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The Planetary is a TOP BAR?! | Starcraft II: Growing Threat 

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Starcraft II: Co-Op Mutation #439 - Growing Threat
Transmutation - Enemy units have a chance to transform into more powerful units whenever they deal damage.
Mutually Assured Destruction - Enemy Hybrid units detonate a Nuke upon death.
Alien Incubation - All enemy units spawn Broodlings upon death.
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I spent about half an hour running around just to learn that I didn't actually need to be everywhere.
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1 окт 2024

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Комментарии : 2   
@darkestaxe3415
@darkestaxe3415 17 дней назад
There is so much fun to be had with the NexusCoop commanders. It's a real shame they get overlooked since they aren't available as part of standard co-op. Sure, they're over tuned and would be imbalanced, but coop was never really balanced that way in the first place. Fun is paramount and NexusCoop commanders are fun! Also confusing but mostly fun. Thx CTG for doing videos with NexusCoop stuff. This one is kind of interesting since you're actually challenged to try everything at your disposal to win, as opposed to just laughing at how op a specific unit or ability is.
@ศกรโสมาภา
@ศกรโสมาภา 17 дней назад
Here are some tips for Raynor. Planatary can be drop without vision. You only need to explore the area. The best way to drop them is to scout the area out with teleport then remove your vision (you can’t drop on enemies if you see them but you can if you don’t see them) and drop it on the most clumped area. Auto refill your weapon by going to armory and auto cast the weapon you want to refill. When fighting Cyclones (or anything that tries to kite you) use micro shock cannon. It one shot cyclones in a very large area and in case they don’t die (because of mutation) it also stuns. The stuns works on even hybrid. Its active also counter Cyclone with massive slow and range reduction. Don’t equip grenade if you’re not planing to use it. It’s passive is only a single use. It’s much better to have bulldog passive (25% to do 400% damage crit) or shooting assistance passive (+20 damage that ramp up every attack and a symbiote) Hybrid wave (like at 15.30 game time) can be deal with using bulldog. Each ammo kill every hybrid immediately (2000 damage) and nukes everything around it. If you see creep at the start of mission, rush merc compound and get a set of Firebat. And don’t forget to activate their skill. Except for Ultralisk, they eat every ground Zerg for breakfast. The ideal defense for Raynor change according to enemies comp. For Reaper Liberator you want Tanks + Vikings. For Baneling Scourge you want Firebat + Marauder + Marine. For Air Protoss you want Firebat + Vikings. And for bio you want Tank + Firebat.
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