I’m Elizabeth Steinberg, an Emmy® Award winning motion graphics Art Director, thriving in finding innovative ways to create motion pieces that delights and engage.
I'm still learning everyday and happy to share my findings with you in the hopes of inspiring you to push your own digital canvas to its limits. Whether you're a beginner or a seasoned pro, I believe there's always room to grow and learn.
@@AudistrePublishers-s9c I can maybe make one for you with just circles( no logo) since it’s Apple I don’t want the Apple police on me 🍎👮♀️ 😬 send me an email 📧 😊
Likely is using the additive blend setting in the incandescent material. I used to use Cycles 4D for very similar effects to this as it had an additive node, so I was hyped when Redshift added this feature. Basically any transparent pixels on top will be multiplied by the values behind getting that wispy effect.
Thanks for all the tips. How would you add on any reflections over the screen? My guess would be through more AOV reflection passes and a reflective material. Or do you think there’s a better way?
To be honest, sometimes I just put fake ‘cheap’ reflection as a layer, use the same mask but put a picture of a window or trees or what ever you want to reflect (in After effects 3D space slightly closer to camera in z space ) and on ‘screen’ 20% opacity and blur it out. The expensive reflection would be to have an actual reflection pass rendered out, but then you have to place whatever you want to reflect very strategically in the right place in c4d.
@@TheFriendsOfMotion Thank you so much for the response. That makes sense. I guess sometimes it makes sense to just stick with a less expensive method. I didn’t think about having to potentially model a detailed background. Again, thanks so much for posting all of this helpful information. I’ve only watched two tutorials but they’re very helpful in the way I think about approaching certain scenes.
Thanks for sharing this beautiful effect! 🤍I'm trying to do this, but I can't figure out how to get the emitters to show up in the Redshift render viewer (I added the Redshift object tag and nothing) I'm missing something in the settings? Has anyone had something similar happen or know how to solve this issue? Thanks!
Are you using the latest version or anything above 2023? few quick ways to trouble shoot.. Start a new scene , put just a cube and one light and see what you see in redshift viewer. 2. If that works add an emitter with 10 particles and see if that renders (you should see green default dots ) 3. If that doesnt work, try to cache the scene (explained at 15;00) but the live render should definitely work without caching , u only need to cache once you want to render it to frames
@@TheFriendsOfMotion Thanks for answering! My bad, I was updating the C4D version, but I didn't update the Redshift version! Thanks again for the suggestions.
sharing any knowledge with folks here for free is something we should be grateful for, regardless of how it's shown. While fluids from particles are a useful thing to see, there are other videos out there on this already.
@@TheFriendsOfMotion hy, thanks for this amazing tutorial :) , im using r26 but no redshift , i think maybe that´s the problem , there´s no way to achieve the geometry with native render