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Polygonflow Dash
Polygonflow Dash
Polygonflow Dash
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Dash helps you create amazing environments in UE5
Learn more: www.polygonflow.io/
Speed Up Your Archviz Workflow with Dash in UE5
14:47
8 месяцев назад
Dash 1.4.0 - Early Access Trailer
2:24
9 месяцев назад
New UE5 Plugin - Easy Environment Creation
7:35
9 месяцев назад
Dash 1.3.0 - Release Trailer
1:49
9 месяцев назад
Beginner Content Library Tutorial for UE5
2:37
9 месяцев назад
Beginner Terrain Tool Tutorial for UE5
2:24
9 месяцев назад
Beginner Water Tool Tutorial for UE5
1:50
10 месяцев назад
Комментарии
@Gup11654
@Gup11654 6 дней назад
Where are these decals and texture stored? How would you go about optimizing?
@polygonflow
@polygonflow 5 дней назад
If you use decals or textures from Dash, they are stored the same way in UE as if you used them from the UE Content Browser, so there is no difference there, the focus is more about making it easier to use them and adjust it if you are using Decal Scatter for example. 🙂
@curtispoirier
@curtispoirier 7 дней назад
So with the news of Megascans are no longer going to be free (beginning of next year). How will that affect Dash, via the Megascans side of things?
@polygonflow
@polygonflow 6 дней назад
The idea is that it should not affect Dash at all. We plan to make the same integration with FAB, i.e. allow you to view and use all your downloaded Megascans assets :)
@鑫鑫-w7v
@鑫鑫-w7v 11 дней назад
Can the plugin be set to Chinese? English is not good to understand, every time to translate
@polygonflow
@polygonflow 10 дней назад
Hey, right now this option does not exist no. But we are planning on adding it, hopefully later this year!
@鑫鑫-w7v
@鑫鑫-w7v День назад
@@polygonflow Thank you very much, I also recommend this plug-in to friends around, really very useful!!
@polygonflow
@polygonflow День назад
@@鑫鑫-w7v That means a lot, thank you!
@ChcikenWang
@ChcikenWang 15 дней назад
Question, do you have plans on integrating a Fab Marketplace library since Quixel Megascans will be transferred to Fab starting next year?
@polygonflow
@polygonflow 15 дней назад
We will look into it for sure!
@ChcikenWang
@ChcikenWang 14 дней назад
@@polygonflow Thanks for getting back! I notice you guys partner with RU-vidrs a lot and they usually offer discount codes. Are there any current active codes for a perpetual license by any chance? Thank you.
@polygonflow
@polygonflow 14 дней назад
@@ChcikenWang I don't think there exist any such ones right now no, sorry! You will have to keep an eye out for promotions from us (our newsletter) and from third-party RU-vidrs :)
@MrLyonliang
@MrLyonliang 15 дней назад
great
@dddharmesh
@dddharmesh 16 дней назад
Amazing.... Excited to try
@polygonflow
@polygonflow 15 дней назад
Thanks for the ongoing support!
@nathanbel1793
@nathanbel1793 16 дней назад
When I AI tagging assets it shows openAI curl error code 84, what dose this mean? I can use openAI.
@polygonflow
@polygonflow 15 дней назад
I suspect this means your location does not have OpenAI API access. Where are you based in I may ask? In Dash 1.8 Beta, we have added the ability to use custom OpenAI Key and OpenAI Proxy Domain, if you are familiar with this you should be able to get it working!
@yearight1205
@yearight1205 16 дней назад
You know what you guys need to consider doing? There's a software called Daz Studio. To date there have been attempts made to simplify bringing Daz characters into Unreal Engine and retain the look they have inside of Daz studio. But the process of doing this is rather extensive and time consuming. Plus not to mention whenever Unreal Engine goes through it's changes, then the process pretty much changes. The affordability of Daz characters, armor, hair, weapons, etc completely makes it a viable software for being able to affordably get smaller game studios to justify using the characters from there inside of Unreal Engine for ALL of their characters. You should look into how difficult it would be to do something like this properly. They have a Daz to Unreal Plugin already, but it's not great. Perhaps you could do better.
@STUDIO7Collectibles
@STUDIO7Collectibles 16 дней назад
So much for going to sleep. Just came across this tonight, mind blown every video I’ve watched on this channel. Such an amazing tool, cant wait to tryout tomorrow.
