this was a really cool video, and i'm happy you included that last section. honestly, the controller is what is stopping me from trying to learn melee, but it's because i can't even afford the frame 1 :( . the controller mods also seem very expensive, so i probably can't use those either.
Technically if we’re really thinking of where to put up since it’s right by your thumb which u use a lot when controlling your characters movement on a gcc. Plus your pinky is the least used finger along with your brain normally not thinking of using your pinky as often as it is using its other fingers. (Mainly what I’m saying is the important buttons should be regularly accessible ) where the least are further away i.e top to bottom instead of bottom to top as for other inputs in and out is best and make sure to cross your fingers as little as possible when doing more complex inputs. Cuz tbh the Boxx in terms of layout is kinda bias.(aka only favoring fox and falco) not trying to to complain im just saying if we’re making a product for-gamers(in this case melee players it has to be able to be use for any character they play)
re: the disconnect rule. it doesn't make sense for there to be different criteria that force a player to forfeit a game vs set. If a disconnect does something that you think qualifies a game forfeit it should qualify a set forfeit, and if something doesn't qualify a set forfeit it shouldn't qualify a game forfeit.
did i miss something in that gcc motherboard explanation? I remember you saying only good things about it, but then at 51:30ish you say it's new technology that messes with people's money, implying it has a higher chance of disconnect
21:06 No, Gentlemen is the name of a player. Gentlemen and Isai were had a challenge to who could do 10 jab combos on falcon without getting the rapid jab and Gentlemen got the 10 first
I (unlike most players) think Roy's largely unexplored. My brother somehow made him incredibly hard to approach because he experimented with EVERY HITBOX, and found that a good portion of his sourspots aren't even weak (with sourspot d-smash downright killing like Ganon). Literally, his ONLY weak sourspot just so happens to be his f-air, which everyone who dropped him uses because they don't know how differently he plays from Marth. He also found a reliable way to replace f-air, and that's with neutral-b. So if you ever decide to try out Roy, just know to start with throws, then sweetspots, then sourspot juggles, then end it with stylish sourspot d-smash (oh, and always use flareblade instead of f-air).
One thing about the invisible ceiling glitch that I saw a while ago: if the person is on the left side ( facing right) it works as you said. If they are on the opposite side, there is a timer of like a few seconds before it goes away. This means it can go away before touching the ground, but also means that if you touch it quick enough it does not disappear
Is it possible to maybe get the ghost shine on falco when you do a shorthorp jumping back so he does the backflip? Sort of the way you can only do a frame perfect straight right\left waveland with falco when he’s doing the backflip animation but not the forward sh animation, but fox does flips on every short hop animation so can do it with every shorthop
im a marth main and sometimes when countering succesfully an attack the invisible ceiling glitch happens. Its quite common for me. I guess theres no marth main that constantly uses counter so there may be more implications to the swordsman spike glitch that the community is unaware of.
The ghost shine is also a thing in smash 4 I came across it like 8 years ago. Only seemed to work when hopping off a ledge and performing the shine the first frame you are back on it In smash 4 fox does the animation of performing a shine but the blue hexagon won't show up if you do the ghost shine
I think the fox shine thing happens because the ecbs have to adjust for fox going horizontally when he does his flip during his jump. When you shine fox immediately goes upright which snaps the ecb and fox to the ground on the same frame. With falco his ecb doesnt have to adjust at any point during his jump into a shine because he stays upright the entire time. You honestly might be able to get it to work with falco by doing a double jump and then shining on a platform at a very specific part of his animation.
Re super wavedash: I don't think it's really 2 frames perfect inputs. Or, I think you can be holding left on frames 0 all the way to 41, as long as you then are input right on frame 42. It's much easier to input this way.
Re ghost shine: With Falco, your shine ecb is smaller than his falling ecb (neutral or forward jump) so he doesn't immediately land like fox does. But if falco jumps backwards he does a backflip and has a much smaller ecb. I don't know and can't test right now whether shining in that state with Falco leads to a ghost shine, but he should land immediately when he shines. A cool side effect of fox and falcos smaller ecb when jumping (Falco only when back flipping) is that you can Waveland perfectly horizontally since your ecb when air dodging is larger than when you're jumping.
Wait does the Falco ghost shine work when you do a backflip short hop with Falco?? Kinda like how you can always do a 0 degree waveland as Fox but you can only do one with Falco if you backflip with your SH.