If im being completely honest, i dont think the video works UNLESS you know the context. By itself its just not really that funny. But i get thats what rocco said they wanted
Who woulda guessed that the dlc would be stupid hard? It’s made for end game players of ER who wanted more challenge, not just more of the same. I’m getting my ass kicked but I’ll get through it eventually.
Loved the DLC, almost every boss was fun to learn and fight and I never HAD to change my build. Cleared it 100%. I'm not 20 either, I work full-time, have a wife and kids. Not much of an excuse.
As someone who's played all these games multiple times, 100% completed all of them, Johnny is totally right. The bosses have become annoying because the design has regressed from making a fight challenging yet fair to just making them hard for the sake of being hard. Bosses will magnet towards you with each attack to fuck with your positioning. Bosses will start up giant AOE attacks in the middle of your swing so you have zero chance of getting out of the damage zone. Bosses will finish their combos and then run away so you don't even have a chance to hit them back and you have to wait for the RNG to decide on the right attack to leave you openings. Bosses will knock you down on every AOE hit and push you into the wall so the camera is just inside their huge body and you can't see anything. There isn't as much satisfaction in learning these boss patterns and movesets when you finally do beat them, it just gives that feeling of "okay I won, man that was some bullshit" About the Scadutree Fragments, you basically have to explore to put yourself on a decent playing field with these boss fights, which is a great idea, but there's still a bunch of drawbacks. First of all, I picked up all of them and even then these bosses will kill you in 2-3 hits. Their damage is insanely high and their HP bars are humongous compared to any other game FromSoft has made. Secondly, you no longer have much incentive to fight basic enemies anymore. All they drop is Runes which are used to level up, which doesn't nearly effect how strong you are compared to Scadutree Fragments. It's almost encouraging you to run past everything and only find these items. Third, the placement of these fragments are in a way that you can explore for hours and find zero of them, meaning you haven't progressed at all. If you're stuck on a boss and leave to go get stronger, the feeling of wasting your time and getting nowhere sucks. Finally you can't miss a single one to max yourself out. Compare that to the Golden Seeds in the base game, where they left a bunch of extra ones to find just in case players missed some. I like the idea of the DLC scaling you independently from the base game, I just think they should have done it differently. Like when enemies die give you Rune and also "Shadow Runes" or something. It seems like a lazy answer but honestly it would be so much better for consistent balancing. I still love these games, but I was really disappointed in this DLC. I hope it's not the direction they're going forward with. My hope is this was more of a side project while the main team is working on something a lot better.
Which bosses seemed bullshit to you? I had fun learning Midra, Messmer, Bayle, Putrescent Knight, phase 1 of Radahn.. They all seemed fine to me, I wanted the DLC to be harder than the base. The Golden Hippo was annoying, because you were also having to fight the camera and he was a bit spammy. Radahn phase 2 was also a little too spammy, but I enjoyed pretty much all the rest.
@@Ratspressoh I think the ones you mentioned I would consider the more balanced boss fights in the DLC. Putrescent Knight still does that thing where he'll attack you and ride away on his horse so you have no choice but to wait for another opening. Midra is alright but has a lot of lunge to his sword attacks, where even if you space yourself away from him he just closes the distance and drifts towards you anyway, forcing you to just time dodges instead of using careful positioning. As for bullshit, I felt the Dancing Lion was really similar to the Golden Hippo you mentioned, it's a very annoying spammy fight with camera issues. I don't think so many of its attacks should knock the player on their ass, I can't think of any other Souls boss that has as many frequent knockdown attacks. Rellana would be much better if she doesn't do that thing where she cancels her long combo string immediately into another string of attacks without giving the player a moment to recover stamina. I don't know if that's a bug or what. With how fast she is and how quick she reacts and how she can poise through any attack, it's really difficult to do any back and forth with her normal attack strings without trading hits. Usually you either eat a few hits to the face or just wait for her to do a flashier attack, like Putrescent Knight. Commander Gaius is really annoying, he can also refuse to leave openings by running away sometimes, and he outspeeds the player even on Torrent. Torrent is absolutely useless here because a single glancing hit can and will stunlock you to death. The Scadutree Avatar is alright, but that AOE light beam attack in the final phase is extremely cheap. Radahn's second phases speaks for itself, eventually I learned all the patterns after hours and hours, but the dive bomb attack felt like it was unavoidable. There isn't a clear enough indication of when or where it's coming from like in the original Radahn fight. In that one they deliberately made the sky go dark, and gave it a big bright orange glow so you could see it coming. For Consort Radahn I felt it was just bad to intuit what to actually do for that attack. The first time I managed to avoid getting instantly killed by it I won. The big light beam AOE attack also has the same issue as Waterfowl, not that it's as hard to avoid, but it's just when it starts up that's a problem. You have a fraction of a second to start running and if you're doing anything else when the AI starts that attack, you're getting hit. Overall though, these hyper aggressive DLC bosses signal a problem with FromSoft games going forward. Their past games designed boss fights to be less of challenges with timing, but more often ones where you were rewarded for your skills of observation. Bosses like The Adjudicator, Tower Knight, Fool's Idol, Seath the Scaleless, Pinwheel, Curse-rotted Greatwood, Witches of Hemwick, Micolash etc. all required you to figure out what to do in order to properly beat them. Over the years FromSoft has moved more and more away from that type of fight in service of bosses that focus entirely on dodging and attacking. I feel like it's a real shame because you get so many memorable experiences with those puzzle types of bosses. There's only a single boss in the DLC that has any unique gimmick to it and that's the Lamenter. Other than him it's all pure combat. Ludwig's big phase 2 change was very cool in Bloodborne, but in Elden Ring it feels like they're trapped by that. Now almost every boss has a phase 2 transformation, it's not special anymore. They've really pushed the Dark Souls style of combat as far as it can go in this DLC. There's so much more to this series or whatever you want to call it than just being difficult. That methodology was what caused so many design problems with Dark Souls 2. I don't want them to lose sight of that again.
Its still kinda mindblowing how derrick managed to host the whole thing, talking almost non-stop for more than 2 hours. Thats pure talent. It must've been so exhausting for him that day.
I love this addition because it's a great place for my kids to run around and play. Hard to decide if I like this or the astroturf patch in Toontown more.
The Riddles Three that every hero must answer to continue their quest are... 1. When's dance class? 2. Who is The Bee Man? 3. Is she nice/Who was the cat/Who the FUCK is The Babyman?
This is not the BEST movie, but I was honestly surprised at the lack of enjoyment in this episode from such a nice vibes-based road trip movie. And seeing the bus scene get so overlooked? Only seeing this film for the first time last year, the awkward situation of Steve Martin's character during the bus singing section was so great and deeply relatable.
my example would be: Robocop is my favorite movie; and I don’t like Robocop 2 as a sequel… but I liked watching it for just, more Peter Weller and Nancy Allen and more Robo action. But I really don’t like it as a sequel and wish it had been handled completely differently