The lobbies need a full redesign. Open Park is good because of infinite rematch but most ppl there are casuals. F10 gets you the most matches becuase ppl are just grinding to go to heaven. But, they are not that good and it looks like you're smurfing. Heaven sucks because you get kicked out every month unless you get aura. But with aura or a high rating, you get ducked or rage quitted on. Back in season 2 I grinded heaven to get all the auras and the top 1 Axl badge and got to Top 1 overall on console ru 2402 ELO.(my tag online is AXL THROW) After that, I could only get matches in the open park with my secondary Testament. Had to wait for the aura to run out and the ru site to reset the rankings.
indeed does this highlight the glaring issues with the system. alas, the redesign with need and deserve will never arrive before the sun sets on this game, I fear…
At the end of the day, people just need to understand that MMR doesn't mean everything. This is not really a problem. There are a lot of ways to cheese the system to make that number go higher, but if you actually care about improving, then you need to stop caring about that number as much. Here's hoping we do get an official MMR system in strive for season 4 though
@@me_lolo I guess I think of smurfing as an alternate account for the sole purpose of destroying less skilled players, but if your definition is just targeting less skilled players then I guess it applies
They are not doing it for some points or rating, just enjoying the 95% winrate, winning is fun. I would say it's less of a problem of a leaderboard invasion and more of the stomping learning players
it’s on a new website, the link in the description. if it still isn’t working on that one then you should probably head to their discord and ask about it
I had this happen a while ago before I was hitting Celestial regularly. Someone sitting at 2k elo farming floor 10 instead of playing better players. This looks way more widespread than it was back then, though. The Axl you pointed out doesn't look like they're farming F10, though. They just took a few tries with their Celestial challenge, and they haven't played in a week. ratingupdate always gets funny around new character releases and resets, which I think is also contributing. and as a voice of dissent about the lack of a true ranked mode, I kind of like that tower's not a real ranked mode. I found that even with ratingupdate being outside of the actual game, I put too much stock into making number go up instead of improving at the game. I really fucked up my mental keeping track of it, to the point where I just disabled it outright. Once you're in Celestial, tower is a pretty stress-free place where you can just play the game, get matches against a variety of characters, and learn without the massive skill gamut in Park.
very true about the axl, yeah. and it is a good example of the system being finicky around certain changes as you mentioned. transitioning to a proper ranked system does indeed have that trade off of giving a sense of stake which does stress a lot of people out, but overall I think it would be a much better experience. and yeah, disabling on RU is definitely the way to go if you don’t wanna bother thinking about it and I’m glad they have that option! to join you in your dissent, I’d also say that the population probably isn’t high enough to healthily sustain the top echelons of a proper ranked system and it’s especially important to consider that one way sf manages this is by having the player count to not have to match people with 100+ ping in ranked, but in strive as a west coaster that’s 90%+ of my games! I still think it would be for the best, though
I've been saying that ratingupdate ratings are meaningless since it came out since strive has no matchmaking since it came out and people continue to gaslight
I saw this video because a friend of mine found it. I didn't even know that GGS rank system works like this. I don't play to be the best in the world. I play just to have fun and also I don't want to do celestial challange everymonth (I don't have time to play a lot to be in the top 100 of the month). In any case you can think what you want. I think that ASW should create a proper rank system
let’s hope one day we do get a good ranked system… I would ask, though, do you fit into the category of someone that is substantially better than floor 10 players? if so, is it really that much of a hassle to do the celestial challenge? are you farming people in floor 10 with 80-90% win rates on floor 10? it’s more meant to call out a small subset of players intentionally engaging in this behavior, even if you are casual or don’t have that much time to play. if you fall into that very specific category then you’d still be doing decent in celestial anyway without spending any significant additional time getting there, you just wouldn’t be at a 90% wr stomping learners. that’s kind of what I was trying to get at, not that there is absolutely no defensible way to ever play in floor 10 under any circumstances
@@me_lolo I'm not better than floor 10 player. Everyday I also find people who have completed celestial challange play on that floor. I usually play against these people and I don't win everytime
@@Mech.95 but lord mech, I would probably say that by definition you're better than floor 10 players. I'm not sure what region you're in so it could be that your celestial tower is just super unpopulated, but it seems to me going through the match history that at most, being incredibly generous, 20% of the people you run into are celestial and not floor 10 players. In reality it seems more like 90% of the people are floor 10 players, but I can't go through hundreds of games - I just looked at the last 30 or so. since your win rate is 90%+ and the substantial majority of your opponents are true floor 10 players, then respectfully how is it not the case that you're better than floor 10 players? im just curious why you don't play on celestial all the time, it's not necessarily about needing to be trying your absolute hardest, it's just about smurfing being a bad experience for actual players of that level of play. and besides mech95, with the other 94 mechs assimilated into you and with your 90% win rate, I'm sure you'd enjoy celestial as much or more since you'd be cooking there too, most likely. it's better practice, too - more enjoyable than beating up on learners. of course I don't mean to insult you personally, I don't wanna come across that way. thank you very much for engaging with me on this!