@polygonflow
@polygonflow 15 дней назад
Hehe sorry about your sleep! Hope it feels worth it!💪Feel free to reach out on Discord with your first impressions, always fun to hear if your initial testing will hold up to your expectations🙌
@Deculayn
@Deculayn 16 дней назад
@unbalanced.studio
@unbalanced.studio 16 дней назад
Dash has massively improved my workflow with Unreal! Keep up the amazing work guys 😊
@polygonflow
@polygonflow 16 дней назад
@@unbalanced.studio Happy to be of assistance! 💪
@tamas_nagy_3d
@tamas_nagy_3d 16 дней назад
First!😁
@raphieljoeroeja9406
@raphieljoeroeja9406 16 дней назад
I didn’t know there was a cable tool yet🥹
@polygonflow
@polygonflow 16 дней назад
Oh yes it is! It is very fun to use! You should give it a try for sure!
@keithlynch9846
@keithlynch9846 17 дней назад
Could you explain how you added physics to all the tyres at the end to allow them to be shot please?
@polygonflow
@polygonflow 16 дней назад
Ofc! First you need to select the scatter result, search for Bake in Dash, in order to bake them down to individual static meshes. And then you need to select them all, open the UE details panel and turn on "Simulate Physics" :) I hope this helps!
@keithlynch9846
@keithlynch9846 16 дней назад
@@polygonflow thank you so much! will give that a go
@polygonflow
@polygonflow 16 дней назад
@@keithlynch9846 If you get problems, send a message on our Discord and we can continue to assist you there! :)
@CrownKing2499
@CrownKing2499 22 дня назад
Is this recommended to use instead of PCG or can both be combined to handle very large areas/villages?
@polygonflow
@polygonflow 21 день назад
When creating very large areas/villages, I would say Dash and PCG can be great together! We have made several improvements on using Dash for larger areas, but PCG might still be better suited, depending on exactly what you need to do. I would say test both out and compare! Dash is more most people easier to use, but if you are going very big, it might not hold up as well as PCG :) And then for the smaller details in the village, Dash will for sure be easier to use :)
@RenderRite
@RenderRite 24 дня назад
Amazing!
@polygonflow
@polygonflow 23 дня назад
Thank you!
@rhymage1412
@rhymage1412 25 дней назад
Wow, this is insane!!! Why didn't I know about this until now? 😂😂
@polygonflow
@polygonflow 23 дня назад
Haha! We have not been around for so long actually, but we have been growing the number of features and tools a lot this last year😃In case you didn't see it, you can try it out with a free trial if you want! 😀
@ziocletouk
@ziocletouk 26 дней назад
Looks weird the way you are reading from a prompt after you've already edited the video part...
@3darchstuffs
@3darchstuffs 26 дней назад
Incredible.
@polygonflow
@polygonflow 26 дней назад
@@3darchstuffs thanks! 🙏
@JosephWraith
@JosephWraith 27 дней назад
Learning to love Dash!
@polygonflow
@polygonflow 23 дня назад
Happy to hear that!
@dddharmesh
@dddharmesh 27 дней назад
Nice
@dddharmesh
@dddharmesh 27 дней назад
Superb
@Burkhaniddin
@Burkhaniddin 29 дней назад
Hello, I have a question, how to erase objects from unnecessary places?. Is it possible to erase it like in unreal engine
@polygonflow
@polygonflow 29 дней назад
Hi! :) We have several different masks in our Scatter tools that will help you to erase unnecessary objects with detailed control. But we also have the ability to convert the scatter result to standard UE foliage type, meaning you can then go in with the brush tool to remove things manually if you prefer that :) I would be happy to go through the different options here with you further if you want!💪
@Burkhaniddin
@Burkhaniddin 28 дней назад
@@polygonflow i wanna it . end when i closed ue scene dash scene like surface scatter and so) closed too but if i opened that project dash scene dont open then I have to do it all over again. pls do tuts by the way your DASH is super good end easy to use, do better and better thanks dash
@polygonflow
@polygonflow 28 дней назад
@@Burkhaniddin Could you perhaps join our Discord and send a video of the issue? It is hard to understand what is happening without seeing it. Once I get a video of the issue, I can surely help you out! :) Discord: www.polygonflow.io/discord
@Burkhaniddin
@Burkhaniddin 28 дней назад
@@polygonflow okay. Sorry English my second language
@MickaelSchaack
@MickaelSchaack 29 дней назад
wow great vid dude
@polygonflow
@polygonflow 29 дней назад
Thank you! Josh did a really great job here indeed! Dash has changed a lot since this video though, so if you are interested to try it out, our Discord is a great place to be in! :)
@mlecz
@mlecz Месяц назад
Now how to remove redudant invisible meshes under other meshes, leaving only the hull?
