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Knifish Games
Knifish Games
Knifish Games
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Hi, I'm an indie game developer.

In this youtube channel, I regularly (or not) share video tutorials for Smile Game Builder, RPG Developer Bakin, game comments, footage and trailers of my own games, etc.

Follow me on my twitter:
twitter.com/knifishgames

Check out my Itch page here:
knifish.itch.io/

And my Steam page here:
store.steampowered.com/curator/42435726

The Infernal Return II is in development
7:11
3 месяца назад
Link Toon Shader with RPG Developer Bakin
3:58
7 месяцев назад
Christmas Outfit Land of Ramchin
1:40
7 месяцев назад
2D Land of Ramchin built with RPG Maker VX Ace
4:36
7 месяцев назад
Enjoy the dark vibes in the ghostly town
1:10
7 месяцев назад
Playthrough of Illusion Jungle
3:43
8 месяцев назад
The Poisonous Mushroom Illusion
0:51
8 месяцев назад
A Full Walkthrough of The Skyward Return Ver 3.2
31:29
9 месяцев назад
Test play the Fusion ability
0:42
10 месяцев назад
Test play the Ascending ability
0:26
10 месяцев назад
Detective Karchi: The Deathly Duet Game Trailer
0:46
11 месяцев назад
Комментарии
@gabriecalixto
@gabriecalixto 10 дней назад
Você poderia fazer um tutorial para ensinar a fazer os ataques e o sistema de HP?
@gabriecalixto
@gabriecalixto 10 дней назад
perfeito meu amigo!
@QuenchNetwork
@QuenchNetwork Месяц назад
1. I didn't even notice midnas lament and 2. I would like to find sheet music or something for the final part when the suona comes on
@QuenchNetwork
@QuenchNetwork Месяц назад
I could have sworn people were sat8ng the sax was a suona tho
@mynameisbrillant
@mynameisbrillant Месяц назад
curious how you do some of the face portraits
@knifishgames
@knifishgames Месяц назад
I captured screenshots of the characters in game first, then applied a comic filter in CapCut (I used its Chinese version 剪映). Then I used AI to polish them and edited them in PS where neccessary. But it's actually not as time-consuming as it sounds like.
@mynameisbrillant
@mynameisbrillant Месяц назад
@@knifishgames perfect than just needed an idea where to start much appreciated i noticed the reaper portrait and thought yeah maybe that kne is ai
@joaoolinda
@joaoolinda Месяц назад
It looks great!! Can you make a tutorial on the chatacter outline effect?
@knifishgames
@knifishgames Месяц назад
Ah, that's a subgraphic attached to the character
@shizvayne
@shizvayne 2 месяца назад
Looks great!
@Undermax
@Undermax 2 месяца назад
Hey, it looks good, huh! I could imagine that it was Persona 1 or 2 Remake.
@JoaoCarlos-ef9fd
@JoaoCarlos-ef9fd 2 месяца назад
Hello, I'm Brazilian and I've watched several of your videos. I'm studying the baking tool to create my RPG, but I'm having trouble importing the 3D avatar; they are coming out colorless. I've watched several videos to see if they can solve it, but they haven't been successful. If possible, please help me.
@knifishgames
@knifishgames 2 месяца назад
As far as I know, you may need to check the material type in Blender whether it's principled BSD or not. In Principled BSD mode, change the base color to Image texture and select your texture pictures. Then make sure the texture files are in the same directory as your fbx file when importing them to Bakin.
@JoaoCarlos-ef9fd
@JoaoCarlos-ef9fd 2 месяца назад
@@knifishgames Hello, I tried again, and this time it worked with color because of the textures, but it ended up being huge and going off the map. I think I'll leave it alone for now; I'm still not very familiar with the tool, and I'm learning since it's for my thesis. Thank you for your attention and help. I really like your content about the tool; I'm learning a lot, even though sometimes RU-vid translates it incorrectly.
@knifishgames
@knifishgames 2 месяца назад
@@JoaoCarlos-ef9fd Thanks, resize it to 0.01 when importing the model.
@LuizRasiel2012
@LuizRasiel2012 2 месяца назад
Bakin looks better, but why ate they so similar???
@knifishgames
@knifishgames 2 месяца назад
It's because I edited the SGB proj directly in Bakin so they share a lot of the same resources.
@jorgeblanco5444
@jorgeblanco5444 2 месяца назад
how do you do slopes and curved terrains? from previews I've seen of Bakin you can only do square/tile-like surfaces :O
@knifishgames
@knifishgames 2 месяца назад
You can use 3d models as terrains as long as you set their collision. But do not use very complicated collision, it would make the game slow.
