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5 Tips to Master Texture Bakes Like a Pro 

On Mars 3D
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You will learn 5 tips on how to solve common texture baking issues. You will get perfect texture bakes every time using Blender and Substance Painter!
I and just finished the modeling, UV, texture baking wanted to make video as it was top of mind on how to create game-ready assets. Let me know if you have any tips of you own in the comments section!
To support my channel: / onmars3d
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
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Software used in Tutorial:
Blender 4.0
Substance Painter 8.3.2
#blender #3dmodeling #3dart
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Table of Contents
0:00 Introduction
0:28 Tip 1: Model Silhouette
4:43 Tip 2: Hard Edges and UV Seams
9:56 Big Announcement!
10:15 Tip 3: UV Space
12:03 Tip 4: Baking for Animation
13:10 Tip 5: Custom Cage
16:40 Bonus Tip!
18:50 Wrap Up
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Sources:
Wes Mcdermott Video: • Black Edges in Normal ...
Polycount Thread: polycount.com/discussion/8115...
Reddit Thread on Substance Cages: / cages_and_texture_sets

Опубликовано:

 

12 июн 2024

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Комментарии : 86   
@OnMars3D
@OnMars3D Месяц назад
Check out my Patreon/RU-vid Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel www.patreon.com/OnMars3D
@xxxAriOrHxxx
@xxxAriOrHxxx Месяц назад
As professional myself with 25 years in cg, it's the most informative video regarding modern graphics baking issues. Bookmark it to follow the every step to make quality baking. Thank you to the author!
@OnMars3D
@OnMars3D Месяц назад
Thank you, appreciate the kind words!
@Koswa
@Koswa Месяц назад
Instead of exploding the model for AO bake you could use the same ‘Match by Mesh Name’ option in AO tab when setting up Self Occlusion Also works with Curvature After checking that AO and Curvature bakes are clean and usable I always set Secondary Rays to 256 and re-bake the model for perfect noiseless maps
@OnMars3D
@OnMars3D Месяц назад
This is great, thanks for this tip!
@dalathar
@dalathar Месяц назад
You could do that, but then you'll have a hard time painting things that are inside other things, for example the bullet in the cylinder. The exploded technique helps you to paint
@Koswa
@Koswa Месяц назад
@@dalathar I do explode models as well, but they’re usually divided into groups. So, for example, instead of exploding whole cylinder to avoid intersection artifacts, I’d have the “combined” cylinder mesh with all the small details and simply use Self Occlusion by Mesh Name. Near the cylinder there would be “combined” mesh for the bullets. Near the bullets there would be “combined” mesh for the handle and so on… That way you avoid these artifacts and have a more cohesive picture of how your asset would look.
@yarugatyger1603
@yarugatyger1603 Месяц назад
I do more vfx and generally dont have to bake but recently I was involved in a VR Game and had to bake for the first time in probably over 2 years and it was easier than I remember. Especially within substance painter the tools became more straight forward.
@OnMars3D
@OnMars3D Месяц назад
Agreed, it's never been easier to get good bakes. I remember using Xnormal for baking way back when, it's still a great free baking tool!
@darkobakula5190
@darkobakula5190 Месяц назад
One tip I would like to add for model silhouette, to eliminate skewering of normal map along edges, never subdivide / model your hipoly's silhouette more than it has to be. It's a big time waster, you will finish models faster, they will bake from first try without a problem. Baking like everything else is something that has to be experimented with, understand some basic theory behind on how it works and to learn faster, simple models and as many baking experiments as possible before starting a complex fully finished model.
@SomsaiArts
@SomsaiArts 22 дня назад
Saving this video. SUPER informative. Finding baking information online is so difficult. Anyone who is a professional should DEF save this video. Subbed and Liked! Cheers!
@OnMars3D
@OnMars3D 2 дня назад
Glad it was helpful!
@temperboy5460
@temperboy5460 Месяц назад
Could you please, if you have time, make an hour or 2 long video of your workflow with the keyboard inputs showing just modelling a game ready asset, with good topology and a good poly count. I feel like a lot of people could learn techniques that you use often or just learn about your workflow and modelling pattern that is hard to learn unless you see an experience 3D Modeller. Thank you for the great and informative videos😊