@@me_lolo I didn't say that I only play against celestial player, but that I also play against them (I don't understand why complete celestial challange if you don't want to play on that floor. But this doesn't concerne me. They can play where they want, I don't care). Other people are floor 10 player, but their skills are similiar to me (not everyone of course). I played a lot of matches that were very close. Yes, I won the most, but it wasn't easy to me. If they don't want to play against me, they can block me or refuse to accept match request. There are a lot of player you can play with. I'm not the only one there. I don't play on celestial floor because I know my skills and I'm sure I could lose the most of the matches. In any case where I want to play is my business. How I said in my first comment, I play just to have fun. P.S. the 95 in my nickname stands for my year of birth. I don't use it because there were other people with this nickname. In italy we can shorten the years of 1900 with the last 2 numbers. I don't know if there are other country that can do it too
@@Mech.95 it's interesting you mention the last 2 digits thing, my dad is also italian and uses the same thing (his birth year) for some usernames and stuff.
Should I permanently ignore the tower? I just started playing after so many months of being out of it and I don't seem to have lost my "touch" but no matter what I've never been able to do the celestial challenge even though I feel I easily manage to "get in". Feels hard to get park players who will smear me and get something to learn This feels really yucky to type as if I'm good lmao but I'm not, it's more like I can't seemingly find players who at least fought GL or even reached floor 10, maybe I've been unlucky.......... (i really don't wanna bother with discord)
there’s a difference between this and having 500 games in floor 10 with a 90%+ winrate. if you’ve never managed to succeed in the celestial challenge then respectfully you’re not what I’d consider to be significantly better than floor 10 players and there’s hence no problem. kind of generalizes the specific archetype of player I defined in a way that isn’t consistent with what I was saying
@@davidsphere43 yeah tower kinda sucks unless you really want celestial. I don't have fun playing tower unless I'm trying to grind and improve my overall strategy. it really doesn't help with character specific things like matchups and it doesn't give real immediate feedback like talking to someone about the match would. plus forced best of 3 kinda sucks.
I dont think the replay channels pick based on rank, i think they just pull from known pro players and scrounge up their "rank" afterwards. And like you said, their just internet points. Its not like whatever name in whatever spot is going to affect YOUR mmr. Especially if you dont play floor 10 yourself. So this isnt really hurting anyone. If saul badguy wants to inflate his fake number I couldn't really care. Unless you have actual examples of replay channels using any of these players? And if so, analyze the footage to show how they arent representative of a playstyle thats conducive to emulation and has things to learn from? Like even if a farmed up aba fought say, hotashi, the footage would still teach viewers a good playstyle for fighting flowcharty or unoptimal aba players, so their would still be things to take away.
I’m extraordinarily confident that replay channels use RU to scout who to show. the point on that was just to outline one potential issue and not to say this is what’s actively happening en masse. maybe I didn’t get my ideas across clearly enough. the main point is to just identity that this is happening and that it’s interesting and odd that it’s as prevalent as it is. as someone with lots of results I could give 2 shits if floor 10 ky has 10 more points than I do. would you take the same stance if the top 10 of every character were entirely such players and replays started to consist of them playing against each other on floor 10? what if those players consisted of the entire top 100 on every character? the point isn’t to be offended that mech95 has a couple more unearned points than I do, the point is that it’s cringe behavior and it’s odd how widespread it is. in cases of smurfing, again that’s very clearly a thing deserving of criticism. the point was not that they’re taking over the replay channels or ruining the greatly integral ranked leaderboard that is RU (sarcasm).
@@me_lolo Well hey, heres a quote from the description of "GGST: High Level Gameplay" channel: "After the data reset, the ranking has not yet formed properly. Players farming ELO on 10th floor will be ignored." This is from weeks ago. So unless you informed them, seems they were already aware and theres nothing to worry about lol.
