Thank you very much for the tutorial! At minute 36:12 it is not that the screen has moved a pixel back, but that having made the split, a copy of the geometry was generated, so there are 2 overlapping "screens". I always delete the original polygons immediately after making the split, as they are still selected. Cheers!
This is absolute masterpiece. Great video and thanks for mentioning me in the video. :D Thank so much for making this video. I am currently working on multiple laptop templates creation and this just came in time. Best
@@user-dw6nd5kx9v thanks- I love getting suggestions, are there something specific you would like to see? I sometimes feel there are so many amazing AE gurus out there on RU-vid but perhaps I can make something that is not on RU-vid yet
@@TheFriendsOfMotion i would like to see a studio standart pipeline (c4d-AE) based on your experience,it would be amazing! When I find such a topic, I will write with pleasure! :)
As always Elizabeth, mind blown. I love the colors you use and simplistic yet striking set design. It is not that I haven't seen a lot of what you have done in other tutorials, but the way you bring all the elements together into something practical and useful is inspiring. My mind is now thinking about what else one can do with a gobo. Maybe I am the only one that did not think of it, but instead of the caustics (which is so cool) one can do the same process to create the caustics but use plants moving in the wind. Just add to the story that we are trying to create here. Lastly I have to say my favorite quote was: "you can never have enough rainbows", cracked me up.
I am so grateful you have made this video. This takes so many things I've been struggling to learn/find/understand and focuses them into a very very helpful video. 🙏🙏🙏
This was FANTASTIC Elizabeth! This was very informative and helpful. Thanks so much for sharing! I also love the design tips of color temps and storytelling very, very important.
Cool tut, thx, btw you need to switch off a Screen Space Adaptive at the Tesselation section of Redshift Tag, that dramatically slows down a Redshift IPR because you do not use a Freez Tesselation Function and when you use a camera movement, that does not work well
Wow! You have a really unique POV and approach to C4D that is SO helpful. I love that you stay true to a more intuitive Art Direction driven approach, but still get through all of the technical details needed to make the shot work. Super cool and refreshing!
This is really helpful and I must say I've learnt a lot from you compared to all the other videos on RU-vid! Please making these amazing content! I'd support you guys if you guys have a patreon or something!
9:10 Hello Elizabeth! Thank you for sharing your knowledge so kindly and efficiently! I have a question while watching the video Isn't the shift + click keyframe erased? When I do it, no keyframes are created
Oh my goodness you are right, I made a mistake. Should be control + click. Yes, Shift click is erase! Good catch, hope people see this comment - thanks 🤓✌️
It's so cool, I really really like you, I will always pay attention to you, although I am in China, it does not affect my love for you!i like it ,i like you idea
You can add a reflection as a second render pass (just drag underneath puzzle map) in the aov manager - but then your material on the screen needs to be shiny (or have some reflection on it).
Really amazing Tutorial. I tried Corona, Octane but never tried Redshift in Corona, Octane you can set Sample value to increase render speed is there any similar option in Redshift? 44:03 wow that caustic effect look impressive
Yes you can also change sample rate in redshift , try 0.1-0.3 , the lower it is the longer the render (kinda like the opposite of octane) - if you are out of advance setting just put it on ‘low’