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A (Not So) Brief Overview of 3D Particles in Godot 4 

Watt Interactive
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A video in which I try to cover the main options available out of the box when working with 3D particle effects in the Godot 4 Game Engine using the 3DGPUparticle node.
* 3DCPUparticles work roughly the same way but use the CPU to render rather than the GPU.
Official Particle Documentation:
GPU Particles 3D: docs.godotengine.org/en/stabl...
Particle Process Material: docs.godotengine.org/en/stabl...
If you’re able to, and want to help support more content from me you can buy me a coffee here: ko-fi.com/wattinteractive
Thanks to StreamBeats by Harris Heller for the music.

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1 авг 2024

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Комментарии : 43   
@TheLastPhoen1x
@TheLastPhoen1x 10 месяцев назад
Thanks for the overview, seeing all the options you can do with those particles filled me with a lot of ideas!
@wattinteractive
@wattinteractive 10 месяцев назад
I'm glad it was helpful, and I'm glad you've found some inspiration from the video! 😄
@joshuastelly4256
@joshuastelly4256 5 месяцев назад
Thank you so much! The quality is on par with a paid course. It took me 30 minutes to get through because I kept exploring ideas. Can't wait to see the rest of your channel.
@DevJorvan
@DevJorvan 9 месяцев назад
Great overview of particles, mate. Thanks for sharing 🤝
@wattinteractive
@wattinteractive 9 месяцев назад
My pleasure! 👍
@j.d.waterhouse4197
@j.d.waterhouse4197 11 месяцев назад
Thanks, till now I haven't found ONE start to finish tutorial on Godot 4 particles in 3D, how to create various types of applications such as making a fire. Most just explain how to manipulate the particles after the particle node has already been created! It's as if we're already all supposed to be experts!
@wattinteractive
@wattinteractive 10 месяцев назад
It's funny you should mention that because I actually made this video so I could do just that and skip straight to the more specific applications and direct people to this video for more details. I'm glad that you found this video useful!
@thefufuu3157
@thefufuu3157 Год назад
lets fucking go .... im ready for part two ... i even shaved
@solitary200
@solitary200 Год назад
Thanks for the overview! Looking forward to more VFX videos!
@wattinteractive
@wattinteractive Год назад
You're welcome! Thanks for watching! 😄
@sneakyamxx
@sneakyamxx Год назад
Great video. Looking forward to part 2 if you're going to touch on the particle texture stuff.
@wattinteractive
@wattinteractive Год назад
Thanks! Yeah, that's the plan. Going forward they'll probably be more dedicated to a particular effect, but I might do a full "part 2" if I come up with an effect that does a good job of showing off most of the options I didn't cover in this video.
@theyellowarchitect4504
@theyellowarchitect4504 11 месяцев назад
Thank you. There is a weirdly low amount of particle videos for Godot 4.
@j.d.waterhouse4197
@j.d.waterhouse4197 11 месяцев назад
Yes, I just mentioned that also. I can't find a single easy to follow 'Start to Finish' G4 tutorial on using 3d particles. Also, they all seem to start with meshes already made, without explaining how to make those meshes, or where they got them, for instance to create a 3d fire.
@wattinteractive
@wattinteractive 10 месяцев назад
You're welcome! I'm glad you found it useful 😄
@NewFunnyAnimations
@NewFunnyAnimations 6 месяцев назад
thanks for the help!
@EdwardG-el9fd
@EdwardG-el9fd 10 месяцев назад
Thanks to Unity''s new Install fee, I'm here
@wattinteractive
@wattinteractive 10 месяцев назад
Welcome! Hopefully the videos here are useful to you! I'm sorry to hear about the Unity drama though; it's a great tool with some... interesting management choices.
@spirit5923
@spirit5923 10 месяцев назад
I'm here for the same reasons. Right now, I'm torn between flax and godot.
@wattinteractive
@wattinteractive 10 месяцев назад
