This mod seems to be untested and looks like it will be frustrating to work with. I would first focus on "mining" coal path (so I can automate transporting coal to power plants and smelters everywhere) using overproduced ammo from first "mine". Then copper. In meantime do other easy research related to efficiency of stuff you use.
Okay, that is a fantastic premise. I haven't had much interest in factorio for awhile, but this is exactly the kind of game mode that I'd love to try. I wonder if it will be updated for the new planets in the upcoming DLC. That could be quite interesting.
Ariel bombardment of artillery rounds. Should be easy to get insane range and shooting speed. Protected with rings of flame, laser, and uranium ammo gun turrets.
Imo the last planet being an island kinda trivializes the threat, it would be fun if destroying more bases didn't get rid of them in one direction So the end goal is to make a fortress that can last forever against a functionally infinite amount of biters or at least secure a perimeter large enough that all that pollution can be negated, where that biome tile makes it extra hard to absorb pollution
Or capturing enough biter bases that you individually encircle them with laser turrets just far enough that only what they spawn is killed, acting like a pollution filter building that consumes ammo or electricity Using the printer technique to make thousands of solar panels and capacitors to continuously feed the laser turrets
Yeah I know, but warptorio is not designed to spend hours on a single planet, if the homeworld is not an island you will die by UPS-death like in warpzone 8. Or you need to warp away and warp back everytime, which will reset pollution output rate
@@MichaelHendriks can't just make a superfortress at the center? so you have some nukes thrown to get rid of most of them then spam turrets and get a large ammo/energy array to feed the gun/laser turrets and try to stand your ground for the time being
Oooh, I had totally forgot you selected an island map, so once you've cleared it you won't have to worry about that absurd pollution cloud anymore. Almost to the finish line!
I'm surprised you didn't go absolutely all in by making an army of warp spiders, controlling one and letting the rest follow you with also rockets and personal lasers
Hey Mike, if it is possible, could you use a higher bit rate video? Especially for the biter killing, the amount of particles on the screen seems to bring down the quality a lot. :(
I feel like causing biter extinction will be easier this time than it was in the ultimate deathworld series. Also, this seems like a perfect job for artillery, but where's the fun in that? Spider go brrrr haha. Also also, "Biter? I hardly know her!"
Just warptorio with loot chest locator, all other mods are just to enhance video quality/watch experience (like evogui, no black lines in map view, extra zoom)
@@MichaelHendriks I'd just like exact names for those little ones because I've been struggling to find good ones myself! There are a bunch of zoom mods, for example, and some don't work at all for me (idk why)
I am sad that this series is coming to a close, as I would have loved to see just how broken you could get production to be with the powerful Warp Loaders cutting down belt needs, or see you tech out the Warp Platform and build a platform defense to start curtailing the black hole biters at the base itself. Definitely looking forward to more 10k SPM and whatever new series you might be cooking up!
Was there ever a realsitic chance to turn your turret platforms into jaust that to pasively whipe out the ancoming hords to save UPS or would that increas the update load since they no longer waslk as one group to one spot but instead have to be claculatet individualy in attacking your fordifications?