Honestly I'll boot up f10 to play some games on a secondary, but my May got inflated like 200mmr cause I hadn't played in long enough for the delta to decay. Went and played 2 sets in celestial and it dropped back down to a reasonable number. Issue is that you can contextualize that but you can't contextualize only playing on floor 10 with this game count as well, that's just playing for the internet points unfortunately and cringe.
Even with a proper mmr system it will need a proper matchmaking system as well. You are able to pick your battles and can farm that way too by avoiding mu you don’t like. Would need to have both players not able to see their opponent until you’re at a point where disconnecting causes you to lose points, the only thing you should know about opponent before accepting a match is region and ping basically
i figure some people just get tired of dealing with tower and opt to find games via discord at some point. especially cus i dont think towers gonna change anytime soon
the floor 10 farmers finally getting exposed. one, who i will not name, uploads their matches as "high level gameplay" and its crazy how if you don't play the game you have no way of knowing he's lying. on a side note about how busted the tower is, i have a friend that recently reached celestial for the first time and the first person he got matched against for his challenge was testyourluck. no other game is like this.
Not to say anything about dudes who are top 10 at their characters, but for me at least, as someone who runs between Celestial and floor 10, I typically play floor 10 because Celestial is completely empty. At least on the west coast. Not sure if its the same in other regions. I do wish the game had a more robust ranking system, but I also sort of enjoy the open ended nature of the tower. People tend to put too much value on their and their opponents rank. But it's good to know about this, and not to always give merit to "The number 2 Bedman" or w/e
I'm also west coast... it is unfortunate that the celestial playerbase is nonexistent, but it seems all the west coast (and central) players go on east coast tower anyway
yea just play east coast if you have a wired connection, you'll honestly rarely run into a bad connection, I havent played west coast in forever because the only time its populated is the week after an update
For some reason I can consistently KC KMappa easily However whenever I try KC Bite I jump cancel like actually And with PDandy Step it doesn't do it I am following the same timing but it's not coming out 😢 Any advice oh Dandy one?
so kara mappa is definitely the easiest, so it’s fairly expected that if you have trouble then it would be with the other karas. because the input is harder, most likely you are not doing the kara p dandy at the same timing even though your brain can fool you into it. getting jump just means you were a little too slow, with respect to bite (and of course make sure you pressed dash in neutral/forward and then up + h as sometimes I’d forget the h and get a jump). as long as you’re following a method like on the video and right thumb gaming it’s just a matter of practice. it’s still a very tight input in terms of time to do it but the layout makes it easier to input faster. overall, you’ve just gotta fiddle with it til you find the timing once then practice that timing, sorry if that’s not too helpful
@@me_lolo no that's perfect and has opened my eyes a bit I'm streaming my labbing so I can study my hand movements. But I've been actively using my right thumb, granted this is my 2nd day with my leverless so I'm pretty happy with my results already 😅
the most translatable thing from this video is probably to use spacebar for up instead of w and then just trying to replicate it, aside from that I'm not sure
@@me_lolo I tried to do so when learning BDC in Xrd, but it really messes up with my muscle memory. Also my keyboard seems to have ghosting issues, lol, guess the only way out is brute force it... or stop caring since I play casually lol
@@me_lolo Also thanks for the vids, they are very insightful! I had some trouble reajusting to GGST Slayer after playing the Xrd one, and your vids really helped me to get in him and in the game overall
It’s a lot easier to do on analog or on fightstick, but honestly I think it’s impossible to do on pad. One of the few times where controller type actually matters, unfortunately.
Fantastic video, love your breakdown! A tip for everyone trying the BRC bite setup at 4:55, if you watch the animation, slayer brings his head forwards as the recovery frames end. Try to time the BRC as soon as his head comes back to a straight position, and you should hit it every time. This also works for the kara dandy setup at 9:00, if you time the 214 motion somewhere in that window, you will get the kara dandy every time as well. Thanks a lot for this video man, hope to see more slayer stuff in the future!
Lovely video and makes Slayer look even more fun. Thanks for the detail in what you explained, this is the real deal and even gives me ideas for my own character.
