I made a 15th doctor with an aggressive Dan Lewis build. It is an eggs / huge spells deck still haven't lost with it. Equipment that help cast eldrazi is so insane lol
Jo Grant and the Fourteenth Doctor does not work, since the Fourteenth's ability checks for Doctor cards in you graveyard that where put there from your librariry this turn. So cycling them beforehand won't do anything !
Be careful with Chasm Skulker & Wizard Class levelup. If you have no other valid target you'll be forced to draw infinite cards & deck out, they aren't "may" abilities!
I found this video shortly after making my Sixth Doctor / Romana II deck. It's a Superfriends clone deck, and it's crazy getting some of the untap ability Planeswalkers with Romana, pretty often just goes infinite lol...
Thanks for making this video! The WHO set has been a blast for deck building creativity. I'm looking forward to the 14th/Rose Noble deck tech that isn't just a Food Chain combo deck that finds ways to get all these unique doctors to work together. I would really like to see which Doctors are best to copy for 14th's ability, and what other companions are good in the 98. I know some may want to stay entirely in the set, and that's flavorful and understandable as that's where most of the Doctor-matters cards come from, but I'm not against using a few strong changelings or Arcade Gannon from the Fallout set (a human *Doctor* that allows for graveyard filling like Jo Grant as well as human and artifact paradox casting from the graveyard,) in order to make this deck decently powerful since it will be janky and different each time it's played.
Expressing your interest here is the current best way! Thinking about doing a video with a few 14th doctor options including the one I talked about here and a WUBRG one.
Hmm, for time lord tribal, you could do Vislor, or your other option is Clara. Vislor is definitely more in line with the black aligned time lords, Clara is going to buff up the abilities of most of your non-black aligned time lords. So that's the trade off you have to consider. My personal choice would be Clara because I think Fourteenth Doctor still cares so much about Doctor cards and capitalizing off of making those the heavy hitters may be the most effective hit. I'll have to think about that more though, Time Lord tribal isn't something I've considered seriously before.
I hope you'll make a follow up to this addressing The 14th and 15th doctor's they had in the secret lairs, im planning on building a commander deck around the 14th and im finding out that hardly anyone on youtube has done much to see how best to use them.
@@RobinDeTrollBoy Nope there's a Secret Lair that was released with the 14th and 15th doctors. I made a video about the new cards - it's in the description of this video!
I like it! I think the way I typically win is through Thousand Moons Smithy and in that case Tempered Steel is marginally effective - but I can't deny that a board full of beefy gnomes is going to be crazy good in this deck.
Hey, I was wondering ! Does the Weeping Angel stops being a creature count as a blinking effect, when it becomes one again ? I don't think so, but it would make sense for them to work together. Kinda. Although he is black/blue ! Anyway great deck, thanks :D
Hey! Weeping Angel itself stopping being a creature doesn't trigger Sally, since the permanent isn't leaving the battlefield. But, its trigger moving something else to the library absolutely does trigger Sally. So if you find a way to put them into the same deck, super flavorful interaction! Such a shame they had to make the angel dimir...
Cyberman squadron and Cyberman patrol would both go brrr in this deck, everything gets afflict three and everything gets myriad so there's damage to everybody no matter what
I’m glad Graaz is seeing a little love, I really liked him when he was released. Sadly, I never got around to building a deck for him, just too many new commanders to think about.
Nice list! Other interesting budget options, if you want huge mill blow outs are Traumatize and Keening Stone. I found them good options for a late game win or just take out players by decking them.
Good question! In general yes - lots of big tokens to swing through. I most often win with Thousand Moons Smithy. Alternatively you can include pieces that take a lot of mana (say Walking Ballista) and use Mazcalantli / Azor's Gateway to get your mana ridiculously high and win that way. For this build, it's just value from flipping things very easily.
Wait, the episode is Blink, but the Doctor told Sally NOT to blink, but you gotta blink creatures in order to win with Sally as a commander ? Not really flavourful if you ask me
Noticing Omarthis, Ghostfire Initiate is missing from the list. With all the counters being placed on things, he’ll become absolutely massive very quickly, and will explode into a bunch of manifests when he dies, which can be used to dig for most creatures, or just swing for a lot. Just be careful that you don’t deck out… or run a copy of Lab Man and flip him before you would lose. Not sure if I’m sold on Flood of Mars since your creatures will lose their abilities if they become copies of it, and you can’t target your opponent’s stuff or else they’ll just convert Danny.
I'd say it's a great choice if you include more colorless creatures to take advantage of its ability. Having only about 5 in this build, it's not really the focus, and since it doesn't put counters on itself except when it's cast. But there's definitely a great version of this deck that focuses more on colorless creatures getting counters, and I wish this card did work better with this build!
I went for a general double-sided theme using cards such as mycosynth lattice or encroaching mycosynth to turn other powerful double-sided cards into artifacts. Enduring angel is a good example of a card that becomes crazy if you flip it, as it requires you to lose the game in order to flip it normally.
Love this deck tech. I wanted to build it too and went with Incubator tokens as well. I went more towards reanimator, but I like your picks. Near the end you mentioned wanting to get certain pieces out, perhaps Reckless Handling would be good? You can tutor to hand or if you discard it, Tetzin can just bring it back.
Reckless Handling is great! Yeah I think if I refined the deck, more tutors would go in, because popping Azor's Gateway or Mazcalantli is the best feeling in this deck. And the deck synergizes well with the whole "red artifacts but also discard things" theme that already exists.
Did you consider Ominous Cemetery? Perfect for the flavour, though I'm not sure about the synergy - most times you wouldn't want to target your own creatures.
Agreed that it's perfect flavor! This is definitely an interaction piece or a very last resort save-your-creature spell - I wouldn't consider it to synergize well with blinking. It does technically trigger Sally, though, so I think it's pretty good removal if you want to include.
I would be interested to see a Twelth Doctor Deck. It doesn't work well as an alternative commander for the prebuilt Paradox Power deck (which I can't help calling Faction Paradox). I think once you have built a deck to work well with the 12th Doctor, then Bill Potts will become the best companion.
Yeah I totally agree in retrospect - Bill works well with it, you just kind of have to build with that in mind. It might be the strongest but not the most universally applicable.
Does his ability to create two 1/1 colorless tokens also trigger when he attacks? If so, do you need to transform a double-sided artifact or does it create it even if you don't transform any?
Great question - yes, it triggers when he attacks because it’s all the same ability, but the ability says “transform up to one” which means that if you don’t have one, the two tokens will still be created.
hi ! thank you for your ideas on this commander . i didn't knew where to go with that boy and i think your list look very promising . For those who are also working on this commander , i think Market Gnome and Wake The Past are absolute staples in a tetzin deck .
You can dislike it, but you can't denied that they went hard on special mechanics, some very fun, a lot of interactions, a lot of beautiful and lore-accurate cards, a just straiught-up a lot of cards (200 cartes inédites) !
Curse of unbinding put the creature on the battlefield but other than that I love the deck tech Edit: I realised that you meant to discard the curse itself. My bad. Love the deck.