It is mind-blowing to hear Carmack talk about these new features he's implementing into QuakeWorld that are now the absolute standard for all FPS. The only thing that didn't stick was persistent servers.
You mean multiplayer FPS. Unfortunatelly, there's almost no single-player FPS anymore.. Golden era of Painkiller and Half Life is gone. Now it's just endless multiplayer garbage like CoD and Halo
@@BigChiken44 Painkiller really isn't the best example, considering Painkiller was made as an old school arena shooter, with CPL in mind (e-sports). Yeah the singleplayer was fun too, but it was just Serious Sam, big open levels with monsters coming at you. Singleplayer wasn't the main focus of that game.
+damian3182 i redownloaded... going to sleep but will see tomorrow if it's dead or people still playing.. gonna find some nice textures n shit like that... know any good places to get things like that?
Same accept I played Quake 2 WOD 7.51. Servers still live just not many players. q2servers.com/?s=ga. Ill have to try quake world though probably too slow for me though.
Same age and similar experience. I got my first capable pc back then and got Mech Warrior 2 and Red Alert and Quake of course. So many good memories. Later on upgraded when Quake II came out and even more awesome memories! :).
Mech Warrior 2. Oh man, that brings back memories. Did you ever play Starsiege: Tribes? That was another game that I would play immediately after the homework.
Same age and those were some great times though I was a console gamer till '97. I do not miss all the compatibility issues with Windows 95 gaming. Also, internet speeds were complete trash back then. Still, the games were brilliant.
02:31 "Quake is...uh...truly three dimensional...uh...simulation of combat". It's amazing how at that time, "FPS" is not really a mainstream term yet and we were all -- including 10 year old me -- trying to find words to describe what Quake is
So Carmack was literally just updating online Quake so HE could understand how to get it work better. It wasn't to sell more copies, he just wanted to be a better programmer.
Well he's always had that hacker mentality through and through, with uploading the source code to doom, giving out shareware etc, he was never really putting profit at the forefront, he mostly made these games because he enjoyed pushing the envelope and writing the most efficient code for these games at the time, you can very easily tell the difference between a programmer that enjoys the craft and wants to push it to its absolute limit and a programmer who does it simply to get their paycheck.
@Donkey Bellerin nerds existed back then, and they do today. Same about "normal" people. I dont see any significant diference between gamers shown in this video and today ones, except that now a lot of game players are fat and younger.
Damn, with almost non-existent "home" Internet connection in my country at that time (or bankrupting your parents over the insane costs) .... best I could do is being by far best quaker at school with 400 dudes. Can attribute that to playing Doom II over RS232 with friend almost every weekend at times, most other kids never played any multiplayer game.
Man Carmack was such a legend back then, you can just see the wheels spinning as he's talking and going though 50 different formulas and calculating every possible answer based on the performance of each piece of hardware. Loved quakeworld, spent soooo much time playing that, and then even more time playing ctf on quake 2, miss those days!
Love this. As much as I enjoy modern gaming, this was an amazing time to be in. I was born in '75, and got into gaming via the Atari 5200/Early PC gaming in 95-96. This was a magical time to be a gamer everything was just ground-breaking. I feel bad that newer generations can't experience this initial "golden age" as it were, but newer generations can benefit from the advancements and innovation folks like this did.
We still have that in terms of VR and had another jump infidelity around 2007 because of Crysis. Then Battlefield 3 came out and everyone crapped themselves with the graphics. If you look at it pre-2010 computer and a 2015 computer there is a massive difference. But yes I was around during this time and had remember how almost magical it felt with 3D becoming the norm. Oh my God I wish I could go back just experience those land parties and crowding up next to each other on the couch and floor to play Smash.
@@Devyn_LV If you compare a 2010 computer , to todays, theres isnt a huge difference, my new laptop (1145g7) is literally only twice as fast (double passmark score) then the all in one sitting on my desk from 2011 (with an i5). Computer power has stagnated over the last decade, i think due to the limits of cisc architecture, risc architecture however is already as fast and faster with apples m1 chip, so maybe thats the way forward and we'll see even bigger leaps then have been the norm the last decade.
@@Devyn_LV Eh? i mean BF3 is a nice looking game, but compared to Crysis trilogy..... Multicore cpus have given us multitasking capablitilies we could only dream of back then for sure. VR was being held back by Intel not gaining any single threaded performance from 2016-2020, but now that's behind us and we are entering a new age of competition not seen since the 00s when AMD was actually competitive and is again now.
@@mikejones-vd3fg No, it has nothing to do with intsruction set, and everything to do with Intel having fab troubles and recycling their 14nm Skylake process from 6th all the way thru 10th generation cpus. That however is behind us now. RISC is good for battery powered devices but that's about it. Obviously Apple getting TSMCs 5nm process makes them look better, but that's not their instruction set thats the process. The logistics of ever moving the entire Windows ecosystem over are also neigh impossible. If RISC was really superior it would have won back in the 90s when x86 wasn't entirely entrenched.
