@GameandGig Of course all those features you mentioned are "gone" As you said, but technically not really because they are not supposed to be there to begin with because most PC games on Steam don't have that functionality so it will play with all the features that people are used to from their PCs.
I was like this when playing Fallout 1/2 because im so used to knowing what to do and where they go, so not knowing what i was doing was odd, to say the least experience for me 😅
The levels weren’t designed to accommodate 2+ players as seen with later stages but that’s what also somewhat defined them as you look back and remember that one level where you let your beat player solo the course while everyone else is in the safety of the bubble.
Personally. I thought thats what that game really fun. There were secrets things you could do just playing co-op. Like the Together Pow (Doing a Jump smash together simultaneously). Also picking up the person was also a good way of just having fun with the other person and throwing them. Rollae Coaster level was GOATED for that.
I couldn't disagree more. The entire charm is the collision physics and chaos of co-op. You can definitely still complete the game while not taking it to seriously and just having fun with the chaotic experience. Me and my brothers finished the game with 100% completion and it very rarely felt frustrating trying to finish a level.
i always see people complain from older mario’s about collision but i also see people complain about no collision from mario wonder maybe collision should be a option instead
The player collision is the best thing about new super Mario bros Wii and new super Mario bros U, how else am I supposed to ruin my little brother's day?
Also controls are easier than regular Mario. In console Mario you always run and slow down when needed. In Mario Land, you can just never hold run and game is so much easier.
The thing is the game is pretty easy. Like as far as Mario games go it's much easier than Mario 1 or 3. Like only last couple worlds will be trouble if you're decent at platformers.
Thor has already detailed the parody clause. It says nothing about other platforms or bundles. It says only about their own keys. If you sell their key for $10 on site a you must offer for $10 on Steam.
I definitely feel like what it’s going to be is a release for both Switch and Switch 2 so fans who’ve been waiting what will be 8 years for this game can get it without having to buy the switch 2, but it will look better on a Switch 2 tho. Kind how games were released for PS4 around the release of PS5 and then got PS5 releases to go with it
Thanks! I just found your channel, and this video was great for getting a general overview of your content. I've discovered many new games to try with my partner. Thanks a lot
An hour is actually quite slow to complete this game. Plus, I actually like the more precise control of Mario. Although it's a bit different from other Mario games, I find it slightly easier to control Mario in this game compared to others.
Journey is just another game of thatgamecompany and also has a game very similar to it, the only difference is that you could actually add and chat with others XD
i think the culture around games has a huge impact on this too, there’s a million and one play through guides, ways to watch people play, guides that are written, video guides, tips and tricks, how to execute combos or specific movement tech. it’s great that it makes games so accessible even to the newest player you could think of but it’s also harder to avoid for entrenched gamers. if i want to watch my favourite streamer then i can but it can carry a risk of them playing a game like this and not ruining the experience but you see things you should’ve seen for the first time while you were playing. it takes more restraint than some people immediately realise to just turn off that vid of a new cool indie game you saw your favourite youtuber play after 5 minutes so you can experience it for yourself through your eyes and experiences
Somehow somewhere the UX designers today were taught they should hold the hands of players , telling them exactly where to go and what to do , and they consider that "good UX". I think I can put my fingers on a book or two that caused it but if you are ever wondering, there is your answer.