This is an incredible footage, my dad told me he played this game, I think it was almost when it came out, and I couldn't believe it, I wasn't born when it came out, but I know the context, how impactful it was to have a 3D and full immersive, horror influenced shooter that was the evolution of a masterpiece of game called Doom. I was really curious to see how people played games, shooters around that time, I couldn't see it before, but now yes. Interesting to see CRT monitors, white keyboards and mouses, the last ones with the balls in, the ones that you had to clean after certain use. This is really interesting. PD: 1:06 what the hell, hot girl.
A girl? But journalists and modern gaming media says that women werent allowed untio current year. And that any attempt at sharing a room or being in the vicinity of male gamers would get them Bruce Lee kicked back to the kitchen or nonconsentual caresses. 😂
And they said that arena shooters (boomer shooters now) like Doom 1993 were pushing the male masculinity, and yet now a days I see girls enjoy this genre of video games just fine. Just go look at the vtuber Yuria of Ailurus and her Selaco video as well as countless other indie boomer shooters she played, oh how times have changed.😂
I can't believe Jerma grew a beard and went back in time to lie about having a girlfriend in an interview at the QuakeWorld launch party. Classic Jerma.
Quake is 100% undoubtably the GOAT of FPS video games - Still the most playable competitive FPS even now, 25+ years later practically unchanged, the skill ceiling is pretty much infinite Carmack is an absolute visionary and a legend. The 90's were an unbelievable time in video game history
I love how at the end he just dictated the future of pc hardware by saying he expect everyone to upgrade for their next game. He knew he was in a position to be able to do so... :-)
He was only 26 years of age here. Shows that if you're not already trying to make it in the world in your late teens, early 20s then mediocrity beckons.
I remember the exact moment that QW was released into the wild; I was sitting at my tech desk at the startup ISP I was with at the time, acting as both technical support and games guy - games guy basically meaning it was up to me to create, run & maintain a dedicated Quake server(s) Watching the countdown on another machine I eagerly executed the QW server program and was shocked to watch as users poured into the 3 QW deathmatch servers I had waiting for them. Spent the entire day tweaking and being amazed at how smoothly it was going. A great time to be in the IT field!
"Not many cards are going to perform that well.. the only one we think is going to do well is 3Dfx..." he knew it. VooDoo marked the second coming of video gaming as we know it today.
Games pushed manufacturers to come out with 3D graphics accelerators which - after several generations - eventually enabled the last AI revolution which enables self-driving cars. From games to saving lifes - isn't it amazing?