Hello guys this David Falling yes im like the first in the class to record vids well two of my friends do but im me just editing music WELCOME TO MY CHANNEL!!! Chapter 3 of hotline miami is coming soon so get ready!
I love that only the fallout 4 vault doors make sense. The fallout 1 and 2 doors thought about moving it side to side but it magically slides forward and backward. The fallout 3 and NV vaults thought about pushing it forward and pulling it back but it magically rolls side to side. Only the fallout 4 vault door is correctly actuated.
After watching the fallout show on amazon i had to come find the sound of the vault door opening because in that first episode its extremely underwhelming the first time it opens. I dont understand why they decided to make it sound nothing like these.
Idiotic designs... They should do a contest for the best vault door design that would make sense, still work if the something collapsed near the door, but still feel like a fallout door.
The door should rotate first and then side out . The idea being that the gears are mis aligned sitting in a gap in the wall and then the gear is rotated and aligned and then the door pushes out. I thought it used to be like that but I guess not. 🤔
A door like that with sound like that i want it too. Is it me or is this sound just sick made. I think it has such a great and impressive sound. beautiful alarm sound
Fallout 3 and nv set my vault doors expectations very high, i saw it on fo4 and looked beautiful ready to hear orgasmic screeching, just to be underwhelmed by no screeching :(
I kinda wish they stayed with the self moving doors. You could justify it by saying that the doors open and close using a magnetic charge. The magnets hold the door tight when its closed which reinforces it in case of a blast and shields the inside from radiation by creating a magnetic field. The hydraulic arms instead of actually moving the doors would be used to supply a strong enough electric current to power the magnets. Instead the doors are just big metal corks that may as well been normal sliding blast doors. If you have a strange object in Sci-Fi it's always a good idea to think of a reason why it would be used instead of something normal because it makes the object more 3 dimensional, and this is especially important when its something iconic to a franchise.
@@8bitarmory846 Because physical locks introduce potential points of failure. Your giant steel door won't protect you if the smaller vices holding it in place can't withstand the pressure. And in case of a more direct blast those locks could get deformed, permanently sealing you in. While a strong enough magnet pushing the door against the wall could spread the pressure across the entire door, effectively eliminating any weak point between the entrance and walls. And it would have been easier to remove the door if it became in operable. Again it's just a reason why they would go with this super complex door that probably costs billions more if they could have just used any other bunker door or even a bigger bank vault doors seen across the franchise. You have a giant scifi door, make it scifiy.
Chad Fallout 3 and NV Epic vault door Defies laws of physics Has a actual closing sound Weak Fallout 4 Most vault doors cant close Door can be blown open Closing sound is the reversed open sound -=REMEMBER THIS IS A JOKE=-
gotta agree, I started with Fallout 4 first and thought the vault doors sounded good. When I played Fallout 3 for the first time, escaping 101, damm the doors just sound better.
Why are there no such doors in our shelters? The Enclave has. And this Vault-tech has. There is also a citadel in the Capital Wasteland, hello Sarah Lyons. Then Pridwen, in some part of America there are many airships
In our shelters, we use them to protect from the blast and the radiation, putting the shelter underground at least 3 feet (about 1 meter) into the soil will give you a chance against the radiation and blast. Also I believe that a simple door would work fine because you are underground, so protecting you from a lot of stuff. A bulky vault door is not needed, it is just for the aesthetics. Also, opening that bulky vault door is going to need a lot of power, and it is not going to do much if you are above ground, or underground.