@OnMars3D
@OnMars3D Месяц назад
I will be taking this entire model through the game ready process, so stay tuned!
@davexmit
@davexmit Месяц назад
OMG BATCH RENAME!!! Thank you!
@dacinnothing8688
@dacinnothing8688 Месяц назад
Literally just what i needed, answered so many questions thank you!
@OnMars3D
@OnMars3D Месяц назад
Glad it was helpful!
@9b8ll
@9b8ll Месяц назад
This vid is a life saver! Thank you so much!
@OnMars3D
@OnMars3D Месяц назад
Glad it helped!
@warrenzechnas
@warrenzechnas Месяц назад
Amazing Video. Thank You!
@OnMars3D
@OnMars3D Месяц назад
No problem!
@SameAtol
@SameAtol Месяц назад
This would've been a sweet tutorial for when I first started texturing, but oh well, btw at 13:48 the issue with substance painter's cage can be corrected by unchecking average normals in the baking settings, depending on how you set the shading in blender, it will work just fine.
@OnMars3D
@OnMars3D Месяц назад
Hmmm, I tried that and still have issues with the cage.
@jihunjang6684
@jihunjang6684 Месяц назад
I learned a lot. Thank you : )
@OnMars3D
@OnMars3D Месяц назад
Happy to share!
@iGambitoi
@iGambitoi Месяц назад
Totally GOAT video +1 sub
@sainterasmus4545
@sainterasmus4545 Месяц назад
Uuuuhhhhmmm, yeah, I'm subscribing to this guy! Awesome video, thx for the information
@OnMars3D
@OnMars3D Месяц назад
Thanks for the sub!
@dalathar
@dalathar Месяц назад
Cool video!! and nice rendition of Vash revolver
@OnMars3D
@OnMars3D Месяц назад
Thanks, it's a fun model!
@SHAP00PIE
@SHAP00PIE Месяц назад
The the 1000th like! :D Great video. Exactly what i needed
@OnMars3D
@OnMars3D Месяц назад
Appreciate it, glad you found this helpful!
@jhulaahhdoonga3710
@jhulaahhdoonga3710 Месяц назад
Great Video💯
@OnMars3D
@OnMars3D Месяц назад
Glad you enjoyed it!
@galotta8475
@galotta8475 Месяц назад
If only I had had you as a teacher for 3D modeling.
@OnMars3D
@OnMars3D Месяц назад
I have a mentorship on my patreon if you ever need anything! www.patreon.com/OnMars3D
@sureztv5836
@sureztv5836 Месяц назад
Great
@jondargy
@jondargy Месяц назад
Very nice brother
@OnMars3D
@OnMars3D Месяц назад
Appreciate it, thanks Jon!
@hulejul9748
@hulejul9748 Месяц назад
have you tried baking in marmoset? I feel it gives me the far best bakes, especially for organically shaped game assets
@OnMars3D
@OnMars3D Месяц назад
I plan to do a comparison soon!
@48NERFG452
@48NERFG452 Месяц назад
I LOVE YOU BOSS
@samcraftYT
@samcraftYT Месяц назад
What do you think about UV shells that you stitch (Maya) together. Instead of UV shells taht are not stitch together and layout next to each other
@fatcat_cg
@fatcat_cg Месяц назад
Thanks man really good tutorials !!! Quick question, are you using dilation? I'm still learning about it and still not sure if i should use it !! Thanks in advance
@OnMars3D
@OnMars3D Месяц назад
Yeah, I use dialiation, 16 px for a 2k image. You always want to use dialiation, it will make sure to minimize noticable UV seams.
@fatcat_cg
@fatcat_cg Месяц назад
@@OnMars3D Thanks!!!
@motsu9497
@motsu9497 Месяц назад
as someone without access to substance painter can you present the blender workflow?
@GA-br8wj
@GA-br8wj Месяц назад
I find that substance painter bakes the best with both distances set to 0.001, I am lazy and that is usually good enough 😅 Great tips!!!!
@OnMars3D
@OnMars3D Месяц назад
As long as your geometry supports it, the lower the better!
@serwizzart
@serwizzart Месяц назад
Im thinking about joining your mentorship on patreon! Could you do a video or just explain here what one can expect from that tier? Since at one point, you might have lot of people in there wanting to get your mentorship. I for example would love to get into modeling for games but I only have max 2 hours a day to learn since Im shift working. Would you take an hour of your time once or twice per week to go over what I should focus on etc? much love form austria and thank you in advance :)
@OnMars3D
@OnMars3D Месяц назад
Hi there, The mentorship includes all previous tier benefits One-on-one chat sessions through Discord Model/project reviews and markups Workflows and solutions catered to you specifically to improve your 3D Art skills Portfolio review Job search workshop I do screen recordings and voice overs for most feedback but I can do calls on an as needed basis. Let me know if you have any questions! www.patreon.com/OnMars3D
@mrstikerlp3747
@mrstikerlp3747 Месяц назад
Letsgooo
@OnMars3D
@OnMars3D Месяц назад
🙌
@marsmotion
@marsmotion Месяц назад
now can someone explain when to check tangents and binormals? i think wes covered that too but i dont always understand mr mc dermot
@The9PointStar
