You need static defense from both commanders on the ramps because of polarity. I detected more than one ghost who successfully nuked my base while standing next to my bunker because my ally was nowhere nearby to kill the ghost. Boo!
Do these guys know how to play Artanis? P2 Artanis can 1) take care of most trains with solar bombard 2) support ally with guardian shell plus shield overcharge 3) insta move or summon army to contended spots 4) as for DPS, tempests are massively underrated for erasing most stuff including the trains If you’re worried about tanking ground damage, just throw in cannons or zealots
Yeah I've been pointing out P2 Artanis as a very viable option a number of times already, usually getting ignored/looked down upon by reviewers. They tend to over-focus on P3 since it's usually the best "solo" prestige. For supporting ally like here or vs some mutators like Microtransactions P2 tends to be better though. They either don't play P2 at all, or they used it a few times - severely overusing/misusing Power Field and running out of energy quickly - and judged it not worth the use.
@@baltoandtogo I don't mind Artanis being placed on the lower end for most weeks. What I do mind is usually overfocusing on P3 by them, while ignoring other prestiges - especially P2.
I think raynor p1 is pretty nice I complete that woth stukov p3 11 lvl xD on brutal Very bulky rwynor with insane dps plus very massive stukov can very nice beat and holding waves very long before ur allie arriving
I would say p3 karax would be by far the best. The purifier beam cooldown works out to be available for every single train wave, which also gives vision to solar lance alongside it. Similarly nova p3's nuke cooldown (with mastery) completely trivializes the map.
P1 Karax building in the centre of the map is very strong if you play with a friend. It cuts off the waves torwards the expo/top base and hits all trains except for the bonuses which don't matter anyway. The only other point of contention is the entrance to the right base where you both put static/send units when needed. My friend is a good Karax so it was pretty fun to pull off multiple times.. He just made static in the mid and later everywhere, used topbars and chronobost.. Our easiest run was Tychus + Karax. I just ran around with Sirius and Tychus a bit where they were needed and killed stuff (mostly in the centre around his static and towards the right ramp), we both killed our trains pretty easily, I cant even remember many units/buldings dying.. Oh yeah, I had Vega and Nux on the ramps just spotting for and killing ghosts mostly.. Ofc Karax can build only on the highgrounds too instead, which also works just fine, but it's so satisfying to be in control of the mid and show polarity who's boss. :D
A hard video to watch when you constantly complain about your ally not knowing things without you telling them about it. If there's a bug that can be exploited, you shouldn't just assume everyone you play with knows about it ahead of time. Most of the problems you faced in this mission could have been solved by spending 5 seconds to let them know. Pinging without any context doesn't help.
i hate stukov and vorazun so much vs sky comps. zeratul should be top of A by the way, with p1 he can cloack allies and buff the weak allies like stukov and abathur, vorazun mai frezze enemies but usually the high hp trains are the problem for most of the commanders. karax: do not focus on energy, you can destroy trains with but armies will blink away from lance and orbitals. the important thing is DO NOT to force your ally to defend your turrets outside the main base, not all commanders/ players can multitask and split armies to protect ur stuff
Thanks for your wishes! Just did this mutation as Zeratul P1 with a Stukov P3 ally. The lag was real, but we did it without much effort. Zeratul is indeed a good commander for this mutation.
Nice play, as usual. Sorry for spamming comments too much on the previous mutation it's just that I was so happy it went so smooth :D For this week, it's like you said on one of the previous videos, positioning, movement, having enough firepower and combining armies with your ally. The goal is to make polarity not a thing. That and also if both players spam some static at every ramp, it.. helps alot, makes things much easier, especially against nukes. I think this mutation would be a piece of cake for most 2v2 Starcraft players, however, paradoxicaly not all coop players are necessarily that good at cooperation :D I did the mutation a few times with random people, not that hard, but, pretty chaotic, random polarity units running around hiting my stuff for ages before the ally reacts... That being said, the train is my favorite map, so I get annoyed with people not knowing it perfectly.. But, when I did it with a friend, with just some coordination, it was a walk in the park.
Using timestop after the patrol has spawned but before it starts following the train breaks it's AI (you got about an 8 seconds window, it's pretty lenient). So they just stand there forever and you may kill the train solo ahead.
Even the normal Co-op is an "Alternative reality". Commanders Mengsk, Zeratul and Tychus in the normal co-op are also dead in the current story.. In this Nexus co-op? Many of those commanders are dead. Gerard DuGalle? died back in Starcraft 1.. as did Tassadar.. And Overmind was killed by Tassadar.. Karass is also dead. And Hanson and Tosh are possibly dead, depending on your actions in the Campaign..
Your ghost also have normal attack so if an immortal or hybrid chase you, you don’t have to run. Just activate their attack. Anti bio attack hits like liberator on steroids while anti mech attack hit like Mengsk’s tank. You also have top bar to give enemies bio/mech tag. I’m quite sure anti bio gun would kill that last train faster than snipe.
Bolognese sauce 2 fine chopped onions, 1 fine chopped garlic little oil in pan, midly fry until golden, 4 carrots chopped large or small, fry until it starts condensing, add 1KG of minced meat(porc or beef), fry until meat golden brown, add 1 small minced bell pepper, add little tomato pasta, and 1 liter of bouillon and 300mililiter of water, if bouillon isn't sweet, add sugar until it sweetens, salt & pepper (usually 1 spon salt and half of spoon of pepper), add half of spone of ground rosemary, and boil all of that for at least 20-30 minutes, basically until the broth simmers, check after 15 minutes if broth is sweet and salty enough. Bechamel sauce 50 gramm of butter, melt it, 50 gramm of flour, add in melted butter, 700 mili liter of milk, pour slowly so you can mix the batter, once heated add around 100 miligramms of cheese, mix on mild fire, add 1 spoon of nutmeg, and salt and pepper to your liking. Lasagna add 1 layer of bolognese add layer of lasagne pasta add 1 layer of bechamel, rinse and repeat, and on final layer add cheese as well. Oh and bake in oven at 200C for x amount of time written on lasagna pasta packaging, usually around 20-25 minutes. That's mostly the run down of it. Ask in comments for more details if I forgot something :D