Alright yeah! Welcome to my channel. Here I play a wide variety of Magic Arena formats from standard to brawl. There's no limits to the decks that I will play.
My goal for this channel is to create a community of like minded individuals who love games in all their forms and who want to chat and get engaged in the games I'm playing. I'd love for you to influence the content whether it be your name in a game or even your deck I play in my magic arena subscriber series.
If this sounds awesome then please subscribe, take a seat and I'll see you in the comments section for a lovely chat.
I also Livestream on twitch twice a week! www.twitch.tv/supermadlad
Any business enquiries, be sure to email me at: superladman@hotmail.com
Just a heads up, Expressive Iteration has been BANNED - deemed OP. The only viable replacement is Experimental Augury, it however lacks the exile mechanic which protects your cards from counterspells, milling and other such shenanigans.
I can confirm it slaps.Neera activating on an Opt and triggering into Ulamog, or Omniscience is awesome, as is just blasting a cheap instant on an opponents big cast and Neera'ing into a counter, I played a few games where I countered their big spell, but the had the mana to pay for the counter, and I just hail mary'd it into Neera and she hit the counter I needed.. Just sucks because Arena doesn't have a lot of cards so you have such limited options for controlling the top of the library/seeing it and I think she needs to be reworded. She should trigger on every cast, but you can only use it once per turn, but either way she slaps, especially if you have Storm of Saruman. Add in a Mind's Dilation and just filter the bad hits through Neera... plus with Chimil, the Inner Sun you can get a free cast every turn/add gas to the hand for playing counters.
The key piece i always ran in my phylath and even in my commander deck too was raid bombardment. So underrated and would help me kill out of nowhere with 0/1's unexpectingly.
I like Adventurous Impulse over Abundant Harvest here. The whiff chance in exchange for better selection is worth it with how creature dense the deck is.
This big chungus is my favorite commander. He's gotten so much better in Historic Brawl with cards like Raiyuu and Strike It Rich. Stick Together is usually a one-sided board wipe that they never expect. On paper, there are so many more cheap sources of double strike, damage doubling, and extra combat phases.
tried this deck with latest historic artisan, it still very much holds up. although i feel like i might of made people quit mtga with how frustrating this deck is to deal with
@@odinsrensen7460 Yeah I stopped uploading to RU-vid a few months back. I put out a community post saying I was burnt out and taking a break but I haven't really missed playing the game so I decided to call it quits. I still stream variety stuff on Twitch though and I'll be live again on Saturday if you wanna pop in. :)
@@SuperMadLad Hi, I always enjoyed your mtg videos. But yeah I know what you mean, after a while most stuff because boring for me and I need a break. Will you only upload non-mtg videos on twitch or also on youtube?
Absolutely not. It's a combo deck that goes infinite just as any other infinite combo deck already on Arena does, so if your opponent doesn't want to scoop when you prove that you've won then it's on them. As long as you're not emote spamming and performing any other bad manners actions then you have nothing to worry about. Also light of promise does do "some" of what heliod does but it's so much easier to deal with, can't trigger itself, doesn't get hit off collected company and actively makes the chance of hitting something off of it worse. I wouldn't add it personally.
@@SuperMadLad I don't play ranked so I'm out of my depth on strategy. but I played some games with light of promise and it worked. usually they just go afk, and when the combo is finished they just time out.
I play a version of this in best of 3, the sideboard is the most open and versatile of any other tiered decks. I basically can bring in counter spells, more recursive or aggressive creatures, more removal, discard, destruction. Give it a try it's really fun!
God, I love how 5 color feels this format. This one feels fun and a challenge, and Jodah feels stompy and scary, but not unmanageable and kinda inconsistent. It'll probably become scary as the new sets come out, but it's at a fun place right now.
23:07 the greenwidow has trample, so even if they block you still get damage through if you use binding, so you could wait until they activate the second ability to get more mana out of them. to be fair i'm not sure it mattered in the end lol
What can I say, great mind think alike. This here is exactly why I was excited for the nice-looking mythic bird and all its moxen. A pity that doesn't helpe Jhoira _that_ much (although she becomes a little competitive, she becomes busted).
It was a non-game that I usually wouldn't include in a video but some of the plays and the deck in general melted my brain a little bit so I felt that I had to share. XD