Any advice on timing / getting the bite FRC PB? I can FRC into dandy off of any other hit but for some reason getting it off of bite seems way harder for me
5:07 You don't even need to do any buttons on their block to give them a chance to yellow rc the mix, you can do; bite > red rc > K dandy > p dandy > p dandy > overhead/low and it auto-times meaty, very funny looking but not a single yellow RC point for the opponent, same meter investment, they also might be inclined to burn their burst here instead, but that's a better outcome for you anyway
@mattsheehan3604 the reset, if you hit the overhead/low does a crap ton more damage, and the command grab scales your damage really hard if you rc and combo after, so you can drop it on purpose for a huge reward
Great video, wanted to point something out about the bite brc setup: BRC Slowdown doesn't appear to apply to startup frames after super-flash, which leads to c.S failing to safejab things like Ram Mortobato and Ky Ride the Lightning. You can use 2k instead. Also worth noting that 2s having no extended hurtbox on recovery lets you safejab all dps but Sin and Leo meterlessly after bite, though the situation on block isn't great.
5K > 6H is also a deadly frame trap so as long as your opponent doesnt mash a 3f-5f response,usually their own P,K buttons.The reason for that is because 5K < 2D is a true frame trap.
The low, high, and heavy slash followups after dandy step are all vulnerable (the slayer can be hit out of them). The only dandy follow up that isn't vulnerable is immediately inputed pilebunker. While the [k] and [s] (low and high) dandy step followups hit on the same frame, pilebunker begins to be active a few frames before the other followups would be. To take advantage of this, the option select here is a delay mash, or in other words holding block and trying to delay a mash attempt until the last possible second. If done correctly, when a dandy k or dandy s is performed, the slayer will be counterhit, and when the slayer does a pilebunker followup, the opponent with block. To counteract the delay mash, the slayer would have to delay the pilebunker, which of course, can be beaten by an immediate mash attempt, since pilebunker now begins to be active way later than it did originally. Since pilebunker is -14 on block, this 50/50 between delay mashing or regular mashing works in your favor.
hey fellas, quick clarification on dash kara super - the correct way to do it is NOT as is done in the video. the idea is to kara cancel the startup of his backdash cancel (44S) to gain the added invuln of his backdash on his super, so the correct input should be 63214+dash 6+S (then rc or whatever). sorry for the confusion! SEE BELOW! additional things I didn't mention or elaborate on: -jd is REALLY good. js jd is very consistently plus enough for cs 6h on hit from almost any height and this is good for combos -on bite BRC, the purpose of the 2h framekill is mostly so that you expire the brc slowdown and you're able to do staple bombos (like the one I just mentioned ^), but you can also go straight into cs p dandy s/h and still be +2 on block to threaten kara bite and such. if they get hit by the initial cs then cs p dandy cs 5[d] cs 214pp loop works! -2d is absolutely broken. you can time things in such a way to frametrap with p dandy and catch block/later mashes with a late cancel into bite. this button is absolutely broken, abuse it -pilebunker frc is very good. if you frrc into p dandy, you can on react confirm the combo on hit and gaplessly high/low with dandy s/k on block. you can also do prc (not fast) dash bite to beat mashing and 50/50 strike/throw the opponent, and cross them up -there are more optimal backshot wallbounce combos than the ones that I showed, such as this: streamable.com/dsrqcd shoutout to trace for some of these extra tidbits -if you want to kara super for extra meter (such as ~49 meter), do it with BSU and NOT with dandy. the input is 632146H~S -cs otg cs left/right is reactable, but there are lot of ways to vary the timing. you can delay the dash cancel or delay the cs and mix in what you do - and of course, you still get the meaty dandy high/low which is real mix. you can also do an ambiguous left/right and high/low simultaneously with cs dash cancel p dandy, but it is quite difficult to get this crossup and same side at will. you can also opt for no otg and walk into a range where it becomes ambiguous if the teleport will cross up or not, which is also real mix. so same difference, but just so we're clear... -kara bite kara dandy mix combos are not the same as the regular dandy counterhit combos due to the spacing (ex: kara bite kara p dandy s jk iad js jh cs 66 214pp cs 2s 2h 214pp, autotimed although difficult to get right) -misunderstood how frame bar reads in this game; you need to delay 1f to meaty with cs if you do the cs otg cs as fast as possible or else it will whiff
Quick question, has anyone tested the possible uses for dandy step Kara super PRC? Since as dandy step and it's follow ups are technically a rekka you could Kara cancel them like pots hammerfall break Kara.