He lost his speech impediment sometime by the early 2000s. You have to go back to his interviews from the 90s to catch it. It was referenced in Masters of Doom so I was curious, but it's rare to find an early enough interview where he still has it.
320x240 was the resolution you used on a 486 66Mhz to play Quake 1 on...We already used something like 640x480, 800x600 or even 1024x768 on the Pentiums.
Do we talk about the Voodoo 3 3000 AGP? Or is the Banshee a 16mb Voodoo 2? GTA3 was telling me "You can't play me, i need 16mb", strange b.c. the Voodoo 3 3000 has 16mb :D btw: if we talk about resolution's, the Voodoos max was 2048x1152 XD Have never seen a Monitor who can do that :D
@@Sc0pee i have pentium mmx 200mhz and S3 ViRGE DX 4mb. Quake is slo mo even on 640x480. 1024x768 on Pentium? You are silly. In 1996 the best consumer solution for 3D was voodoo graphics, and the highest resolution it could handle was 640x480. And I am still not talking about software rendering... Pentium III Coppermine 600Mhz on Slot1 barely can run Quake in 1024x768 software mode (does it better with fastvid / mtrrlfbe). Btw Quake was entirely unplayable on 486dx2-66 (even DOOM's fps count on it was around 30, rather than 60). It required AT LEAST 486dx4-100, AMD's one preffered.
He was more an relic at the time. The genre just moved from keyboard only or joystick to key+mouse. WASD wasnt a thing yet (many used the default arrowkeys or had theit personal layout alltogether).
I actually walked up to a guy using a joystick for the movement. I asked him why. He said he could game otherwise, because of his RSI. That's dedication to gaming :D
Greetings from August 2022, I am here because of the Lex Fridman Podcast with John Carmack, and as it stands, John Carmack has not changed much in over 25 years. He is still just as awesome as he was back then.
I was in a Team Fortress clan. The clan skirmishes and just talking to people on IRC and ICQ was a unique experience that you just didn't get by simply playing the game. Also got my first experiences in 3D level design with Worldcraft during that time. The community we had was amazing.
@@party4keeps28 I was in Clan WolfPack. It was the first clan that tried to recruit me that allowed players under the age of 18 to join. It wasn't too serious, all we did was clan skirmishes and some of the TF maps I made on their private server. I was only there for a few months and left when StarCraft came out.
you see people reviewing quake 1 for later generations but they completely miss the zeitgeist. quake 1 single player was completely unimportant, the impact quake had was as a game engine, mod platform, and spearheading online play and gaming as a sport
+qwasd0r No, not on the computer but on a couch Carmack just bought. Actually, the one you saw was his 2nd cat. The 1st cat was given away at the shelter, according to the "Masters of Doom" book.
+FoodpersonLongplays, the Anti World of Longplays Ok but the important question is: All of this was in Carmack's House? The Interviews and all those guys playing?
damn these guys were my heros back in the day. I had them all on ICQ, yea remember that and would ask them dumb questions like "uhhh, what do i need to do to work at id?" and man how time has flown. I had to get a 486-pentium 60mz overdrive chip, the first pc upgrade for me. years later now my 3 year old has a gaming rig. Im sitting here looking into the window of the past at my US Robotics 33.6bps modem upgrade-able to 56k. Shit get my peepee hard.
So in 1996 Carmack had a pretty good idea that the big focus was going to be hardware accelerated graphics for Quake 2 which makes sense, he had developed vQuake at this point and presumably had GLQuake already started. All that talk of the software renderer and MMX for Quake 2 was dead on, by the time it rolled around everyone was wanting GL rendering :)
Closing 40's and I was obviously quite young when I played Q1 first time. Looking these guys. Haven't realized that there has to be quite many Quake players now in their 50's? 😳
It's kind of sad watching this if you take into consideration all of the tension and conflict going on at Id Software just a few months earlier as well as the firing of Romero which was about 2 or 3 months before this video was recorded.
He was damn right; in the future everyone will have some kind of hardware accelerated graphics. John is pretty good at predicting in which direction technology is going to move.
@@i-heart-google7132 did that bomb go off in the meantime? It was probably just some female working on the event. Kindly asked her to sit down and click that mouse thing, so it doesn't look like a complete sausage-fest. Those don't attract many viewers. I wonder why ^^
Back in those days computer gamers were mostly pro IT guys, University Computer science graduates, we DIY our own machines, overclocked'em, saving money for 2 pairs of Voodoo 2s, playing quake as a clan and chat on IRC/ICQ, editing HTML by Emacs/Vim, building a Quake server on Debian Linux by two Xeon CPUs. Now look at what kids nowadays play.......angry bird over a stupid iMac....
