Something I found out was when they get their 50% hp buff it actually deals damage. I found this out when some trowels died when stalling in 2 star bulldozer
Another thing about redbeard is his heal replaces the “gas” which is actually molasses (old times syrup) when he gets to low health. So basically high health=he throws the cup. Low health=he drinks it.
Not to say that the game isn't increasing in quality, I still really prefer chapter 2 overall. There wasn't much difficulty spike and you progress really smoothly throughout the whole thing. And it's also the only chapter where tumore mode was fully completed BEFORE the release of the following chapter , something which didn't apply for both chapter 1 and 3 (although the first strat for infernus 3* was when ignition was released, people have already made it to the very finale prior to its launch). Sure, tumore mode was meant to be unfair, but what's the point of being so unfair that there has to be a wait time of half a year so that we could obtain a single unit? Aside from that, the units obtained from this chapter are really good too. Sailor/Pirate being great eco source, Bugle's firerate buff, Spartan the more viable bucket battler and ofc Lil Turking, an amazing mini-tank and nuker.
i just realized something We're paying our units with the money from the bank aka we're using bank money to pay for our mercenaries how much debt do we think we're in now?
*WARNING: YAPPING* (Also an excuse for me to type alot to learn proper typing format since I have started to type with all 10 of my fingers recently instead of just my pointers. 💀) Chapter 2 is easily the best chapter compared to the rest. The stage themes feel like they progressively move forwards, and make sense, something Chapter 3 struggles with in my opinion. Turking was also an extremely fun, yet challenging fight throughout all of the stars, while Chapter 1 can be trivialized by certain units, as you can literally solo 3 star Doombringer with literally only Noir, granted last time I did this it was post Ignition rework. Chapter 3's final boss, Exec, feels absolutely *AWFUL* to fight on anything beyond 1 star. It is literally nothing but luck for the majority. Oh, you're about to kill the first Fatboy? Aw, that's a shame, ";cloak allies." Also I acknowledge the fact that I'm not some pro, and honestly in my opinion, I don't think I'm very good actually. Chapter 3, in comparison to all the other chapters, was obviously rushed. It took so long for us to get Chapter 3, but then like a couple of months later we got Chapter 3. Chapter 2 also has way less annoying/unbalanced enemies. The most annoying was really Bucket Tagger, but he is melee based, quite slow, and only turns a single one of your units into a battler, and having a battler isn't COMPLETELY useless. Even Treasure Seller isn't even that bad, since (I think, correct me if I'm wrong) he has a lower base movement speed, AND gives you your money back! :D Then Chapter 3 decides to add a RANGED variant that can attack multiple times, AND doesn't even give you some wimpy battler that could at the very least be a sandbag for your other units in return. I also want it to be known I think Deleter isn't that big of a problem, but I feel should be mentioned towards the games balance, I also don't have enough experience in Chapter 3 Tumore to y̶a̶p go over Expunger. Overall, Chapter 2 is the best in my opinion because of the stage theming and being difficult, yet fun and fair to the player, unlike Chapter 3.
"Chapter 3, in comparison to all the other chapters, was obviously rushed. It took so long for us to get *CHAPTER 2*, but then like a couple of months later we got Chapter 3."
chapter 2 was great, but I think chapter 3 is where the game really shined imo. the new black trait battlers, stage hazards, new red trait battlers after ch 2 showing that the trait enemies aren't bound to their respective chapters, the bosses (most of them) and so much more. a lot of it shows passion that you don't see with the major front page roblox games, and i'm excited to see where bucket takes TBB next 😊
@@DaReaIFallen that's true. exec's only a pain on 3 star and arguably 2 star. there was also pre rework blackmail and xtreme, though after the update they're a little easier to deal with
My biggest problem with chapter 2 is how forgetable it is, it introduces really few enemys and it dosen't play around with it's trait, SO most of the stages are some random combination of enemys without anything special. It becomes really apparent in the last 10 stages where only gargant and spartan are introduced, so most of the stages boil down to spartan/gargant but with _____. not to mention how HARD tumore mode is, but all of the other chapters also have insuferable tumore modes so it's not really a problem.
@@ferminvarela1180 chapter 1 tumore is entirely ez, chapter 2 tumore get hard just at 2 star infernus and chapter 3 is hard since the first stage 2 stars.
@@tioalexandre2035that's because chapter 1 is basically the tutorial chapter, so tumore mode for chapter 1 is supposed to make a chapter that is even more suffering for new players who don't understand some mechanics
@@localunfunnydumbman yeah it's un underused effect. the red enemy wich kind of utilizes the effect is gargant wich gets a bigger splash when he gets the extra damg but it is still not used in a very creative way.
Bucket also know that battle bricks enemies must be classic and use classic gears since it a battle 'bricks' (get it?) like exec, he based on a popular hacker named 1x1x1x1, and the reason they changed ch2 and ch3 enemies because they dont actually make sense like slenderman, jeff the killer and gambler because they are not classic, so they replace jeff with cloak with classic gears called 'knife', so dont even hate on bucket, he always keep his game classic (except raigforce)
i would choose both, really great and both are needed for the other (lv 20 for 3s doom and lil doom/death for chapter 2) expect whats stopping chapter 2 from being better for me is BUCKET TAGGER.
I feel like chapter one was better but just because of Tumore mode. But why you may ask is due to the fact that the game makes you take what you learned from beating chapter one on normal mode but make it harder. Take example the bosses, paintball master requires you to spam many meat shields why keeping your main dps alive due to his massive damage (in terms for newer players) and comparing this to terminator feels like the same thing but more harder because every shot is a ohko so spamming meatshields is the best way to do so while building your dps stack. And same goes for other bosses like jetrock where you backliners won’t survive due to his grenade ability same thing with hell fighter and Doombringer with his fearful rage mode and ditto for deathbringer.