@@spirit5923 Honestly, it really depends on your needs and where you are in your game dev journey. If you're already pretty proficient in C++ or C# (I'm assuming you are if you're coming from Unity) it looks like Flax might be the better choice, at least until Godot brings C# language parity with the rest of the languages supported by GDExtension. That said, engines are just tools and for the most part skills you learn in one can usually be transferred to another so there is no "wrong" answer. Unless you're looking to be hired in the industry, in which case Unreal is probably the best engine to learn now. I just happen to like open source software and the games that I'm planning to make are probably going to work in any 3D engine so that's why I went with Godot.
@spirit5923
@spirit5923 9 месяцев назад
@@wattinteractive Thank you for the insight. I ended up going with Flax, so it makes me feel a little more confident with my decision.
@jasonwilliams8730
@jasonwilliams8730 9 месяцев назад
Great video thanks for covering this. would love to see an example from someone as skilled as yourself like a waterfall or something every scene should have:)
@wattinteractive
@wattinteractive 9 месяцев назад
Making a video about a waterfall effect is something that I'm currently experimenting with (along with a fire effect, but no idea which will turn into a video first). I like the idea of talking what every scene should have, maybe an overlooked nodes/resources idea, so I'll add that to my list of topics to consider. Thanks for the suggestion! 😄👍
@bonsaipropaganda
@bonsaipropaganda 8 месяцев назад
this is great
@wattinteractive
@wattinteractive 8 месяцев назад
Thanks! 😄👍
@UltimatePerfection
@UltimatePerfection Месяц назад
But I've read the title as "A (Not So) Brief Overview of 3D _Parties_ in Godot 4" and prepared cute balloons, silly hats, and everything... 😢 Still, a very useful video!
@D.E.Nicolas.Goncalves
@D.E.Nicolas.Goncalves 10 месяцев назад
Thanks!
@wattinteractive
@wattinteractive 10 месяцев назад
You're welcome! 😄
@sanketsbrush8790
@sanketsbrush8790 Год назад
do you know how to controle projectsettings in gd script in godot 4 ?
@wattinteractive
@wattinteractive Год назад
In general it's something like ProjectSettings.set_setting("[setting name/path goes here]", [setting value goes here]). I will caution though that a lot of the project settings are read only when the game is running so this might not get the results that you're expecting.
@adrainmunteanu125
@adrainmunteanu125 Год назад
:O awesome
@wattinteractive
@wattinteractive Год назад
Thanks! 😄
@LexGear
@LexGear 7 месяцев назад
What is the purpose of the yellow cube surrounding the emitter?
@wattinteractive
@wattinteractive 6 месяцев назад
The yellow box around the emitter is the Visibility box ("Visibility Aabb", technically). Essentially it means that if any part of this box is in view of the camera, the particle system will be rendered.
@godofdream9112
@godofdream9112 10 месяцев назад
big video, need...
@yoshidude64595
@yoshidude64595 7 месяцев назад
I experience major lag spikes when enabling CPUParticles3D, even after precaching the material. Any advice?
@wattinteractive
@wattinteractive 6 месяцев назад
Unfortunately, I don't have that much experience optimizing CPU particles instead of GPU particles. If you're unable to use the GPUParticle3D node, a couple of things I would try first are to reduce the number of particles being created, get rid of any transparency, or remove any shadows or lighting effects from it. Again, I'm not sure if those will help with the CPU particle 3D but it's where I would start 🤷‍♂️
@yoshidude64595
@yoshidude64595 6 месяцев назад
@@wattinteractive I got lag spikes even with just a single particle. It had some transparency and emission. Enabling it or toggling its shown/hidden state caused around ten frames of lag. I feel like I tried absolutely everything to fix it.
@wattinteractive
@wattinteractive 6 месяцев назад
@@yoshidude64595 What's the mesh that you're trying to render? Is it just a quad mesh?
@yoshidude64595
@yoshidude64595 6 месяцев назад
@@wattinteractive Yes, just a quadmesh. Should I be using a plane instead?
@wattinteractive
@wattinteractive 6 месяцев назад
@@yoshidude64595 No, I don't think a plane would offer any improvement over the quadmesh. Do you have collisions enabled for the particles?
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