@polygonflow
@polygonflow Месяц назад
It is a great question indeed! Adding this down on our to-do list! :)
@alexandrefreitas9651
@alexandrefreitas9651 Месяц назад
Very nice
@polygonflow
@polygonflow Месяц назад
Oh thank you!
@serenePuppy
@serenePuppy Месяц назад
It’s a really powerful tool and I can’t wait to share it with others
@polygonflow
@polygonflow Месяц назад
We really appreciate that!
@KeymooS
@KeymooS Месяц назад
It looks like a scene from Harry Potter where they were looking for the sword
@oxygencube
@oxygencube Месяц назад
Sooooooo sick! 🎉🎉🎉
@polygonflow
@polygonflow Месяц назад
Oh yes agree!
@AizenSosuke-cb7vt
@AizenSosuke-cb7vt Месяц назад
Why don't you create a UE5 course building horror games, you have a knack for teaching, if you ever do, put PTBR subtitles for me hehehe
@polygonflow
@polygonflow Месяц назад
Thanks for saying that! Perhaps we will be able to create more similar content in the future!
@theindianserver9784
@theindianserver9784 Месяц назад
Omg
@polygonflow
@polygonflow Месяц назад
😃
@brutalkillerz1313
@brutalkillerz1313 Месяц назад
You guys are doing really great work. Keep up the great work. 👍
@polygonflow
@polygonflow Месяц назад
Thanks! And thank you for the support! If you have any friends you might be interested in Dash, please help us spread the word!🦾
@RenderRite
@RenderRite Месяц назад
So easy!! How many clicks is that to achieve your desired goal?? This has to be one of the best tools for UE5!
@polygonflow
@polygonflow Месяц назад
Very easy indeed! Haven't counted the clicks but way less than if you would do this with another approach, that's for sure!
@Profit361
@Profit361 Месяц назад
Please release for Apple Silicon Macs! 🙏🏼
@polygonflow
@polygonflow Месяц назад
We would love to! But sadly it wont be possible in the near future :(
@delforgh
@delforgh Месяц назад
How can I edit a scatter made previously? I cant seem to find how to re-edit actions made previously without erasing them and creating them again. For example, to edit the Camera Settings and change color grading, as well as to introduce a new object for a proximity mask in a Scatter made before... etc
@polygonflow
@polygonflow Месяц назад
Hey! The Dash menu is contextual, meaning you it shows you buttons/icons depending on what you have selected in the scene/viewport. So, to adjust an existing scatter for example, select the results and you will see an icon pop up in the Dash menu, it has 1,2 and some lines. The same goes for the camera, select the camera in the UE outlier and you should see the icon! :) Also, you can search "active tools" to open up a list of all active tools in the scene, if you maybe prefer that way of working :) If it does not work, please send a message in our Discord and we can figure out what is going on!
@recaia
@recaia Месяц назад
i can add foot sounds for player + dash environments ?
@polygonflow
@polygonflow Месяц назад
We don't have any sound features/tools, but if you have created a terrain with Dash for example you can convert it easily to a static mesh with the command "convert to static" and then you have the normal control as you do with any static mesh in UE :)
@recaia
@recaia Месяц назад
@@polygonflow good ty .. and i wait sound features soon ❤️
@richardfraser4843
@richardfraser4843 Месяц назад
Why am I limited to tagging 250 assets per month?
@polygonflow
@polygonflow Месяц назад
It is because each asset tag costs us money as we are using the OpenAI API, so we have different limit on the amount of tags for the trial and the different plans we offer. We will most likely increase these limits later this year so getting feedback on what limits makes sense for you is very appreciated, any thoughts? :)
@richardfraser4843
@richardfraser4843 Месяц назад
Ah I see. I've already used this months credit, and I'm not even 5% through my library (kitbash3d, quixel, and just the current project. Yes, there's a lot in it 😢) So the trial will run out before it resets?
@polygonflow
@polygonflow Месяц назад
@@richardfraser4843 I understand! Yes it will, the idea with the trial is that you should be able to test it, and for most people, it is fine to just tag 250 assets to get the feeling of it. But if you send me an email: info@polygonflow.io, I can give you some more asset tags for your trial!👋
@arshsinghtomar656
@arshsinghtomar656 Месяц назад
facing problem while scattering the rock for the path please help me🥲
@polygonflow
@polygonflow Месяц назад
Sorry to hear this! Would you be able to join our Discord so that I can help you out easier?