@The9PointStar Месяц назад
I see a lot of people using Marmoset toolbag to do the baking, is it because it is better o why? thanks fot the tutorial! i´ve learn a lot
@OnMars3D
@OnMars3D Месяц назад
Marmoset is a great texturing and real-time rendering tool. It has more baking capibilites than substance but substance has been adding new features with each major updates. So a workflow can be baking in Marmoset and texturing in Substance. I'll cover some videos on this in the future!
@The9PointStar
@The9PointStar Месяц назад
@@OnMars3D Thank you 🤩
@mobubbler
@mobubbler Месяц назад
@@OnMars3D i do this! If i ever get married it will be to skew brush
@AephVeyniker
@AephVeyniker Месяц назад
It's fast, displays a baking cage, and you can preview almost real time. Can bake up to 10 mln polys from high model, probably more with a better computer.
@davestomper3428
@davestomper3428 Месяц назад
So I am not a subscriber to Substance painter is their ways of achieving the same look in Blenders vertex paint or?? I just can not spend the money currently I am disabled currently
@melindamassey14
@melindamassey14 Месяц назад
I loaded a png file but the background is now distorted. How do i fix this?
@slackamacgaming6721
@slackamacgaming6721 Месяц назад
Substance painter is a beast at baking...but i still have problems with my characters sometimes...UV's/seams are a pain on humaniod models...i can make it work...as long as you don't get to close...
@OnMars3D
@OnMars3D Месяц назад
That's the case with most texture baking, it looks great as long as you don't get too close XD
@surajbist999
@surajbist999 Месяц назад
Seeing you switch to blender. It’s a great software especially for modeling, there are very good tools for modeling and I think it’s better than maya. Should I switch too ? Coz I am seeing blender tools that are so good.
@OnMars3D
@OnMars3D Месяц назад
Blender really is powerful when it comes to modeling. I always encourage people to at least try it out. I still use Maya every day at the studio though. So I'm not fully of of Maya :)
@nikz000
@nikz000 Месяц назад
Gg bro
@nickjohnson410
@nickjohnson410 Месяц назад
The hammer and the barrel don't line up... you might want to fix that. Otherwise looks awesome!
@OnMars3D
@OnMars3D Месяц назад
Yeah, I thought the same thing but the hammer hits the round at the bottom of the barrel. You can see an example of this in real life on the Rhino Chiappa 60DS www.chiappafirearms.com/product/CF340.334/rhino-revolver-60sar-stormhunter-white-357mag-6-bbl
@ZTwo221
@ZTwo221 Месяц назад
You a fan of trigun?
@OnMars3D
@OnMars3D Месяц назад
Yeah, it's one of my favorite animes!
@justsomeplantcells-
@justsomeplantcells- Месяц назад
dude is about to blow another hole in the moon PS: do you plan on selling this model?
@OnMars3D
@OnMars3D Месяц назад
I do, it will be on my patreon and artstation soon!
@SatvaMoliya
@SatvaMoliya Месяц назад
can I have Discord server link?
@OnMars3D
@OnMars3D Месяц назад
Message me on Instagram!
@SatvaMoliya
@SatvaMoliya Месяц назад
@@OnMars3D done satva09
@aiizawa2655
@aiizawa2655 Месяц назад
vash revolver♥
@OnMars3D
@OnMars3D Месяц назад
One of the best :)
@aiizawa2655
@aiizawa2655 Месяц назад
@@OnMars3D yeah that revolver looks sick im a big fan of this revolver since i was a kid when i firstly watched the show... the fact that it has a Miniature plant inside it as a power source for him to unlock his angel arm form... its so damn unique and neat, that revolver of yours its the most perfect replica of it!
@cuoreribelle4584
@cuoreribelle4584 Месяц назад
professionals only use Autodesk Maya or 3ds Max programs
@OnMars3D
@OnMars3D Месяц назад
I'm a professional and I use both Maya and Blender 🙂
@cuoreribelle4584
@cuoreribelle4584 Месяц назад
@@OnMars3D lol maya best programmer and Blender for noob
@Chaser2666
@Chaser2666 Месяц назад
It's funny cuz ubisoft is part of the blender foundation, multiple indie dev teams use blender, an there's an animated movie on Netflix that was made entirely in blender. Don't be mad cuz you pay out the ass for something we got for free 😂
@cuoreribelle4584
@cuoreribelle4584 Месяц назад
@@Chaser2666 only a stupid person can think that blender is better than a professional program, now I understand why you remained limited 😂😂😂😂
@Chaser2666
@Chaser2666 Месяц назад
@@cuoreribelle4584 lol you sound incredibly ignorant 🤣
@andrejtolotschin613
@andrejtolotschin613 Месяц назад
Genauso ein Tutorial allerdings über Baking für organische Modelle wäre wirklich schön. Mit organisch meine in erste Linie Modelle von Menschen aber auch von Tieren oder Fantasy Wesen wie z.B. Drachen oder Aliens.
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