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On Mars 3D
On Mars 3D
On Mars 3D
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3D Artist and Technical Artist at Epic Games and Instructor. Follow for the latest updates!
UV Map Anything in Maya in 5 Easy Steps
13:45
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What's New in Maya 2025
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Blender 4.0: How to UV Unwrap Anything
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Automatic Retopology: Is It Any Good?
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3D Modeling in Maya: Beginner Tutorial
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How to Master UV Mapping
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Комментарии
@MayaGarnier-z9s
@MayaGarnier-z9s 19 часов назад
this is amazing! how did you do the stairs?
@HuntingtonXenia-m7r
@HuntingtonXenia-m7r День назад
Garnett Lodge
@test-201
@test-201 День назад
woah i love 3D modelling anything
@proletarianx_art
@proletarianx_art День назад
not all of us use the standard hotkeys, next time show what instruments you use instead of saying press G G or ALT S or whatever.
@zacharystephens174
@zacharystephens174 2 дня назад
Could you go over putting together uv maps for a kit bash? I have all of the models joined as one model and a skeleton for my unreal project. Im having trouble with the materials though as I have 17 materials. How would I unwrap and bake my textures?
@Ayushkumar-qp7nw
@Ayushkumar-qp7nw 2 дня назад
I make models for games, but I have never made LPs of models because in UE5, I get nanites that auto-adjust everything. i know it have limitations, plz make a video on it,
@nAtOgEnUc
@nAtOgEnUc 2 дня назад
It’s only work for one time render, dor games try to hide it better
@GloriaWebb-q2r
@GloriaWebb-q2r 2 дня назад
Anne Port
@rocasasa9270
@rocasasa9270 3 дня назад
LIFESAVER
@BubblegumChewer
@BubblegumChewer 3 дня назад
isnt there a continuation of this geiger counter?
@danielchavez1233
@danielchavez1233 3 дня назад
Thank you so much for this video! That cylinder trick was so helpful
@aliakbarzade230
@aliakbarzade230 3 дня назад
Blender UV Tools are way worse!
@h.exp96
@h.exp96 3 дня назад
Thank you! ♥
@edwardoowew
@edwardoowew 3 дня назад
How do I know if how much subd i need for my mesh?
@misbahuddin7242
@misbahuddin7242 3 дня назад
amazing
@jeffyboi6969
@jeffyboi6969 3 дня назад
uhhh can I buy this and use it at work?
@OnMars3D
@OnMars3D 3 дня назад
Yeah for sure, use it for whatever you want, professional or personal!
@OMKAR-p7v
@OMKAR-p7v 4 дня назад
Nice man is that free
@OnMars3D
@OnMars3D 4 дня назад
It's free for Patreon members or pick it up for just a few bucks on my Patreon store!
@OMKAR-p7v
@OMKAR-p7v 4 дня назад
@@OnMars3D but I'm not member of your patreon page 😔
@monk_98
@monk_98 4 дня назад
In the constraint selection option you can put in the angle as well in the modelling toolkit on the right side panel.
@OnMars3D
@OnMars3D 4 дня назад
That's right but neither of those options work that well. That's why I made the script to select all edges with one click 😂
@cez3po
@cez3po 4 дня назад
Awesome work!
@alance6018
@alance6018 4 дня назад
Thanks a lot Bro
@OnMars3D
@OnMars3D 4 дня назад
No problem
@hoang919
@hoang919 4 дня назад
Wait, so you don’t have to make possition of high poly match with the low poly if you use “bake by name “ option?
@OnMars3D
@OnMars3D 4 дня назад
When texture baking, you always have to make sure the position matches, even when using "match by name"
@Suzuki_Hiakura
@Suzuki_Hiakura 4 дня назад
My goal has always been to make okay models for games that use low poly models. I test my ability in VRChat, as people with a great range of available performance struggle to load certain worlds and the like, which I like to make; Worked on a world for months that I wanted to be stylized, but need to redo all the mesh, which I have been putting off ':) as it has nothing but n-gons, which look quite bad. Further, you need to optimize the textures and atlas, as most cannot run high resolution stuff well, even if its static and a single 8k texture. Its an interesting challenge that keeps bringing me back to blender and 3d Modeling.
@jeffdavies2824
@jeffdavies2824 5 дней назад
Adding those rounded notches to the model was fasciniating. My apoproach would default to using a boolean to do the main cut-ouit work, Yours is simpler and faster. I'm not sure how you would "array" those changes around the rest of the cylinder though.
@OnMars3D
@OnMars3D 4 дня назад
Glad it helped, to array that detail, I would separate the face loops with that specific detail since the pattern wouldn't align with the main pattern. A little extra work but it's worth it.
@mango_lover2017
@mango_lover2017 5 дней назад
edging 🤤
@DhruvChaudhary-of4qr
@DhruvChaudhary-of4qr 5 дней назад
why RU-vid just appear me this short ?
@vintezis
@vintezis 5 дней назад
is it possible in Blender with or without addons?
@OnMars3D
@OnMars3D 5 дней назад
Yeah, I cover that on my channel!
@OnMars3D
@OnMars3D 5 дней назад
Yeah, I cover it on my channel, check it out!
@Bax365
@Bax365 5 дней назад
No way thank you for this holy shit
@OnMars3D
@OnMars3D 5 дней назад
Happy to help!
@joelchamp1949
@joelchamp1949 5 дней назад
Literally needed this the last ten years lol
@OnMars3D
@OnMars3D 5 дней назад
No problem!
@AvonGingell
@AvonGingell 6 дней назад
That's Vash the Stampede's gun! Nice
@OnMars3D
@OnMars3D 5 дней назад
Yeah, big fan of Vash the Stampede!