LMAO as an admittedly recent gen gamer I see the beginning of literally every online cliche being born in this single event alone. Holy shit it's like witnessing Jesus to be there i'd imagine.
I remember the exact moment that QW was released into the wild; I was sitting at my tech desk at the startup ISP I was with at the time, acting as both technical support and games guy - games guy basically meaning it was up to me to create, run & maintain a dedicated Quake server(s) Watching the countdown on another machine I eagerly executed the QW server program and was shocked to watch as users poured into the 3 QW deathmatch servers I had waiting for them. Spent the entire day tweaking and being amazed at how smoothly it was going. A great time to be in the IT field!
You can still play online. Although hardly ANYONE plays it anymore. I miss the Team Fortress mod. It's where Valve got its game from. But the original was just so much fun.
Autistic Weeaboo Lolicon There is in fact a decent player base for Q2. and it's really easy to play that online with third party updated clients. Check out q2s.tastyspleen.net/
LOL I love how the video started with a scull, heavy metal music, and all these guys talking about death, and it ended with the legend laying down some expertise.
What an epic video! Huge respect to John Romero, John Carmack and the whole ID software (90s) team. Unfortunately wasn't obsessed with Q1 but Q2 was my thing! Back in the days (~1999) have tried several games multiplayer (Grand Theft Auto, Interstate82) but Q2 took my roof off - it was fast paced, competitive, perfectly crafted, looking badass as hell. It was like stepping into the new realm - sucking myself out from the reality - forgetting to eat and sleep, founding and running a Q2 Team-Deatmatch clan, planning and organizing Clan Matches in mIRC, endlessly learning skills from jumps to duel and team-play battle tactics, mastering small details like map layouts, sounds. A dream to master the game was above everything - I studied hard and tried to understand everything - from aliases in config files to modifications in Pak files (after studying tons of Paks available on the net I made my own Pak with all the best features). Damn it was crazy years - I was totally Q2 e-sport addict from 1999 to 2004, finally I recognized it as addiction that was doing harm to my studies and social life, so I ended with Q2. Now (2018) after decades I returned there for my own pleasure - I'm really surprised and happy to know there are still active Q2 deathmatch and FFA servers where I can feel that amazing feeling enriched with nostalgia and fueled with crazy excitement and adrenaline. Summing up with a few statements: (1) It's a game easy to play but very hard to master (in terms of multiplayer battles) (2) I feel somehow bad by having years of excitement and not paying a penny to ID software (3) I learned lots of positive things from Q2 and even implemented few of them in my success story (4) Yes, Carmack and Romero are legends and ID software, Q1, Q2 game engine made a huge impact on all 3D FPS games (starting from 1998 till now). (5) I had a priceless smile (and thoughts) looking at my 7 y.o. son explaining my why Q2 is not interesting for him and he would rather play "Unkilled" or "Fortnite" on his Android Samsung Tablet. Well it's not a big deal for Generation Z even for late Millennials (born after 1992), but let it be our best kept secret and our pride of Generation X. _Q2 4 life_
The coolest thing is how Fortnite is built on unreal engine, which was popularized by Unreal Tournament which I’m sure you remember, basically the son of Quake . The original Call of Duty games that took the world by storm were built off the quake engine . It’s awesome to see the lineage of these classic piece of media
There's something special about the average hardcore fan in 1996 being in their 20s and 30s. The dialog is more mature. Today, the "perfect" fan to many companies is someone who's 16 and doesn't ask too many questions. It's sad.
I was 4 years old when Quake came out, so that and Doom were among the first experiences I had in gaming. I'm a lifelong fan of both and still play them to this day. And also, Quake had widows long before WoW made it a meme, so that's something.
Do you remember the first game you passed? Mine was double dragon on arcade machine. And doom was my first PC game. Stayed the night at a cousins house. And played it all day. He didn't like doom because it wasn't like commander Keen. 🤣
Quake is 100% undoubtably the GOAT of FPS video games - Still the most playable competitive FPS even now, 25+ years later practically unchanged, the skill ceiling is pretty much infinite Carmack is an absolute visionary and a legend. The 90's were an unbelievable time in video game history
oh man how young we were. That times were magic man. I am glad i was there where it all began. In a world where videogames were so new and didn't really have a place. I am born 76 and kids today can't imagine that i actually went out to the streets after school everyday to play hockey or tennis or soccer with my friends. I didn't app them via Whatsapp or so. Seems also to me unreal. Then video games came and the hooked me 100%. They still do.
***** The fact that id never branched out and challenged itself was one of the big reasons it faded away. They got to where they were in the mid 90s by innovating with both gameplay and technology. Then they stopped innovating with gameplay, and made the same game over and over with prettier graphics. Carmack may get another chance to shine with the Oculus, but id should have branched out long ago.
