I mean nice play but the Terran failed miserably at keeping you back early probably blindly prepared for spire or something. There is no reason he shouldn’t have been containing you outside your nat
ahh, I see you got caught off guard with that vulture opening... exactly when you said you should of left a Zergling on the map, you knew it was not gonna go well for you. I could feel the hopelessness going though you though all the match and felt quitting the match right when the vultures landed in the main.
He lost when he kept throwing away his hydras to the siege tanks for no reason.. All while having no counters and no plan for dealing with the siege tanks other than making more hydras.
Based on my experience, a zerg only needs to know one un-hardcounterable build, 2 hatch muta. as long as the enemy isnt ASL, you should win all your games easily. you also can mix it up with zergling speed all-in if you meeting. Playing the same strategy all day also makes you even better with mutalisks. good players can easily kill 50 marines 20 turrets with 12 muta and wipe out the base
One easy answer: scourge down the vulture drop before it landed. If you mean counters to Terran mech, then Zerg wants lurkers + defilers, queens, or sometimes a tech switch to mutas (only after killing all their vessels). It was a very well played game by both sides though!
no expert but he saw 2 turrets and 4 Goliaths and gave up on harassment. He only dived twice and got 3 scvs then decided to use half his apm moving mutas around the map to clear mines and get 2 vultures. Lost 20 supply of Hydra for 1 tank when he could just back up and make him siege and unsiege. easy to be a critic ofc
So my gameplan was to make queens and use broodlings before his timing attack. I think i didnt put enough pressure at his third and my army control was really bad so couldnt save much time either.I got vulture damage too in my main so that step back my eco and overall timings.Those are few things i can think of.
Prioritize ling upgrades. The way hydras work you won't ever need hydra attack upgrades. Terran cant deal with upgraded lings. Forces them to get fire bats which still lose to lings on open ground. bring in a few scourge with ling attacks to kill vessels. If they start getting 5+ vessels accumulated then plague em...terrans dont use restoration.
That protoss really screwed up by not keeping the archon by his HTs...and honestly no corsair is a big nono vs zerg. He had zero storms for the big fight in the middle!
Zerg has no need to saturate minerals in bw vs toss if played correctly you are much better off having more bases with less workers than less bases with more workers. No one knows how to play sauron zerg anymore because they don't know the most important part of the whole strategy and I'm done telling everyone how to do it. You wanna suck at zerg? Be my guest ....lol
Yeah stream was a bit later than usual. Actually i dont use the calender function lol. Bro you tipped so much im feeling in debt lol. Hopefully i can deliver good games.
@@eOnzErG no problem man and you shouldn't! Im just supporting the BW community. Maybe you should start using the calender function :) It might help get more viewers.
Protoss kept attacking into it but I guess the bases in the top right were difficult to threaten without getting your production cut off so he needed to fight for mid? I’d have liked to see him do more shuttle play and begin to mix on some reavers. He lost a lot of goon count to just lings after that one fight
1-4 Army. 5 to 0 hatcheries . i put my first hatchery on every ctrl group. I just smash those numbers at the start lol.. CTRL 1 is always the units that requires micro. Mutalisk . Defilers. CTRL2 always for lurkers. (some people use 1 others 2 this is just personal preference ) But if im using mutltiple groups of hydras ofc it will be 1-2-3-4. Hope that helps. I have to say Soulkey hero and few others switched to doing 1-3 units and 4-0 hatcheries. I havent tried it yet and im not sure i will. It is helpful to have 7 hatcheries producing but at the same time i been doing it for so many years 5-0 that idk..
@@eOnzErGinteresting no double clicking to go to a group of hatcheries like a toss or Terran might macro? Like what if you had over 6-7 hatches? Also what about your camera locations? Also did soulkey say why he prefers just 3 CG’s for units? It feels like you could use CG + camera locations for eaxh “base” and macro out of hatches by selecting them or ctrl clicking larvae on screen giving you way more CG’s for army
@@eOnzErG I'm used to playing with 1-3 and i didnt know Soulkey/hero used it. I feel like i lack control groups for like defilers and queens, maybe your 1-4 for units might be better for me, ill try it out, thanks!