I keep coming back to this video for inspiration and references I'm making one based on symphony of the night as well and I dont want to subconsciously copy yours
I looked at maps from the spriters resource of not only SOTN, but other castlevania games for idea locations and how the castle could connect. Figuring out which powers help you with traversal in Megamaker often helped me make the section around that power. Does it help me travel horizontally, or vertically? Make sure to know everything a power does! I found out you could stand on the Super Arrow wayyyy to late and wanted to cry! Had to change a good chunk of everything to accommodate that. Honestly, I was better with picking out pretty colored blocks more so then making compelling level design. I recommend using my level for aesthetic inspiration, but looking at other more skilled creators for better level design and gimmick usage. Good luck, would love to see your stage when done. 🙂
@@antshield yeah I'm using the map from symphony of the night too, I'm just making a similar layout too not actually recreating it, but after watching your video it gave me some ideas of how to make my game a bit different
@@antshield yeah I look at yours for aesthetics, I look at the actual MegaMan games for level design, I'm not that good at platformers so I'm not making it too hard like the original games lol
Love the concept of megaman getting the metroidvania treatment. Project like this fills you with inspiration to make your own castle. I don't know the limitations of the megaman x maker but can does it allow you to edit the HP of the enemies?
Sadly, it doesn't. But I can say that the freedom you DO get it worth checking out even if you have the slightest interest. I wish others makers let you create such a large-scale stage.
Rush (and Colors DS) was the best boost-era Sonic in my opinion because you still had access to the spindash so you could just use the latter if you were someone adamant on not using boost
This was absolutely amazing. I loved how Hydro Storm was the OP weapon for the final boss. XD Is the ridiculously loaded E-Tank room actually accessible, or just a red herring?
Again I say the devs should have the ability to scale boss damage attack speed maybe even pattern percent and health because a cool level like this fell flat because boss. It would be cool if you could even give more forms or maybe after boss defeated causes trigger so you could potentially do a one room gauntlet. It's a shame - great gameplay on your end Ant :D