I cover many games in the RPG, Extraction Shooter, Survival Horror and some games as well. Currently covering a lot of Helldivers 2. Primarily you will see guides, ranking and over view videos. Some gameplay videos mixed in. Most of all I will always try to keep you informed to what’s going on with in any particular games that I am currently cover or will be covering.
If they hadn't messed with the nerfing and broke shit as they patched other stuff that made the gane not fun. We may by now actually have new stuff to armour, hell maybe we may have had custom plating or stats for helmets for god sake. Like 'hardened nugget" - 75% chance of blocking headshots "Gas what Gas" - 80% Filtration against gas attacks "Servo Pins" - 50% increase in speed and less stamina taken The boosters also need changing the full ammo in a drop should be canned, as you should always have full ammo anyway.
Im Fairly New To The Game And For My First 12 Levels I Didn't Know How To Planet Switch So I Was Fighting Bots All That Time And I Wanted An AOE With A Low Cooldown Thus The OGB Came Into My Loadout And Never Left
i know that im late but imagine having a small 1 second explosive timer on the knife, not as big as a grenade but enough to knock some armour loose, like this it'll kinda act like a sticky nade
I have been a bit busy IRL mostly but yeah all the changes frequently make it difficult to make content. Also I do have a hard time getting excited for the game with nothing to push for. I will be back soon with some videos on H2 and some other games.
effective especially against robots. On bugs, gas is more effective anyway. Personally I run with a heavy machine gun, a pancake of supplies, a precision strike and just the Gatling Barrage. Effective especially on wooded maps where an eagle bombs can stay up somewhere.
The low cool down makes this really useful on bots. Having an AOE that clears everything below hulks every minute is strong. That means you can always have one ready to throw under a dropship. It is also fun. Pair it with the orbital gatling which is also a short cool down and you can flood the map with consistent AoE. You will be throwing an orbital every 30 seconds, or covering an enormous area every minute.
1. Cutting edge (3 good primaries and stun nade) 2. Democratic detonation (grenade pistol alone makes it that good) 3. Steeled veterans (2 good primaries and good secondary) 4. Polar patriots (2 good primaries) 5. Viper commando (good armor decent booster) 6. Freedoms flame (1 decent primary and ok armor)
Ahh…viper commando had a cool aesthetic but the carbine is pretty crap with that small mag and huge recoil. The shotgun is decent. The throwing knife is only good if you like stealth on bots. The booster is arguably not even a top 4. The armor is the best thing about the warbond. Other than the latest warbond is probably the worst.
Best way to use med kit is damage yourself then use stim then just recklessly charge into the crowd. Then when it's out re-stim and flee, you can do it 3 times and the 4 seconds of absolute immortality would allow you to do various things that otherwise suicidal
Ain't no one killing me with my 200 armour rating Fortified Commando. Sure it's just more protection but with the amount of firepower I'm bringing I don't need shield backpacks to protect me from fatal hits.
so after him taking for ever reading off all the upgrade for youtube watch time eagle air strike is... okay. it has a good area effect if noone it looking over all meh as most stuff.
idk if they nerft the armors? but when i played the medic armor it gives you s for 2-3sec as an example, if you pump yourself a stim you will survive a fatal blow thats an s-tier for me against bugs. medium armor or heavy armor with minus explosion damage is the best against bots so s-tier for me .democracy protected is a solid a because its a dice roll. You can do more throwing range but it depends on the situation so b for me. you also only play light armor from what I saw. medium and heavy make a huge difference in some missions.
I always refer to it as the pig, you know keeping the space Vietnam theme. But I love this thing it turns devastators into jokes and when paired with stun grenades hulks and chargers are no big deal either. I usually take a 500 kg and maybe an orbital railgun/precision strike to just say no to any heavy enemy I'm either not in the position to deal with or just don't want to. Factory striders are usually a team effort but I support my team with them rather than fight them directly by taking out anything it spawns so they don't get overwhelmed.
I think the met armor kid is one of the first few higher tiers armors but people don't like it too much because it's not too flashy, it's purely utilitarian, it's just a simple but effective ass buff and that's it. Combination with the booster that makes you run faster and light armor and you'll get all those samples FOR SUPEREARTH
If you are needing to fire in bursts without the enemy dying after the first, and if you need to take a supply pack every time you run the HMG…. Then you have the RPM set too high, and are wasting ammo. Turn the rpm down to 450 and keep it there, unless you are right in the face of an enemy. And don’t use this weapon for chaff, unless you really want to take the supply pack. The big advantage of the HMG is having your back free to take things like shield packs, rovers, or jump packs. Mandating a supply pack every time you take it just demonstrates poor trigger discipline.
i just tried the Mortar Cross platform compatibility module, and for sure i dont think the situation was in favour to see if and how it worked. but i think it works then you apply a "3D marker" on the target. but some times it feels like its only working as long its targeted. and i cannot shoot other mobs mean time cuz it seams i cancel my target order to the mortar. not entirely sure, been playing solo on lvl6 its a bit chaotic from time to time.