In early 2002 a 14 year old installed dark age of camelot and took 37 days /played to 50, the rest is history. On this channel I tend to talk about the game i've played for 22 years.
learning this earlier this season was huge for me. instant skill up in understanding, but it also puts you on the correct path of retraining to stop interrupting yourself and getting more casts in tight situations. great video.
Pets run on the same system. Mob level is +/- 5% per level of attacker vs target. lvl 51 therefore has a 105% chance to interrupt lvl 50. You may think 105% is irrelevant, and it is until MoC (-100% chance to be interrupted) is factored in.
I guess this also counts for Scouts with the slam stun then switching back to bow to shoot while enemy is stunned. 50% of the time I interrupt myself and can only get 2 shots off instead of 4
Wish the team could manually overhaul the clunky melee system, or at least combine style chains with something recorder-like in the background. Put all pally chants on one skill for instance? Then Bob will be happy but abuse isn't possible (theoretically)?
Why not just bin the recorder feature and the custom /switch macro, promote the use of auto hotkey for multi-bind qol, and call it a day. I understand it's hard to accept projects failed, and to do so requires a bit of swallowing pride, but the team attempted to fix the problem of people claiming ahk wasn't fair by giving everyone an in game solution to raising the floor and it just created more problems than the misconceived of cheating that existing prior. The Eden devs have brought a lot of nice qol changes to the game. Being able to create item /use icons with cooldown timers is one of the best qol changes ever made. But meddling with combat mechanics isn't necessary. The reason most people are still playing daoc after 25 years is due to the combat mechanics.
@@SmtN Of course people using software to double bind keys is going to give someone advantage over someone who isn't. But it's accessible to everyone, and isn't the core problem, or perceived problem. I'm not sure that there is a way, at least legally, to utilize AHK to perform the custom /switch macros. If a lot of the pain is coming from people swapping in items and myths specifically for bonuses with each spell, or a shield on a DW class, how would you go about that using AHK without the /switch macro feature? If the pain is coming from people having shield up time while performing 2hand styles, that's a different situation, to which they need to be extremely careful with how they address as people have been manually swapping to shield in between 2hand styles since nearly the beginning of the game. If that's Eden dev's main concern then they should carefully look in to handling how to rate limit the swap, but introducing RNG through fumble, to something that's been accomplished manually for years isn't a great way to handle an aspect of the games core combat mechanics. Adding a fumble punishment RNG mechanic as a catch all solution is not a viable solution. It's also punishing those who have used swapping weapon as a way to stop action/stop attack. It also impacts any player with any class that utilizes the 1 hand and the 2hand/ranged slot. Players could be reading a situation, assume that their next best play is going to be to use their 1hand abilities, but then something happens that another players does, impacting their decision, so they swap to their 2hand/range slot. Should they be punished for reading the fight and dynamically adjusting their next decision? This can be even more exaggerated with with harp classes, like a minstrel, or even as basic of a situation of a healer swapping to a 2hand weapon to kill a pet but the pet dies to something else/timer before they get a chance to swing, then swap back to heal and the heal has a chance to fumble? They need to be clear and direct with implementations that affect core game mechanics. In this situation it doesn't seem like they are trying to solve for software utilization differences amongst the pop, it instead feels like they have a core disliking to the way the game is designed and they think they can do better. But with RNG punishments...heh
@@deam0155 People will just macro their mouse to drag weapons (with ahk) /switch if the command is disabled. Clunky but people have done it in the past when the command didn't exist. As for the shield/2h mechanic - yes it seems like Eden staff are taking a stand on 'no 2h dps with 1h defence' and want to change what has historically been a mechanic. I can understand why you might think it's not Eden's 'place' to mess with that, but your solution doesn't find a way to differentiate between manual and scripted swaps anyway so it's somewhat irrelevant. For the rest of your post I agree normal play is punished, it's just entirely subjective whether you prefer the current situation, or a situation where 5% of players have a huge advantage (which is the outcome of your suggestion)
Neither AHK or recorder is needed. You end up with ridiculousness like the clips you played. Looks like garbage and ruins gameplay. Hard enough making a solid template and now you need absurd amount of items to have recorder swap in at a moments notice for a given attack/spell/situation just to stay competitive. Do away with both. Takes more skill to do that things manually and limits the BS that was never intended
Broadsword could have implemented some sort of hotkey system long ago. Mojo was available for years and Broadsword made plenty of money with their customers using goid software. Robbie wised up and locked his computer and a lot of people quit. So many styles that are such rare reactionaries noone would put them on the hot bars. This was oberdue.
Played this game the year it came out. You didnt need to cheat or do anything weird the balance was so broken it was laughable. Patch after patch...Invis stealthers one shotting from a mile away, nerfing magic damage with resist gear to the point certain damage type were doing 20% damage. Then came enchanters with ranged, chain snaring pets that would solo entire groups...clip through a wall to avoid targeting and they literally couldnt be killed even when like 10 people showed up. 3 months of not changing that and I left, trash ruined game.
hey man, there's 22,000 people in Eden discord playing the game 23 years after it was released - I don't it can be called trash/ruined! Lots of balance issues existed but it generally got better over time
@@SmtN No doubt there were some select classes etc over time you could get some play out of, and I know there were people that played it, but it was the only game to do RvRvR combat. They played it for that not because it was anything other than a flaming dumpster of bad balance for too many years. Even today, not much else out there, if there were it'd be dead.
Thanks for enlightening me. This situation us simply unacceptable. This gave me flashbacks of Bethesda's games where animation canceling was required to compete. I'm moving on from EDEN.
I haven't played daoc in almost two decades, but back in the day there would be at least one and usually two high-speed, highly skilled groups harrying the opposing force during keep taking and calling in the main BG as needed. It wasn't uncommon for one of these groups to decimate an entire BG.
I enjoy the recorder stuff, but not the fumble... makes playing with legendary weapons difficult. There's a video of a nightshade running around with a shield unless they're attacking and that's hilarious to me.
How do people enjoy playing with AKH & recorder is a mystery to me. A huge part of the fun of this game is the richness of the tools you have at your disposal. For me, picking the right one at the right moment IS the game. Anything else is just a tastless version of it.
Ask WoW players if they are cool with how Add-ons affected that game over it's life span. I think many will say they wish they weren't as required as they became.
@@williambourque926 Yep I agree but I think the issue also for wow is that it would be hard to prevent (and replicated with external tools if completely banned)