***** As a huge id software fanboy, please stop. Carmack was not on the design team for Wolfenstein 3D, DooM, or Quake. Carmack was the principal software engineer for all three projects, but good programming is only a part of what makes a game great. As a huge Carmack fan, please stop. I'm talking about mistakes that Carmack himself has admitted. Have a look at his Quakecon Keynote addresses if you don't believe me.
It's a crying shame that this, being the beginning of online FPS gaming has just 180k views. Some streamers now get 30k people watching them live. They have no idea that this was the very seed that grew into online FPS gaming as it is today.
Doom always seems to come up when talking about the greatest FPS of all time, or the one that started it all, but as far as technology goes, Quake is the obvious grand-father of all modern FPS in that regard (modding, online matchmaking, real 3d engine, GPU acceleration). I love that game so much as a kid, along with all the cool mod that came along, CTF, Team Fortress, jailbreak, my golden era of PC gaming.
Its amazing how far we've come , but still good old games they are the roots and we are nothing without our roots , quake is definitely a game i cherish for life
He is using the Logitech Wingman Warrior which is designed for FPS games. It has a knob for 360 degrees rotation which provides really fast and precise turning/aiming, which back then in the days of Quake when you had allot of auto aim by default, is awesome. it might be even more faster and preciser than the keyboard and mouse !
This reminded me of the time that I put Quake on the computer network at the small business I worked it. We had the entire team playing after work, including the Boss! Great times.
+*Pawel Jankowski* Quake wasn't the first 3D game, not even for PC. There were others, but the ones for PC were slower and often used tons of sprites instead of fully 3D models for things such as weapons and enemies. And then there's games like Mario 64 which was pretty impressive, though it didn't run on PCs.
Gaming in 1996 was fucking tits. I cherish those early days of gaming. BTW, did anyone else notice Mitzi the cat at 8:16? She's talked about extensively in Masters of Doom.
It has a lot more than just 10 lines. It is a modded version of the Quake 1 engine (with a few lines of codes from the Quake 2 engine, but those are only bugfixes). The reason they renamed in Goldsource was to make it seem more like their own creation, rather than just technology they bought off ID Software.
Killer video! I'm playing Quake right now via QuakeSpasm which is QuakeNet based i guess (i added some bots, via the FrikBot X++ (FBX++) quickstart package). Also gotta keep it mostly software looking too imo for that vintage feel. But damn! I really wish i was old enough to have gone back then! (not too mention actually have had a PC to have played Quake at launch)
+kolby4078 Simpler, yet far more complex. The skill ceiling was much higher than some pansy modern military shooter where you huff a long like you are morbidly obese, get your health back by going into foetal position and sucking on your thumb behind some chest high wall, can't shoot straight unless you're sitting still on your ass and generally is not allowed to perform more than one action at the same time. There has been a tremendous dumbing down in the last 20 years.
Today's games are standing on the top of giants, utilizing everything which has been learned over history, using all the tools which has been created in the past. The games may look more simple, but I can assure that the development process wasn't more simple. It was different, but not simple by any means.
@ Stimor, John Carmack changed the gaming industry and he basically invented 3D FPS games. Not only that he also created a space/aerospace company and has won 2 prizes from NASA. He also became the CTO of a virtual reality company called Occulus Rift (owned by Facebook). Mark Zuckerberg grew up playing Carmack's games and he probably has great respect for Carmack. If you think my comment is a joke then you must be pretty ignorant of John Carmack and his accomplishments.
You forgot the fact that John Carmack also brought Scrolling in platformers on PC. No one has ever managed to do this and PC, since 1981, did NOT had any platformer which scrolls, everything was in one screen, which changes if you are going outside of it, ya should check out the story behind the Dangerous Dave In Copyright Infridgement.
KayKay91 he optimised engines for pixel by pixel scrolling but there were other games using the scrolling before that :d even earlier dangerous daves had a sort of scrolling effect when translating to different rooms. ikari warriors port looks especially smooth :o that said i still admire his genius for coming up with all the new stuff, really expanding on what pcs of the time could manage. i find it kinda sad he never really went to design many levels during id days :( i wonder how his doom levels woulda turned out :d
Jonathan Skinner John Carmack utterly SHITES all over Jobs and Zuckerberg. Come on. Wozniak.... there's some competition, but to me Carmack is unique and quite brilliant.
Hookinsu WebstR I can because it's true, they nerfed a lot of weapons and slowed down the projectiles a lot. The strafe jumping was also modified a bit. It's not terrible, I just prefer Quake 3's physics. The terrible thing about Quake Live is that they make you pay to obtain maps and features you could obtain for free in Quake 3.