 550 ias is 564 kts True a difference of 14 kts. At 3000 feet 550ias is 570 True a difference of only 20 kts, at 5000 feet 550 ias is 585 True a difference of 35 kts. Now yes there is a difference, but like I said at low alt it is not enough to make a huge diffenece to an already inaccurate area attack. From what I can see 70 kts difference is just plain wrong ! and yes 70 kts would make a difference, not in this case ? (This is of course using DCS in game readings not real life)
What I don’t get about WRCS mode is… how can the Shrike actually know the range? You’re not entering a range in the WRCS, just the altitude, so how does it know?
Trick is that the shrike doesn’t know the range. The WRCS is telling us when to release based on range to the coordinates in the selected steerpoint. After that, the Shrike flies like a rocket blind at the target unless it emits a signal the shrike can detect. Once that happens, it goes for that signal until the signal stops or it hits something. If it helps, think of the WRCS as an artillery computer. You tell it how far away the target is and what altitude it is at, the plane will tell the WRCS how high/fast it is, and the WRCS will take that and feed in a pitch, roll and yaw angle to fly and release at the required range based on the weapon mode (Laydown, Loft, AGM-45, DT, etc…)
@@shiftiemover4110 I’d feel safe betting that the Shrike isn’t good enough to provide a sufficiently accurate angle for that. Did you have the position as a selected waypoint? @ghostdog below says it’s based on that, and I just tested firing against a target without using a waypoint on it and didn’t get launch cues until I indeed placed a waypoint on it, so he might be on to something.
@@ghostdog688 that seems to be the way it works (I can’t say the manual explains it too well right now), since I couldn’t even get launch authorisation without a waypoint on the target. Not as though it came close to hitting though, think I fired upwards of 20 Shrikes before even just a few came close with one hitting.
I find the weapons of the f4 are weak .. same with mavs .. you mostly just get damage and very rare you get something destroyed.. kinda of a shame but she's a nice bird to fly
Dunno, they're okay. Gotta remember you're flying a trash plane still with tons of unique systems. Mavericks are as good as they are always... Definitely much better than shrikes.
Thank you for great video. Let say if we have detected a sam site during mission how we deal with that by lofting ? If we can not mark via F10 map, can we do loft bombing via visual targeting ? What will be they way use loft bombing ?
Between April and October of 1972, during Freedom Train and LB1, over 700 Shrikes and ~280 STARMs were fired, for 1 (ONE) confirmed hit. STARM was only a little bit better with two confirmed hits. Around 30 and 57 'probables' were determined to have 'maybe fragged something' from the crater locations and the rest were deemed 'suppression'. ED has the SAM logic wrong. Period 1960s-70s, if the maneuvering of the recognizable Weasel profile aircraft came nose-hot, the engagement radar turned off. AGM-78 was better than AGM-45 (Standard vs. Sparrow motor, 1,300lbs vs. 500lbs missile weight) because it's gimballed seeker, autopilot and smoke marker/BIA radio signal all allowed it to be fired with the EF-105F/F-105G pointed away from the radar, about 12-15nm from low level and as much as 25nm from altitude. The NVA might see the Weasel but they would not see the launch profile and would not go dummy. Shrike could be lofted from 17-21nm at 20,000ft, almost perfectly overlapping the SA-2 envelope, but required a bit of head space as 'Cool Hand Luke' icewater in the veins of the pilot because you were using the ADI to measure slant range by depression of the nose on consecutive sweep cycles while listening to the audible signal intensity to compare degrees nose-down with trigged slant range and then pulling nose high to shower the threat with ballistic curtains of missiles in a general range overlap of 3-5nm, based on where the radar _could be_, when the missile nosed over and tried to ride the beam. About as precise as it sounds, but such 'Kentucky Windage' was all we had. AGM-45 did not have autopilot memory mode (at that time, later blocks 10+ standardized the GCS somewhat with wider band coverage and better silent emitter homing) and so it was more 'get the hunter killer teams in there and let them do what they do' while the radar was dummy loaded (where the HK were significantly further out front, in lawn mower mode, in front of the ARM shooters) and so //suppression// was more or less that penaid tool, albeit an expensive one with dozens of rounds in air on targets which were preplanned based on the last drone photo of the site location, programmed into the ARN-92 LORAN (period GPS equivalent) as a waypoint location. This method, for those jets which had the towel rack, was much more precise in terms of predictive location of ARM impact as range overlaps (allowing for low level lofting) but depended greatly on the rapidity of targeting updates from the last Lightning Bug drone. Using wet film, even with target annotation, meant a minimum turn around on processing, interpretation and geo location of 2-3hrs after drone recovery (another 30 minute to hour plus evolution) and the Vietnamese could have an entire SA-2 battery jacked up, moving down the road and setting up in a new location in less than 4. They were also very good at camouflage (no 'pentagons' after 1967) and site dispersal betwween the obvious launcher pits and the hidden radars and of course surrounded their Guideline batteries with AAA flak lanes, as much as a mile deep. At a time when HK meant a Weasel and a division of F-4D/E with bombs or rockets, this could be deadly for our guys and it was from the SEA war that we learned you both had to have a very long reaching ARM with high memory based (IMU) autopilot accuracy and a package approach to SEAD so that the site/s (often in overlap) were overwhelmed with serious firepower as both AAA suppression and primary target kill. Shrike was a good missile, for it's day, but largely replaced by the AGM-65A in the last year of the war and ever since, for low level suppression, with the D in particular being considered valuable because the radar sails get hot and stay that way, even when dummied out.
@@flightsimulatoradventures7246 Okay, i figured it out. You need to also bind the VOIP buttons on the F4, there will be 2 of them, as the same buttons on SRS.
I did not set Target waypoint, as you pass the waypoint before Target (IP) Hold bomb release , computer knows distance from waypoint where you hold bomb release to next waypoint is target and 10 miles and does what you saw. Hope that helps,. You need only a waypoint on target and a waypoint before approx 10 miles for this.
Great video. I understand that the Phantom had some real life flight no nos like not using the ailerons for the roll at a certain AoA, you would use the rudder instead. Is this DCS Phantom modelled with the same type of accuracy?
Just a note, if you turn on the needle directors on the ADI they guide you in performing a 4g pullup, which the bombing computer is programmed for, and yaw input. They can help a lot in aiding precision