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Watt Interactive
Watt Interactive
Watt Interactive
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Watt Interactive is a one-person game development studio trying to make it in the indie scene and this is my RU-vid channel. I want to share my knowledge and passion for games to help other aspiring game developers create their games and make them look good.
Easy Particle Rain in Godot 4
13:23
Год назад
Easy Toon Style in Godot
7:39
Год назад
X-Ray Shader Materials in Godot 3.5
11:09
2 года назад
Комментарии
@rremnar
@rremnar 9 часов назад
I know this is an old video; but I've giving it a thumbs down. Please don't waste our time. We can see and read for ourselves. You showed nothing that inspired us, or tought us anything we couldn't do ourselves, or was too hard for one person to figure out. You don't even know what some of it does. So thumbs down.
@MegaZayd1
@MegaZayd1 13 дней назад
it has become very apparent the godot comunity does not understand what 'cell shading' means. Cell shading is specifically anything that looks like the 2d animation art style where most of it is a flat textureless colour, like how it was when everything was done on physical cells. Borderlands is not a cell shaded art style, it is a comic book art style. There is a distinct difference, between the two. just because it has an outliner and isnt completely photo realistic doesnt mean its a cell art style. Cell shading refers specifically to 2.5 art styles like wind waker, and guilty gear. If it doesnt look flat its not cell.
@Gravy_Guzzler
@Gravy_Guzzler 19 дней назад
this looks usefull, ill look into it
@rt5u
@rt5u 23 дня назад
Hey man your videos are awesome, please keep it up!
@ServerSideSquid
@ServerSideSquid Месяц назад
When using the viewport method, moving the camera makes it move 1 scaled pixel at a time, which makes the movement very unsmooth. How should I be setting up and moving the camera so that I can pan the camera smoothly? I also had this issue when I was using a shader - but I figured I could probably calculate the camera position relative to the nearest pixel and shift everything left or right by that offset to give smooth movement. I never got around to implementing that, but with the viewport method I have no clue at all how to solve the same issue.
@LokieLogic
@LokieLogic Месяц назад
Gridmap3d uses multimesh btw, so no worries if you're using one
@mari-with-a-gun
@mari-with-a-gun Месяц назад
To have the rain follow the player, I increased the radius of the spawn ring and greatly increased the amount of rain particles (I went from radius of 5 and 1000 particles to radius of 10 with 5000 particles)
@soundsofsweden9586
@soundsofsweden9586 2 месяца назад
Thanks for your efforts. I got everything to work until the GPUParticlesCollisionBox3D stuff. That really messed things up and I never understood how get it working, instead the particles just emitted from one of the sides (or all sides) of the collision box. But I really do not need that at this moment. That may have to do also with me running Godot 4.3 where so many of the settings have been moved around compared to in this video. I do hope you get a lot of views and that you are encouraged to do more videos like this, they are sorely needed because there are so little tutorials for Godot compared to Unity. I understand you put in a lot of work into this video, so again a great thankyou. I am going to look at your other videos dealing with Godot.
@RhevoRamirez
@RhevoRamirez 2 месяца назад
Thanks my friend
@marinhoutube
@marinhoutube 2 месяца назад
Is it possible to have collisions as well?
@janwagner3020
@janwagner3020 22 дня назад
You would need to use the PhysicsServer for that
@SunJaycy
@SunJaycy 2 месяца назад
cool but the original texture details vanish. like eyes etc
@MrMr-oj7hl
@MrMr-oj7hl 2 месяца назад
What about godot 4.x?
@Pyblo1588
@Pyblo1588 2 месяца назад
There is something weird in the way this pulse looks like on non-box models (like the ramp or for ng cylinder) - 09:20. The sdf shape looks deformed on those (not a continuation of box sdf shape). Any idea why it is so?
@aitboss85
@aitboss85 2 месяца назад
I think for a large map, many falling and colliding particles will drop down the performance. I was thinking of a simple cheap trick of making an animated flat layer displaying falling rain over the camera just like in 3d games. What do you think?
@Qyedo
@Qyedo 25 дней назад
Just connect the particle emmiter to your player
@sweetabsol
@sweetabsol 2 месяца назад
Played this game to 100% was a fun time only problem I had with it was the camera not fully behaving all the time. Also that stupid beach mini game.
@foixa
@foixa 3 месяца назад
It's hard to test without knowing the node-tree settings: \TutorialBear\Bear_Simple\ControlRig\Skeleton3D\Bear001
@possiblyzslot838
@possiblyzslot838 3 месяца назад
How did you get that glass ball?
@coratoraYT
@coratoraYT 3 месяца назад
Why does every tutorial video on youtube assume people know things and skip critical steps for beginners. ALWAYS.
@Lersday
@Lersday 2 месяца назад
Came to comment this. Just assumes you understand everything and shows you how it would work
@kazilife8059
@kazilife8059 3 месяца назад
Bro THAT WAS IT! Idk, why every other tutorial/ article I saw about trying to cel shade was absolute irrelevant and confusing stuff that made no sense! God bless you man, thanks for this to the point and simple/ effective tutorial. Instant subscribed!
@JackAllpikeMusic
@JackAllpikeMusic 4 месяца назад
I'm having absolutely no luck trying to replicate this in 2D. Changing the stretch shrink changes the size of everything, and it's effectively impossible to position things/get a camera working properly.
@UltimatePerfection
@UltimatePerfection 4 месяца назад
But I've read the title as "A (Not So) Brief Overview of 3D _Parties_ in Godot 4" and prepared cute balloons, silly hats, and everything... 😢 Still, a very useful video!