@EmanLutfy
@EmanLutfy 2 месяца назад
it is possible to create this game style on smile game builder?
@knifishgames
@knifishgames 2 месяца назад
Not really. You can't adjust the rendering and filter in SGB. You can't jump up or swim either. Plz take a look at my previous videos of The Indernal Return which was made with SGB. It's almost the best quality that I can do within that engine.
@musiclearning8915
@musiclearning8915 2 месяца назад
@knifishgames Really cool indeed! I just started learning how to use this engine, and your videos are really helpful specially to see what is possible to do. Could you explain how the moon surface/ground was done? ` It does not look like it uses tiled blocks, how did you do this? 🙂
@knifishgames
@knifishgames 2 месяца назад
The ground was a 3d model with collision which you can set in the Physics setting of a 3d stamp.
@musiclearning8915
@musiclearning8915 2 месяца назад
Thanks, I just realise, that we can actually import a 3d model and set collision to mesh. Pretty handy
@Neston64
@Neston64 3 месяца назад
Which one should I buy?
@knifishgames
@knifishgames 3 месяца назад
Bakin
@Neston64
@Neston64 3 месяца назад
@@knifishgames I found a bundle where includes bakin + smile builder in steam. What is the differences between only bakin and this bakin + smile builder? I'm too confuse. Also, thanks for the fast reply.
@knifishgames
@knifishgames 3 месяца назад
@@Neston64 SGB is a previous generation, it's a 32 bit engine but is easier to learn. Bakin is a more modern and advanced 64 bit engine that supports 10+ times more functions, rendering effects, etc. You can join the official discord group to find more about the info you want. discord.gg/nu8Fu6wJ
@shizvayne
@shizvayne 3 месяца назад
Looking good👌
@sheanstanks
@sheanstanks 3 месяца назад
This gave me lotr the third age vibes
@CoopNinjask1
@CoopNinjask1 3 месяца назад
The UI is really cool. You manage to emulate the persona UI perfectly.
@CoopNinjask1
@CoopNinjask1 3 месяца назад
Man, that's really cool! Did you make it with Vroid?
@knifishgames
@knifishgames 3 месяца назад
Thank you! Yes, the characters were made with Vroid and Blender.
@mynameisbrillant
@mynameisbrillant 3 месяца назад
Looks great! Are those from Vroid studio 👀
@knifishgames
@knifishgames 3 месяца назад
Thanks! Yes, made with Vroid and Mixamo
@mynameisbrillant
@mynameisbrillant 3 месяца назад
@@knifishgames looks good either way good job really pushing the boundaries of what bakin can do this is what I love seeing
@StudioBadGuy
@StudioBadGuy 3 месяца назад
Excellent work
@knifishgames
@knifishgames 3 месяца назад
Thank you🥰
@JagonzBakin
@JagonzBakin 3 месяца назад
Very cool I love persona games :3
@knifishgames
@knifishgames 3 месяца назад
Thank you. Me too became a Persona fan recently.
@Jason-lw2nw
@Jason-lw2nw 3 месяца назад
This looks amazing! I can't believe thus is with bakin!
@knifishgames
@knifishgames 3 месяца назад
Thank you! Bakin has a very powerful layout tool. 😊
@junrosamura2720
@junrosamura2720 3 месяца назад
The character models and atmosphere are amazing!
@knifishgames
@knifishgames 3 месяца назад
Thank you Kumasan😊
@mynameisbrillant
@mynameisbrillant 3 месяца назад
Very persona like vibe to it rather cool
@knifishgames
@knifishgames 3 месяца назад
Thank you. I'm trying adding more Persona style stuff to it. It will soon look more Persona. 😊hh
@PFGFrankly
@PFGFrankly 3 месяца назад
getting out of bed animation would be difficult to make
@yamperbolt858
@yamperbolt858 3 месяца назад
yes, I lately used the 'make event walk to a coordination' function to let the character walk off the bed. It looks more consistent than this. But if you can make a motion, that'd be the best.
@CitizenCoder
@CitizenCoder 4 месяца назад
I wasn't looking for this camera type but thanks. I learned how to keep the player from turning the camera which is what I was looking for :)
@mynameisbrillant
@mynameisbrillant 4 месяца назад
Wow that was actually extremely clever thanks
@warroomgames5098
@warroomgames5098 5 месяцев назад
Muito interessante isso , tenho dúvidas sobre comprar esse programa, mas acho ele bem legal e bem dinâmico para construir cenários.
