Oooh, another Stanley walking by the window in other direction would be *such* an interesting concept for a time-travel related ending! Like, what if Stanley was somehow stuck in a time-loop, seeing the results of his own actions and then doing said actions because his previous interaction with the results was the _cause_ for the actions in the first place (something akin to "The Inaugural Death of Mister Seven", but played for angst instead of a time-related gag). First, he would simply catch a glimpse of himself through the window, and then it would be revealed to _actually_ be him, but being brought back in time a bit, and he would now see himself from the other side of the window. And then again, at another point of the story, proving that each step he takes is predetermined and not only is he stuck in a neverending parable, but in a time-loop inside the parable too. The sheer hopelessness and despair of it would fit the theme of the game so well, I'm surprised it wasn't made into an ending.
1:18, when opening the game for me it gave me a buncha slides but it said "perhaps you'll see me" i think this is what he was talking about he is the guy when you launch the game
There’s a bug I got where the room changed as soon as I walked into it, and Stanley’s office was a white void. I fell into the abyss after entering lol
Hey I found a new little easter egg that scared me when i found it but Ill tell you where it is i called it the better dead than hungry easter egg you go back in the new content door through the elevator ride and walk through the stanley parable 2 rooms until you get to the turn with the soda machine, big open window, and hallway leading to that open door with the wall saying "this way to show floor" but dont go in that door, walk over to the table by the big open window and theres a macbook on the table thats turned off, i dont know how you trigger it i looked at it and clicked on it but i didnt see the screen changed at first so maybe that did it or you have to wait but the macbook will turn on with some sort of little minigame where you eat a food that changes each time but every time you eat it plays a cool sound but tells you a creepy message like reject the poison of uncle hunger and stuff like that i dont know if it does anything else i dont think it was supposed to be scary but i had my sound off for a while so it startled me
walking on shelves in warehouse exist in the original game. im guessing they realized that and kept it in deluxe. same thing in the original, you can't land on the lower area without dying.
You can also go to heaven and get the coward ending with the bucket when the narrator says "'Wait', Stanley thought to himself. Am I sure that the orders stopped coming in? How is that possible? They never stopped. Surely I was mistaken."
you can actually keep infinite jumps if you stand in the jump circle and restart but the jumps stop being infinite if you come within view of another jump circle
The dude walking by the window always makes me nearly shit my pants lmao. Generally I'm able to get through the Stanley parable alright, but every once in a while it unsettles me to the point that I have to stop and watch something funny before I can continue 😅
wait how did you do the confusion ending with the bucket? If I take the "elevator" after the lunch room it takes me to the ending of destroying the bucket
3:11 I took the bucket to heaven once too! Although, it was different for me as the office door didn’t close because the Narrator said “Wait, was I sure that the orders stopped coming in?” dialogue, which leaves the door open. I was also disappointed that nothing special happens.
You can actually get to the bottom of the warehouse. All you have to do is to get the Not Stanley ending (unplug the phone) ride the cargo lift back, then go near the sign with the cargo penalty, crouch and walk through.
If you jump and, while mid air, pause, then restart (in the jump circle of course) stanley can permanently jump until you either reboot game or if you jump 36 times while the jump circle is loaded in map, you'll be able to tell if it's loaded because jumping will make noise and it will say space to jump at the bottom, this works if you don't go back in the jump circle, even after you're all done with the new new content door and the figleys
I found a way to get down the warehouse by going the phone route, pulling out the plug, heading back with the warehouse sequence fenced up and there's this spot you can slip through crouching. You don't take any fall damage and can walk around freely