I always prefered Fallout 3 and New Vegas even though new vegas used the same assets it was always something scary about the sound of opening the vault door in those games
@@tiortedrootsky Its purpose is to prevent the entry of radiation, look what happened in the vault 12 experiment, its door was not closed properly and the radiation entered
I want to know 2 things: 1. How do i get vault 88? 2. HOW can u close the vaults again? In my game this doesnt work... Is this a mod? (And if yes pls tell me wich) Great video btw
Thanks bro, I am on my secondary channel so don't worry. But to answer your two questions: 1. To get Vault 88 you have to own the Vault-Tec DLC and it'll start when you're level 20 here is the DLC link if you don't have it and if you're clueless: store.steampowered.com/app/480631/Fallout_4_VaultTec_Workshop/ 2. I'm not sure which Fallout game you're referring to but if you are talking about Fallout 4 then it was just simply Vault 88. Vault 88 in the Vault-Tec DLC is able to open and close, ONLY THE VAULT 88 DOOR CAN OPEN AND CLOSE. The other Vault doors like Vault 111 can't be opened and closed only opened and it stays opened permanently. There is a mod that allows you to open and close Vault 111's Gear Door though but it requires a bit of the console. Here is the mod: www.nexusmods.com/fallout4/mods/10385? and here is the Tutorial video showing you how to place the craftable gear door: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p8gDegrymEI.html Note that this will only work on PC if you have console commands. I'm not sure if you're able to plug your Keyboard to the Xbox via USB and I know for sure that this method does not work for PS4.
as SepTix Jack Etz was saying when you get the DLC there will be vault door control just use you pip boy and it will open and close.You can do from the bolt sides.And when you get DLC the vault is in the Quincy Quary.And that is all you have asked for... if this comment help just like the comment and i will see it.:)
The Vaults are why I first started playing Fallout (literally Fallout Shelter introduced me to the series) now I’ve played all 5 games (except for Fallout: Tactics and Brotherhood of Steel) and the Vaults are still my favorite parts of the games. THEY’RE JUST SO COOL!
The only plausible way I can see how Vault 79's door could be blown off is if the explosives damaged the frame integrity to the point where the locks simply wouldn't be supported by anything. As long as the frame remains integral, it would be near impossible to blow off the door with mere explosives, as the lock consists of thick steel rods inserting into the frame at each "tooth" of the vault door, which would not be able to be blown off without either damaging the frame to the point where the locks simply fall out due to a lack of support, or the explosives being powerful to penetrate through the locks entirely. If the door was to be exposed to a nuclear blast, however, the majority of the vault doors would not be able to survive the blast, as the blast would most likely destroy the frame and thus make the integrity of the vault door irrelevant. I like Fallout 4's and Fallout 76's nine cog vault door design the most, simply because I like how the mechanics work. I like Fallout 1 and Fallout 2's "Seal N Safe" Vault Door Model No. 343 the second, as I believe that door has the most practical design, while Fallout 3 and New Vegas' nine cog vault door model the least because as soon as the arm pulls the vault door out, the door glides off to the right by itself which makes no plausible sense.
I can see that Fallout 3 and New Vegas’ vault door model makes no sense. Maybe that’s why they are all built in caves? To not have to withstand a full-on blast?
a suggestion if i may? shaped charges. while the door as a unit is canonically strong enough to shrug off a nuke, a shaped charge directs a blast, shearing the pins and compromising the door. though there should've been a secondary charge at the top of the door to shift it's center of gravity and knock it down. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4P7O8I8NjdQ.html
Glides off by itself? It’ll either be magnetically moved or hydraulics in the grooves in the ground will tilt to roll it, not remotely difficult to make the door move without the arm. That’s only 2 ways they could’ve done it.
@@stephen-dfc if it's that easy to move, then it's not holding anything out. The fallout 4 doors have locks the fallout 3/nv ones do not so it is only its weight that is keeping it in. This is shown from the fact that a worm gear is needed in order to pull out push in the door
@@jimskywaker4345 Heavy Objects are not particularly hard to roll when they’re not locked in place if you have something strong enough, hydraulics that make the ground lift to roll it for example would be more than enough. Once the door is in the locked position I don’t doubt that it’ll either be heavily magnetised into place (mag-locks as shown in FO4) or strong pins will lock into the frame to stop it from moving. The big screw is only needed to pull it back the way from it’s locked position.
My favorite is the Fallout 3/NV vaults. There is something about that screeching noise that I find... rather alluring. Like something big is about to happen.