Laid-back, almost meme-free, gaming content. I mostly play strategy games, simulations, turn-based tactical games and that sort of thing. I don't claim any particular skill at gaming, but I hope you find my content entertaining and maybe informative as well.
I feel so dumb 🤣 I just spent the last 2 hours trying to understand how to change a task state…. And 6:44 was shown a small module that does it for me 😭 nice job man ppl like you hold this community up
Hey bro yr tutorials are great. Can you help out with a script to trigger task complete once a plane has received fuel from a tanker? It’s a mid air refuel task and I can’t find the right script to add to show the task complete after receiving fuel. Would really appreciate yr help. Cheers
Outstanding articulation of this topic. I love the fact that you are so organized and can modularize and target relative topics to cover. I DO hope that you will be so kind as to continue with options and settings options that are configurable with this task module. I subscribed and will search for any other videos you have made. Thank you.
Man this is awesome! Yeah, it's not that complicated, but it's one of the major things I wanted to know regarding scenario edition :D Before knowing this, what I did was I used the AI waypoints to guide the player through missions, which uhh... could interfere with the AI under his command at times, and didn't look as cool and satisfying as seeing the yellow task icon turn green saying "task completed" n stuff. I mean it's still a simple alternative for lazy mission creators. lol
But if you open map and look at the TASKS tab, the 2nd task still show up and can be manually assigned. Is there a way to hide the 2nd task until the 1st task is completed? Without having to resort to manual scripting in sqf. Thank you
please it's not working for me.. after I finished my first task, nothing happened next. I've wait more than 10 second but nothing happened. what sould I do?
@သုတရသဟာသ မျက်၀န်း when you buy arma 3 on steam the editor will be in the game . So if you have the game and start it it will be on te right of your screen with the name eden editor 👍
How do i make a TDM based on rounds(no respawns between rounds)? I saw on functions, one function named "respawnRounds" but i don't know how to active or call tge function(and where do i type it).
Seemed like a good helpful video but the tasks still won’t pop up on screen for me, I made sure to copy what you did exactly and retried it several times
Yes this is good. I made it to 3 tasks and my fourth was a repeat of the first and when i made it the first one disappears from the map tasks. Now im excited to test this out.
Hi ! I've seen your tuto completly, the first task work nice but the second task never work ... The sam ID, trigger, etc ... I've the version 1.82.144647, my game version is the problem ?
There is no need for that anymore. You can link the complete task trigger to the next task in line, it'll automatically start the next task upon finishing this one. If you want a delay between task, just place trigger A(to go somewhere) and trigger B(start another task) set a delay on trigger B and use trigger A to trigger the trigger. I know this looks convoluted but it make sense when you try it.
why not just use "taskCompleted "task1"" instead of another trigger waiting for activation of (secondary) trigger? that's a little overcomplicated imho.
This video explained how to do something that multiple forums, several videos and some wikis failed to show me. How to set multiple trigger requirements for another trigger to fire. Thank you. Now i can do better missions :)