@x.b.o9467
@x.b.o9467 6 дней назад
Do you have any intention to repeat this video but using vray for Maya ?
@OnMars3D
@OnMars3D 4 дня назад
It's one of my older videos, but you can find it here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bkWataJdYC8.htmlsi=mcj_rhMQTWz6QG23
@maxgordon3194
@maxgordon3194 6 дней назад
or you can UV map clean topology first then triangulate it ? isn't that more optimal
@Bax365
@Bax365 5 дней назад
too lazy
@OnMars3D
@OnMars3D 5 дней назад
That doesn't work when you're creating assets that need optimized topology, Tris are needed in that case.
@maxgordon3194
@maxgordon3194 5 дней назад
@@OnMars3D I am aware of that but most game devs I met always did it afterwards the uv process but I guess it varies from artist to artist. Many game assets that require a rig too such as clothing , gun trigger rigs, roll bones etc also did it in the afterwards process. many instructors at Autodesk University too taught us that as long as the end result is achieved you can do either if you know correctly what you are doing.
@ferencnegrai9055
@ferencnegrai9055 6 дней назад
I was looking for you for a long time , I knew you exist!
@OMKAR-p7v
@OMKAR-p7v 6 дней назад
Is that cad model or blender data ?
@michaelnag7929
@michaelnag7929 6 дней назад
Nah he said optimized model so its a game ready model with only silhouette verts
@OnMars3D
@OnMars3D 5 дней назад
It's a game ready asset I modeled in Blender
@OMKAR-p7v
@OMKAR-p7v 5 дней назад
@@OnMars3D thanks for explaining bro , you are my inspiration brother everytime I look onto your refined models it just convince me for more practice that I have to do
@OnMars3D
@OnMars3D 5 дней назад
Glad to hear it, keep on practicing!
@AryavPandeyTheGamer
@AryavPandeyTheGamer 7 дней назад
is it free software ?
@jerejerez
@jerejerez 7 дней назад
Wow thank you so much man ! I've been using Maya for about 5 years and everytime I struggle like crazy with these triangle loops
@OnMars3D
@OnMars3D 5 дней назад
Glad I could help!
@Philip_xi
@Philip_xi 7 дней назад
This video was extremely helpful! Definitely helped me out
@OnMars3D
@OnMars3D 4 дня назад
Glad it helped!
@goblinphreak2132
@goblinphreak2132 7 дней назад
Fun fact, a you renders triangles better than quads. You should actually shoot for triangles for speed. The reason new games have low frames? One of them is overusing quads.
@OnMars3D
@OnMars3D 4 дня назад
ALL polygons are rendered as tris in game/real-time engines. Even if you export your model from your DCC as quads, it will import triangulated in the game engine.
@goblinphreak2132
@goblinphreak2132 4 дня назад
@@OnMars3D so you admit quads are ruining games. thanks dumbass.
@goblinphreak2132
@goblinphreak2132 3 дня назад
@@OnMars3D all that yap just to agree with me. facepalm. extra work that you could do if you weren't lazy, that the engine doesn't have to do in runtime.
@SickRabbit327
@SickRabbit327 7 дней назад
That's so cool. Is it possible in blender?
@Mettsemmel
@Mettsemmel 6 дней назад
I rebuilt this in Blender to check and it seems in this specific case "Select Sharp Edges" works well but for all other situations where it's not a sharp edge or not the only one, there's no feature like this in vanilla Blender. However, there seems to be a 6$ addon in Blender Market that seems to add exactly this contiguous Edge Select to Blender.
@乂Hi乂
@乂Hi乂 5 дней назад
Yes, select first vertex then hold control Then select the last vertex it should select everything in between It's deffrent from video, It works by selecting the shortest path to other vertex. So use it deffrent
@OnMars3D
@OnMars3D 5 дней назад
Yup, I cover UV Mapping in Blender on my channel
@BuckEdgar-p9q
@BuckEdgar-p9q 8 дней назад
Jaquelin Dale
@bigboibob2568
@bigboibob2568 8 дней назад
Is sub-d practical for game models? I've always thought to stay away because of the high resolution.
@OnMars3D
@OnMars3D 4 дня назад
No, the main things is making sure you have quads in areas of deformation, but the model should not be subdivided in engine. You can, however, texture bake that high poly sub-d detail down to the low poly model, as I explained in the video :)
@mr_jumbogaming3820
@mr_jumbogaming3820 8 дней назад
where can I get the reference image
@OnMars3D
@OnMars3D 4 дня назад
On my artstation: www.artstation.com/artwork/4838Pl
@pladsstudio
@pladsstudio 9 дней назад
awesome content! thanks for this video!
@DaunteFalck
@DaunteFalck 9 дней назад
what I have learned when it comes to sub-d modelling is that you can model your basic shapes in an almost geometric way and then throw a sub-d modifier in order to get the basic shapes you want. you can then sculpt and bake the details you want on top of that
@ZoomerPoliticalTakes
@ZoomerPoliticalTakes 9 дней назад
Im glad I came across this video. Best, straight to the point and clear tutorial on UV.
@OnMars3D
@OnMars3D 4 дня назад
Happy to help!
@Lunarrin
@Lunarrin 9 дней назад
this is so helpful, because I'm used to using maya but I'm starting to learn blender but isn't that familiar with where the tools are, thanks
@user-iu9yw8nc5d
@user-iu9yw8nc5d 10 дней назад
Nice
@LylyCecilia-h9l
@LylyCecilia-h9l 10 дней назад
Halvorson Hill
@CaCriGuz
@CaCriGuz 10 дней назад
Thanks! Amazing video!
@sassuskrassus3166
@sassuskrassus3166 10 дней назад
Agreed for that example however if you can put the seam on a position where its a bit hidden I would rather do that instead never the less good content