this is the first time i pick a team in a fighting game and the community agrees its busted, i usually choose mediocre or medium high end teams, cant believe this time i was right on the money, and i was just having fun with the characters lol (still believe Ekko is the best character tho.)
they should let us buffer D S1 when we are in the Hold S1 animation to instantly go into it. same for the M and H in S1. Feels like playing a negative edge character while not being negative edge with all this holding haha
The purpose would be to be able to retreating guard (4D while blocking) or push block (5D while blocking) and also because Ahri can air dash cancel moves it’s much easier to do with a dedicated button.
Hopefully in the future they add a simple "Hold S1,or down, or both on hit to auto-transition into stance". Pressing S1 and Down after 90% of all other inputs is exhausting lol
Loved the video a ton since I've been on the fence about playing Yasuo or Braum with Darius. In the combo at 11:38, I always end up whiffing the j.2H or the second S1 of the S1>S1>S2 chain. Should I be delaying the Stance M's and 2H's for them to get closer to the ground earlier in the combo?
I've been trying to combo his lv 1 super into his lv 2 super like you, and other Yasuo players, but I can't for the life of me figure it out. Do you have buffer the input for lv 2 Super for it to combo?
Thanks dude, been waiting for this! Yea I dont need to know what S1 or S2 does. I need to know how to convert off air conversion. I need to know his best buttons in neutral etc. So thank you! Quick question - Do you ever do the more advanced combos or are they not worth in case you drop? Watched TNS last night and all the Yasuos still did the regular BNB (which is what I do) Thanks!
I think doing easier combos is very important to make sure you don’t drop them. Consistent damage is more important than no damage cause of a drop. I just learned a new route that’s consistent though so l I’ll be going for that
Does yasuo's sword slash level 1 bug the air juggle counter or is that intentional? I was messing with double down fuse and I handshake tag ( into darius) right before yasuo's level 1, but i could not connect anything with Darius, not even his level 1 or 2.
@@redspine2859 Thats Correct, but DHC-ing was not the issue though. I was talking about doing eg: a standard Yasuo BNB like at 11:17 into OTG stomp , 4T, LVL1 , Tag to Darius (possible with double down fuse). After that i was not able to land any attack (2S1,2S2, j.S1) or super with Darius, it felt like there was a hard lock on the combo limit.
Thank for you this guide helped me figure out how combo theory a lot better. As someone who ran Fury Fuse for like 8 hours one day here's what I'll say about Fury Yasuo, he's tight AF. You essentially get drive rush cancel from a special move so any special moves cancels into a dash into a normal. Plus the damage bonus really shines. He can turn the tide of a battle regardless but running Yasuo and Darius with Fury seems like it was too grimey for me.
This was massively helpful. Thanks. Also, I tested a little, it felt like between the basic ended and the super 1 ender, they did the same damage it felt, I think it’s because scaling. That other route still seems decent for going straight to lvl2, or to do because the super looks cool. The more optimized route you had did more damage than both.
Since I also came from sf6 where links are quite easy, do you think Yasuo's aerial juggle combos are kinda hard to time? Do you have tips for that? I'm having a hard time landing the wall bounce then backjump hold s1 into stance M then jump 2H. The timing and the height requirement is really weird. Do you delay and time during the back jump?
The juggles do take a bit of timing and it can be hard to time sometimes, but the more you practice the easier it gets. Height & distance from the corner matter a lot when it comes to hit combos.
@@K7Showoff ya without frame meter like in sf6, its hard to know whether i did it corrently or not. sometimes the first hit land but the height was bit off and the next hit whiffs.