My favorite is the Fallout 3/NV vaults. There is something about that screeching noise that I find... rather alluring. Like something big is about to happen.
Vault 2 door is the only one that makes any engineering sense. All the others are relying entirely on the 3 relatively small locking rods for blast strength as the gear cuts go all the way through the bulkhead. The Vault 2 door does it right, with the gear cuts bottoming out as well as the entire door profile tapering in so a blast from the outside would be blunted by the strength of the entire door wedging itself tighter and thus sealing tighter during a blast. ALL the other Vault doors are only supported by the 3 thin locking rods and offer nothing to help seal the door tighter during a blast!
The Vault Doors are flawed as in the event of a Nuclear Blast these doors would suffer against the force of the explosion. The doors from F1 & F2 work well with this as the close from the outside, being pulled into the wall. This means that in the event of an explosion, the door would be moving in the same direction as the force, whilst the larger doors from F3, FNV, F4 and F76 would have to work against the force as they close in the opposite direction. But most of them are underground so their designs work simply for radiation. The Vaults on the surface however would suffer, having to be the smaller doors.
Fallout 4’s vault doors have walk ways and the thing that pulls it open moves it away from the doorway it is a bit more realistic having a walk way for people to get inside rather than nothing people would be rushing in a nuclear attack and would trip over the big mettle shapes
Actually, I think we may be over looking something here. Both fallout 3 and 4 have pressurized vaults meaning the majority of the time the pressure will be coming from within. To insure a seal for long periods such as centuries, the edges of the vault are tapered almost like a plug.
There Is No Woosh. NV Was Basically A Modded Version Of Fallout 3, Only Changes Are Location, Some Enemies, And Voice Lines. If You Count That, Some GUI And HUD Colors.
@@astrobot3000 fallout 1 and 2 both open outwards The fallout shelter door opens inwards or when you upgrade it, with a metal Hydraulic arm... Like in fallout 3
@@onefreeway75 The teir 1 fallout shelter door doesnt have the hydraulic system like in fallout 3, so I think it's closer to fallout 2, just that it opens inwards instead of outwards ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SLoJqL7N2hg.html The first door is like flalout 2, just opening inwards instead of outwards I said inspiration, not directly the same
See, the fallout 4 vault door design almost works for the majority of the vaults given that they are all underground. Except for vaults like 95, 51, and 96, which all have outdoor facing doors. Those things would be blown off the frame in a nuclear blast. Although, I noticed the machine almost "locking" the door. Perhaps it screws it in or something? Still, given that Vault 79's door could be blown off with a bunch of C4, it states to me that they are poorly designed.
@@VirgilCore the only way I found that out was by observing a 3D model of the door in Gmod. You are right that they keep the door in place, but damn they must be strong to take a nuclear blast and still hold that door in place.
I think it has something also to do with pressure because when the door is opening it seems to struggle for a second then it kind of pops back and a bunch of air rushes out. in vault 111 you see paper go flying out of the door to back my theory up.
anyone else notice that the door from fallout 2 in fallout 4 has a broken closing animation? the locking rods extend before the hydraulic rams are in position to receive them. watch from 1:06 and you'll see what i mean. had that been a real door not only would it not close you'd also hear quite a loud bang when the rams hit the locking rods.
I love that only the fallout 4 vault doors make sense. The fallout 1 and 2 doors thought about moving it side to side but it magically slides forward and backward. The fallout 3 and NV vaults thought about pushing it forward and pulling it back but it magically rolls side to side. Only the fallout 4 vault door is correctly actuated.
Anyone think there should be a fallout horror game with the NV vault door as the beginning I mean my god that scared the crap outta me with that atmosphere
A door like that with sound like that i want it too. Is it me or is this sound just sick made. I think it has such a great and impressive sound. beautiful alarm sound
I always prefered Fallout 3 and New Vegas even though new vegas used the same assets it was always something scary about the sound of opening the vault door in those games
@@tiortedrootsky Its purpose is to prevent the entry of radiation, look what happened in the vault 12 experiment, its door was not closed properly and the radiation entered
@@basil9973 I wish Vault 75 and 95 were closed when you found them. When you look closely at the door designs, you can clearly see "75, 95" on the doors, yet they remained permanently open? Good attention to detail, but poor use of the assets.
@@BlueJayz474 Well both Vaults have been cleared of any inhabitants, and the Gunners now run both places, so either they don't have the necessary things required to open and close the doors, such as Pip-Boys, or they just don't feel the need to close them. Although I would like to see what they look like closed
The only plausible way I can see how Vault 79's door could be blown off is if the explosives damaged the frame integrity to the point where the locks simply wouldn't be supported by anything. As long as the frame remains integral, it would be near impossible to blow off the door with mere explosives, as the lock consists of thick steel rods inserting into the frame at each "tooth" of the vault door, which would not be able to be blown off without either damaging the frame to the point where the locks simply fall out due to a lack of support, or the explosives being powerful to penetrate through the locks entirely. If the door was to be exposed to a nuclear blast, however, the majority of the vault doors would not be able to survive the blast, as the blast would most likely destroy the frame and thus make the integrity of the vault door irrelevant. I like Fallout 4's and Fallout 76's nine cog vault door design the most, simply because I like how the mechanics work. I like Fallout 1 and Fallout 2's "Seal N Safe" Vault Door Model No. 343 the second, as I believe that door has the most practical design, while Fallout 3 and New Vegas' nine cog vault door model the least because as soon as the arm pulls the vault door out, the door glides off to the right by itself which makes no plausible sense.
I can see that Fallout 3 and New Vegas’ vault door model makes no sense. Maybe that’s why they are all built in caves? To not have to withstand a full-on blast?
a suggestion if i may? shaped charges. while the door as a unit is canonically strong enough to shrug off a nuke, a shaped charge directs a blast, shearing the pins and compromising the door. though there should've been a secondary charge at the top of the door to shift it's center of gravity and knock it down. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4P7O8I8NjdQ.html
Glides off by itself? It’ll either be magnetically moved or hydraulics in the grooves in the ground will tilt to roll it, not remotely difficult to make the door move without the arm. That’s only 2 ways they could’ve done it.
@@stephen-dfc if it's that easy to move, then it's not holding anything out. The fallout 4 doors have locks the fallout 3/nv ones do not so it is only its weight that is keeping it in. This is shown from the fact that a worm gear is needed in order to pull out push in the door
@@jimskywaker4345 Heavy Objects are not particularly hard to roll when they’re not locked in place if you have something strong enough, hydraulics that make the ground lift to roll it for example would be more than enough. Once the door is in the locked position I don’t doubt that it’ll either be heavily magnetised into place (mag-locks as shown in FO4) or strong pins will lock into the frame to stop it from moving. The big screw is only needed to pull it back the way from it’s locked position.
Fallout 3 and nv set my vault doors expectations very high, i saw it on fo4 and looked beautiful ready to hear orgasmic screeching, just to be underwhelmed by no screeching :(
After watching the fallout show on amazon i had to come find the sound of the vault door opening because in that first episode its extremely underwhelming the first time it opens. I dont understand why they decided to make it sound nothing like these.
The door should rotate first and then side out . The idea being that the gears are mis aligned sitting in a gap in the wall and then the gear is rotated and aligned and then the door pushes out. I thought it used to be like that but I guess not. 🤔
Idiotic designs... They should do a contest for the best vault door design that would make sense, still work if the something collapsed near the door, but still feel like a fallout door.