@mynameisbrillant
@mynameisbrillant 5 месяцев назад
blows my mind how much diffrent bakin is from sgb but keeps the same feel with more complexity
@jiangxinyiyecao
@jiangxinyiyecao 5 месяцев назад
Daoyu I have to study unity。 Face baidu , study game design
@charliealvarado401
@charliealvarado401 6 месяцев назад
This game is so impressive! And cute!
@knifishgames
@knifishgames 6 месяцев назад
😊Thank you for liking it
@charliealvarado401
@charliealvarado401 6 месяцев назад
@@knifishgames thank you for making it! Can't wait for it to release. You do all of it by yourself? The modeling art and everything?
@knifishgames
@knifishgames 6 месяцев назад
yes I'm alone on making this. Some models are from Smile Game Builder and Bakin's dlcs
@artmanstudios7037
@artmanstudios7037 6 месяцев назад
I guess you can say they're both unique in their own ways with the smile game builder I get the warm fuzzy feeling kind of like the N64 Due to the simplicity of the graphics being simple and easier to become cute anyway While the Bakin You get this more cool and cold feeling to it Due to the graphics being more rougher kind of like the PlayStation 1 or Like a Sega Saturn type of deal that's what you get with the bakin one. Either way I guess it's all based on preferences rather than a versus. You can go with the smile game builder which gives you more simple graphics that makes your game more warm or you can go with bakin which gives you that cool cold more detail feel to it which can also be warm if you make it there.
@cygneturesounds
@cygneturesounds 7 месяцев назад
This is going to sound like a really random question: have you pitched your voice down? Or is it an audio noise reducer?
@knifishgames
@knifishgames 7 месяцев назад
haha yes. I used a deep-drawn sound filter to reduce the distortion due to the forced volume increase. Sharp ears👍🏻👍🏻👍🏻
@greatadam9219
@greatadam9219 7 месяцев назад
Yay, I was waiting for that thanks! 😊
@flemplays
@flemplays 7 месяцев назад
Hello. Thank you for making tutorial videos for RPG Developer Bakin. Definitely helpful when trying to learn the program a bit better and nice seeing what people are able to do with it.
@knifishgames
@knifishgames 7 месяцев назад
😎Thank you
@RafaelHernandez-oc6ni
@RafaelHernandez-oc6ni 7 месяцев назад
Can this shader be applied to any object ? Or just the characters ?
@knifishgames
@knifishgames 7 месяцев назад
any object with a material
@greatadam9219
@greatadam9219 7 месяцев назад
Can you make a tutorial because I didn’t find anything about cell shading in Bakin ;( Please
@knifishgames
@knifishgames 7 месяцев назад
Sure, I will do a simple one. This function is only available after ver 1.7
@risingrevolt
@risingrevolt 7 месяцев назад
Loving how tiny he looks compared to the rest of the world
@knifishgames
@knifishgames 7 месяцев назад
Yeah, I zoomed out the camera to create such a vibe😊
@fusilii
@fusilii 7 месяцев назад
So cute!
@knifishgames
@knifishgames 7 месяцев назад
😝thx
@CompanionWulf
@CompanionWulf 7 месяцев назад
There is a real significant difference between the two. Kind of like the Megadrive/Genesis and the Playstation. But each is unique in its own way, serves its own purpose and gives its own style. I _love_ that winter scene and the inside the igloo in Bakin!!
@knifishgames
@knifishgames 7 месяцев назад
Haha, exactly Sega to PS🤣 I like making comparisons between them regularly just to remind myself how good Bakin is doing. But yeah, SGB in retrospect brought me a lot of excitement and good memories
@CompanionWulf
@CompanionWulf 7 месяцев назад
@@knifishgames I hear ya. Although I no longer use SGB actively, it'll still have a major place in my heart. 🙂
@artmanstudios7037
@artmanstudios7037 5 месяцев назад
I guess you can say they're both unique in their own ways with the smile game builder I get the warm fuzzy feeling kind of like the N64 Due to the simplicity of the graphics being simple and easier to become cute anyway While the Bakin You get this more cool and cold feeling to it Due to the graphics being more rougher kind of like the PlayStation 1 or Like a Sega Saturn type of deal that's what you get with the bakin one. Either way I guess it's all based on preferences rather than a versus. You can go with the smile game builder which gives you more simple graphics that makes your game more warm or you can go with bakin which gives you that cool cold more detail feel to it which can also be warm if you make it there.
