Тёмный

New UE5 Plugin - Adding Detail to Your Game with DASH 

Polygonflow Dash
Подписаться 12 тыс.
Просмотров 4,7 тыс.
50% 1

Опубликовано:

 

2 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 34   
@polygonflow
@polygonflow 8 месяцев назад
If you like to see more environments like this one, please let us know! Or if you have other suggestions, we would love to hear them!
@嘀嗒嘀嗒-i3w
@嘀嗒嘀嗒-i3w 8 месяцев назад
Hello, I encountered some issues during the payment process
@polygonflow
@polygonflow 8 месяцев назад
Answered your email :) @@嘀嗒嘀嗒-i3w
@tresdece
@tresdece 8 месяцев назад
Absolutely stunning 😳 willing to receive my new PC to start enjoying Dash!
@polygonflow
@polygonflow 8 месяцев назад
Sounds great! 😄
@wegotguns3325
@wegotguns3325 8 месяцев назад
Thank the god of freedom that you guys have perpetual licences
@bolbolegypttuber
@bolbolegypttuber 8 месяцев назад
The feature about Foliage Crazy man .. very good idea .. I learn it now .. Thank you so much
@lolaswift111
@lolaswift111 7 месяцев назад
what if the house walls are super clean and look new. possible to create this kind of old and abandoned effect with dash for post-apo games?
@polygonflow
@polygonflow 7 месяцев назад
In that case, I would say the best things to do in Dash would be: 1. Place and Scatter decals on the wall to make them look old and dirty. 2. If you use a Poly Haven or a Megascans material through Dash, you get the ability to easily add a dirt layer, through our Material Edit tool. 3. Vegetation could also be important for making walls look old and abandoned, so scattering some moss/grass through our Scatter tools could also be helpful! Was this more or less what you were looking for? Or any other ideas/tools you had in mind? :)
@lolaswift111
@lolaswift111 7 месяцев назад
@@polygonflow thanks for the tips. dash is on my list now
@polygonflow
@polygonflow 7 месяцев назад
@@lolaswift111 Awesome! Free trial is available at our website, polygonflow.io! :)
@CrownKing2499
@CrownKing2499 8 месяцев назад
Amazing! Is it possible to apply physics to the cables with the cable tool, so they are not just static but move with the wind?
@polygonflow
@polygonflow 8 месяцев назад
Not right now no, but noting down the request! :)
@OliSavageBeatz
@OliSavageBeatz 8 месяцев назад
Dash just Amazing. Im looking Forqard to this tool keep it up
@polygonflow
@polygonflow 8 месяцев назад
Thank you!
@嘀嗒嘀嗒-i3w
@嘀嗒嘀嗒-i3w 8 месяцев назад
Hello, I encountered some issues during the payment process
@polygonflow
@polygonflow 8 месяцев назад
Could you reach out to us via Discord? We'll be able to help there. bit.ly/DashDiscord
@adinomotto
@adinomotto 5 месяцев назад
Nice work! Could you pls elaborate on what you did to create the glowing window at 2:02? Is that just a refractive plane with light behind it or just an emissive material? The end result looks awesome, especially with gradient so was curious!
@polygonflow
@polygonflow 5 месяцев назад
Thank you! I am pretty sure it is an emissive material! But will try to reach out to Josh Powers who made this and ask! :)
@adinomotto
@adinomotto 5 месяцев назад
@@polygonflow thanks for the quick reply. Looking forward to it!
@jclo_7902
@jclo_7902 8 месяцев назад
After I sculpted the terrain, the dash's surface spread disappeared, please help! (PS: Terrain is generated from the height map I imported from gaea)😅
@polygonflow
@polygonflow 8 месяцев назад
I don't really understand the question, had you scattered stuff on a terrain from gaea and then when you sculpted it, the scattered assets disappeared? If you type "show tools" in Dash, in that panel that opens, is your surface scatter still there? If you could join our Discord and send the question with pictures/video it would be much easier to help you out :)
@jclo_7902
@jclo_7902 8 месяцев назад
Thx@@polygonflow
@Rockmih
@Rockmih 7 месяцев назад
On the topic of Poly heaven, i was trying to download some trees but every time i get only the trunk without any foliage it seems like a bug
@polygonflow
@polygonflow 7 месяцев назад
Yes we are aware, it is an issue on Poly Havens side unfortunately, don't think there is anything we can do about it 😔
@Rockmih
@Rockmih 7 месяцев назад
@@polygonflow thats a shame i was hoping to have access to some good trees, i do have some on my UE library but going trough that is an absolute nightmare
@polygonflow
@polygonflow 7 месяцев назад
@@Rockmih What trees do you have? You may be able to tag those in the Project Assets tab in our Content Library and then be able to use them just as the Poly Haven assets. We went through this in our latest video actually: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_9b_dabCpVE.htmlsi=123IjkwzyOqC9nrL&t=674 In this example we used trees from this collection: www.unrealengine.com/marketplace/en-US/product/rural-australia
@Rockmih
@Rockmih 7 месяцев назад
@@polygonflow Sadly i had no luck with the AI tagging system i always get a "Compute time exceeded" pretty sure my CPU its not cutting it for that. It would be cool if you could tag manually too, also if you could take tagged assets and set a Directory (like mega scans) to move all those assets with its meta data to have an actually library across every project will be great, i think im not alone when i say that one of the biggest problems of UE4 - 5 is managing a library i feel you are close to solving that although im not a programmer so im not sure if thats doable
@sylvaindelaine
@sylvaindelaine 7 месяцев назад
Gonna try it ! Thank you
@AaronFhd
@AaronFhd 8 месяцев назад
Looking great
@polygonflow
@polygonflow 8 месяцев назад
Many thanks!
@VIGIFX
@VIGIFX 8 месяцев назад
awesome
@carloso5599
@carloso5599 8 месяцев назад
DID YOU SAY CABLES?!?!?!
@polygonflow
@polygonflow 8 месяцев назад
Haha yes! Our cable tool is quite new actually, you should give it a try!
Далее
New UE5 Plugin - Easy Environment Creation
7:35
Просмотров 4 тыс.
Living life on the edge 😳 #wrc
00:17
Просмотров 1,6 млн
Why Slopes are Shockingly Difficult for Indie Game Devs
17:20
Speed Up Your Archviz Workflow with Dash in UE5
14:47
Why Do Video Game Studios Avoid Blender?
6:49
Просмотров 602 тыс.
Environment Breakdown: Underground Horror in UE5
8:33