@natwon633
@natwon633 4 месяца назад
thanks for the tutorial, man. I was looking forever to figure out a way that doesn't exploit an engine bug.
@kulak8548
@kulak8548 4 месяца назад
How did you make the mirror material?
@possiblyzslot838
@possiblyzslot838 3 месяца назад
Pretty sure it can be done with the standard Godot material settings + reflections in Environment. High metallic and specular, low roughness etc.
@kulak8548
@kulak8548 4 месяца назад
very useful, thank you
@ilhanilhanDev
@ilhanilhanDev 5 месяцев назад
thanks for video , shart and understandable
@XxIBlueIxX
@XxIBlueIxX 4 месяца назад
shart is crazy
@okie9025
@okie9025 22 дня назад
shart
@JohnStonexDj
@JohnStonexDj 5 месяцев назад
thanks dude! love you <3
@99JasonKim
@99JasonKim 5 месяцев назад
could you implement the Desperado3 or Shadow Tactics type of vision cone? Thanks~
@knowercoder
@knowercoder 5 месяцев назад
This is very useful. Thank you!
@zrw-xc9hy
@zrw-xc9hy 5 месяцев назад
Can your project 4.0 godot run
@zrw-xc9hy
@zrw-xc9hy 5 месяцев назад
How to link UI buttons with raindrop display? I really want to learn. Please tell me
@JuJuR
@JuJuR 6 месяцев назад
would you happen to know how to enable and disable this effect with a button click (like batman detective vision)
@Leoees
@Leoees 6 месяцев назад
Do u know more games like this?
@chomptar
@chomptar 6 месяцев назад
Short hike is honestly one of the best indie game I'd played in my life.
@camilosaavedralopez3757
@camilosaavedralopez3757 5 месяцев назад
Fr
@BallyBoy95
@BallyBoy95 5 месяцев назад
For reals! Best indie game I ever played. And 2nd best short game I ever played (after 'What Remains of Edith Finch').
@meowcow21
@meowcow21 2 месяца назад
I went into it expecting a 2d side scrolling game full of text to read. I never expected something akin to Mario 64 and having so much fun for a few hours
@t2pol904
@t2pol904 6 месяцев назад
You the man 🙌
@tumblingrosesstudio
@tumblingrosesstudio 7 месяцев назад
Great video! Good luck with your future studio!
@GameDevGeeks
@GameDevGeeks 7 месяцев назад
im thinking about so many use cases for this. eg: bullet hole decals, bullet projectiles, 3d grass...
@semihylmaz3949
@semihylmaz3949 7 месяцев назад
Thanks a lot! Can you please tell me if you know a way to display 3d text whilst any of this is running? I don't want the text to be pixelated but couldn't found a way to do that.
@zrw-xc9hy
@zrw-xc9hy 7 месяцев назад
I tried running your project but the raindrops don't follow me
@ncarter76
@ncarter76 7 месяцев назад
For the second half of the video, if you're in Godot 4, CAMERA_MATRIX is now INV_VIEW_MATRIX.
@LucasRafaelDesenhista
@LucasRafaelDesenhista 7 месяцев назад
hi, nice channel. Please, make a video to explain more how to use multimesh instance to make grass or bunch of rocks, to level up the FPS. putting in the theory in pratice. making a simple scenario. please. O:) and a simple texture mix painting ground too, simulating blender mix shader factor.
@ridingatthenightok
@ridingatthenightok 7 месяцев назад
can i use on a 2D project?
@kiyasuihito
@kiyasuihito 7 месяцев назад
But how can I use this in Fortnite tho. Lol jk nice tutorial very helpful 🎉
@joshuastelly4256
@joshuastelly4256 7 месяцев назад
Thank you so much! The quality is on par with a paid course. It took me 30 minutes to get through because I kept exploring ideas. Can't wait to see the rest of your channel.
@bengtrust
@bengtrust 8 месяцев назад
When I click into Process Material and then on ParticleProcessMaterial, I dont have half of the settings you have. For example there is no Emission Shape, Color etc. Do you know why this is?
@samkoesnadi
@samkoesnadi 6 месяцев назад
Is it maybe the Godot version? He is using version 4...
@yotionstudio
@yotionstudio 5 месяцев назад
I couldn't find it either. It's under Process Material > Spawn > Position Hope you figure it out.
@sifou0550
@sifou0550 5 месяцев назад
@@yotionstudio Oh wow thanks for that
@othnielsu697
@othnielsu697 8 месяцев назад
❤非常有帮助,正好是我需要的
@QQnowQQlater
@QQnowQQlater 8 месяцев назад
Maybe the puddle forming is from a combination of the opacity of the texture along with the particle lifetime, as it collides and doesn't despawn? just a 2 cent thought off the top of my head.
@ivana.medina3126
@ivana.medina3126 9 месяцев назад
Nice! Thanks!
@NewFunnyAnimations
@NewFunnyAnimations 9 месяцев назад
thanks for the help!
@Zenva
@Zenva 9 месяцев назад
Thank you for making this video! How can we get in touch for a sponsorship opportunity for our Godot courses?
@wattinteractive
@wattinteractive 9 месяцев назад
I would love to chat more about an opportunity like that! You can send an email to info@wattinteractive.com and it will reach me. Thanks! 😁
@anastasiaklyuch2746
@anastasiaklyuch2746 9 месяцев назад
the accuracy of shadow lines and their change with angle is what gives the 3D effect, regardless of shading or outline. You need the shadow border to be further back and depend on viewing angle.