7 месяцев назад
Hello Knifish Games, do you know how to make the camera follow the character like when I turn left or right the camera rotates too and automatically follows the character, you know the ps1 or n64 adventure games Spyro, Mario etc.. please let me know
@knifishgames
@knifishgames 7 месяцев назад
In Game Definition 〉 Rules and Operations 〉 Camera Operation, turn on 'Get behind player automatically'. This function doesn't perform perfectly though
7 месяцев назад
@@knifishgames Oh, yes, I know that, and you're right, it's not very functional, it doesn't work perfectly, the camera doesn't rotate together, it's a shame
7 месяцев назад
@@knifishgames you don't know how to put these together in the script? bind DOWN PAD_LEFT_THUMB_Y_MINUS 1.0, DPAD_DOWN bind RIGHT PAD_LEFT_THUMB_X_PLUS 1.0, DPAD_RIGHT with bind CAMERA_HORIZONTAL_ROT_CLOCKWISE PAD_RIGHT_THUMB_X_MINUS 1.0 bind CAMERA_HORIZONTAL_ROT_COUNTER_CLOCKWISE PAD_RIGHT_THUMB_X_PLUS 1.0 I wanted while he was walking and the camera could turn too, I already tried but without results
@tudo21tudoseconecta56
@tudo21tudoseconecta56 7 месяцев назад
Was it necessary to use a plugin to make this game?
@knifishgames
@knifishgames 7 месяцев назад
I used SANA's camera plugin to settle the camera so that when the girl jumps up the camera won't move vertically with her. There are no other plugins in this game.
@tudo21tudoseconecta56
@tudo21tudoseconecta56 7 месяцев назад
Did you make a tutorial on how you made this game? it was incredible@@knifishgames
@chriscorbett2947
@chriscorbett2947 7 месяцев назад
How well does Bakin handle isometric games?
@knifishgames
@knifishgames 7 месяцев назад
Not robust enough to handle action games like in unity or godot. But the team is making efforts to improve the physical engine step by step. You may find MelonToucan, SANA, and That Dale Dude who made ABS systems and scripts for Bakin. I plan to apply MelonToucan's system.
@JagonzBakin
@JagonzBakin 7 месяцев назад
🥲MY HEART T.T xd@@knifishgames
@gmoogle2615
@gmoogle2615 8 месяцев назад
Looks real good, is this made with Baiken?
@knifishgames
@knifishgames 8 месяцев назад
Thank you, yes it's made with Bakin
@gmoogle2615
@gmoogle2615 7 месяцев назад
@@knifishgames it looks very nice and fleshed out. did you make the models yourself? how do you find the performance?
@knifishgames
@knifishgames 7 месяцев назад
@@gmoogle2615 I modified one of the Smile Characters models to make this one. It’s a dlc pack of smile game builder. I enjoy working with Bakin a lot. It performs well if you are not making a vast world.
@JagonzBakin
@JagonzBakin 8 месяцев назад
High jungle 😎
@knifishgames
@knifishgames 8 месяцев назад
🤪haha
@junrosamura2720
@junrosamura2720 8 месяцев назад
Simply amazing!
@knifishgames
@knifishgames 8 месяцев назад
🥰Thank you
@JagonzBakin
@JagonzBakin 8 месяцев назад
Very nice! Reminds me a little of Megaman :3
@knifishgames
@knifishgames 8 месяцев назад
Haha. Also I'm trying to make this not that much like Super Mario Wonder. If only the camera didn't move up and down when the player's jumping, it would be better.
@chriscorbett2947
@chriscorbett2947 8 месяцев назад
how much programming do you do in your games? Or do you rely on events a lot?
@knifishgames
@knifishgames 8 месяцев назад
most of the time, events. This one doesn't contain any script yet
@melontoucan7327
@melontoucan7327 8 месяцев назад
Great job! Was quick and informative :D
@CompanionWulf
@CompanionWulf 8 месяцев назад
This is an awesome tutorial! There are several ways of doing this and yours is the simplest and easiest. Of course, not wanting to do things simply or easily, mine is a bit more complex. Haha!
@knifishgames
@knifishgames 8 месяцев назад
Thank you. Haha, yeah. I'm still exploring the possibilities of Bakin's layout tool. I saw some amazing layouts others did and wonder how they did them. Please share your techniques😁
@CompanionWulf
@CompanionWulf 8 месяцев назад
@@knifishgames I sure will and soon. Been playing around with layouts quite extensively lately, especially for The Explorer's Guild. I'm sure you've seen the basic Banking System I did. I'm aiming to get back into the tutorials again. The question is _when_ now.
@soda-games
@soda-games 8 месяцев назад
wow how did you do that? Is it possible with Bakin?
@knifishgames
@knifishgames 8 месяцев назад
Did it with unity. Bakin can't do this yet. But it would be possible next year