@arshsinghtomar656
@arshsinghtomar656 Месяц назад
@@polygonflow sure
@mitchellrcohen
@mitchellrcohen Месяц назад
Bro what
@Prez3D
@Prez3D Месяц назад
I'm having an issue right in the beginning. I can't seem to path to my Quixel library of assets in the preferences. What exactly is the location or what am I pathing to? The library of already downloaded assets or some arbitrary location?
@polygonflow
@polygonflow Месяц назад
Hey! You are supposed to point it toward the folder where your Bridge (UE integrated Bridge) is downloaded on your PC. You can find that location by right-clicking an asset in Bridge and check where it is located. Then in Dash, make sure to use the path button on the right, and not just paste the path directly in the Dash Preferences, a Windows panel should pop up and in there, you give the path :) I hope this helps, send us a message on our Discord if you need more help! :)
@AsasinoManik
@AsasinoManik Месяц назад
Heyy, i have been wrapping my head around polygon Dash, But still couldn't understand how to use it for my specific needs. i think you must make a very simple, slow & a very beginner level tutorial of Dash, while explaining its overall UI and interface of the application. And a documentation, so users can figure out on themselves how to certain things instead of looking up for a tutorial for everything!
@polygonflow
@polygonflow Месяц назад
100% true! We are actually improving on this aspect now with the upcoming Dash 1.8, so stay tuned for that and let us know if you think we have improved enough then or not! Hope to share more about 1.8 ETA soon :)
@AsasinoManik
@AsasinoManik Месяц назад
@@polygonflow good, and i would say you should really make some complete beginner tutorials
@polygonflow
@polygonflow Месяц назад
@@AsasinoManik We will for sure! Right now I think our 80 min long tutorial on Helldivers 2, might be the best beginner friendly as Tamas goes over the creation in detail :) Link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kJhqc5_6usc.html
@richardfraser4843
@richardfraser4843 Месяц назад
Looks great, Does the road tool only work with terrains made with Dash?
@richardfraser4843
@richardfraser4843 Месяц назад
Also when I draw the curve I get back many disconnected "dash_curves"
@polygonflow
@polygonflow Месяц назад
Hi! The read tool works with any terrain. Please join our Discord for support!
@polygonflow
@polygonflow Месяц назад
If you draw multiple curves, then yes there should be multiple dash_curves being created. However, if it's just one stroke that you drew to have a curve, but it's somehow segmented, please give us a more detailed report on our discord!
@Marco28865
@Marco28865 Месяц назад
Will it be possible to Download the Contest Direct out of unreal Engine With dash?
@polygonflow
@polygonflow Месяц назад
For now only Poly Haven content is downloadable in Dash and Megascans content will appear in the Content Browser. Hopefully we can change this in the future. But most assets in this video are free and it is described in the full tutorial video how to acquire it.
@ohheyvoid
@ohheyvoid Месяц назад
Very cool! Trying it out now in 5.4. Super excited for this tool!
@polygonflow
@polygonflow Месяц назад
Looking forward to see what you create
@汪思维
@汪思维 Месяц назад
It's a very powerful plugin, but when I tried it, UE5 crashed. Is it because the grass density is too high and it can't calculate it? Is there any recommended configuration for Dash on PC? Will the paid version have this problem?
@polygonflow
@polygonflow Месяц назад
There is now difference in performance between paid and trial. Would you be able to join our Discord. We are better at giving support there
@dddharmesh
@dddharmesh 2 месяца назад
Superb.... I'm learning unreal. Should I use now or i should wait to complete the course. My fear is if I use this now and if I won't get this when I'll use it professionally in a company....
@polygonflow
@polygonflow Месяц назад
Hey, sorry I did not really understand your comment, could you rephrase perhaps? :)
@dddharmesh
@dddharmesh Месяц назад
@@polygonflow currently I'm learning unreal engine. Already so many things are new for me. So I'm asking if I should try Dash after completing the course ? Other reason Why I'm still not using it that may be I'll not get Dash in the company I will join.
@brianmolele7264
@brianmolele7264 2 месяца назад
This is a dream tool 😮
@polygonflow
@polygonflow 2 месяца назад
Grab yourself a free trial and tell us what you thought about it!
@SolarCookie300
@SolarCookie300 2 месяца назад
Pretty good, it's free ?
@polygonflow
@polygonflow 2 месяца назад
Free for 1 month. Try it! If you like it but can't afford it. Contact us and we'll find a way!
@dddharmesh
@dddharmesh 2 месяца назад
Superb