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Feel Tutorial : Spring Components
14:55
14 дней назад
Feel Tutorial : Introduction to Springs
13:16
28 дней назад
Feel Tutorial : Floating Texts
7:35
3 месяца назад
Feel Tutorial : What's new in v4.0?
9:47
3 месяца назад
Feel Tutorial : Screen Shakes
19:18
Год назад
Nice Touch v2.0 Release Trailer
0:40
2 года назад
Feel Tutorial : MMF Player
39:15
2 года назад
Feel Tutorial : What's new in v3.0?
43:03
2 года назад
FEEL 3.0 : make your game feel good
1:14
2 года назад
Corgi Engine : What's new in v7.0?
43:35
3 года назад
Feel Tutorial : Advanced Features
1:09:00
3 года назад
Feel Tutorial : MMSoundManager
40:46
3 года назад
Feel Tutorial : Feedbacks
54:27
3 года назад
Feel Tutorial : MMFeedbacks Settings
22:26
3 года назад
Feel Tutorial : Getting Started
35:24
3 года назад
Feel Tutorial : How to install Feel?
4:20
3 года назад
Feel : make your game feel good
2:08
3 года назад
TopDown Engine v1.9 Release Trailer
0:59
3 года назад
MMFeedbacks : What's new in v1.3?
44:20
4 года назад
Комментарии
@nicovannord5925
@nicovannord5925 День назад
My Platforms are shown in the scene spawing but in game, but my charakter interacts with the platforms
@_MoreMountains
@_MoreMountains День назад
I'm not sure I understand what you mean, or if this is a question or not. If you need help, don't hesitate to use the support form and provide a bit more info about what you did, and what doesn't work.
@rpgdramaticobr
@rpgdramaticobr День назад
Very simple and intuitive to use, the amount of thought Fell have is fantastic! I Wish this amount of care with the user was a standard at asset store.
@frostymug3123
@frostymug3123 День назад
Great tutorial thank you!
@r.spence6816
@r.spence6816 3 дня назад
Really like it. Maybe you spend some time for Minimaps :-)
@sodajamm
@sodajamm 7 дней назад
I said this before, and I'll say it again, this is THE best and most ESSENTIAL asset out there! Feel is extremely helpful in pretty much every kind of project and I, personally, always install it just by default. And just by itself, the asset is amazing, but the fact that the devs have continued updating and supporting it is mind-blowing. Not to mention the absolute wonderful support on discord and the amazing documentation on their website. I actually can't express just how well done this asset is and just how astonishing the devs are!
@_MoreMountains
@_MoreMountains День назад
Thank you very much for the kind words!
@rastermax2
@rastermax2 12 дней назад
Juste quand je cherchais du spring/squash ... t'es trop fort ;-)
@_MoreMountains
@_MoreMountains День назад
🙏
@MAXmillium
@MAXmillium 15 дней назад
Thank you for continuing to add to this amazing lib and include the updates at no extra charge. Been using Feel for years and have bought i think every MM package at this point.
@_MoreMountains
@_MoreMountains 14 дней назад
Thanks a lot for your support, it's appreciated!
@tigerjustice
@tigerjustice 15 дней назад
Thank you. We need more of your videos
@_MoreMountains
@_MoreMountains 15 дней назад
I'm working on it :)
@PrototypeDev
@PrototypeDev 15 дней назад
Seems like a great asset, I was just wondering how performant is it for mobile games?
@_MoreMountains
@_MoreMountains 15 дней назад
Very efficient. Feel's components in general are virtually free, the real cost comes from what you do with them. If you have them target a non optimized post processing effect, for example, it won't go well. If you have it target optimized scripts/effects, you'll be just fine.
@BojanDam
@BojanDam 15 дней назад
How about porting excellent templates to Godot engine? 😂
@_MoreMountains
@_MoreMountains 15 дней назад
Maybe!
@rpgdramaticobr
@rpgdramaticobr 15 дней назад
I Loved this deep dive videos on the components and tools, it's very helpfull!
@_MoreMountains
@_MoreMountains 15 дней назад
I'm glad you liked it!
@itsJDarts
@itsJDarts 20 дней назад
I have TopDown Engine. Can the feedbacks be used separately? Is there a feebacks 'component' I can attatch and drag the feedback objects into that instead of using the character components or health script?
@_MoreMountains
@_MoreMountains 20 дней назад
Yes, you can use feedbacks separately if you want to. They're completely separate from Character and Health so I'm not sure what you mean by that last part. This video explains how they're used.
@itsJDarts
@itsJDarts 19 дней назад
@@_MoreMountains I looked at your documentation and figured it out! Basically I wanted to use the feedbacks system outside of the Top down framework
@_MoreMountains
@_MoreMountains 19 дней назад
@@itsJDarts glad you figured it out, thanks for letting me know!
@itsJDarts
@itsJDarts 20 дней назад
The trailer itself is a piece of art
@_MoreMountains
@_MoreMountains 20 дней назад
Thank you!
@fSharkCom
@fSharkCom 22 дня назад
Great stuff
@_MoreMountains
@_MoreMountains 22 дня назад
Thank you!
@fSharkCom
@fSharkCom 22 дня назад
Nice stuff
@_MoreMountains
@_MoreMountains 22 дня назад
Thanks!
@suspecm6316
@suspecm6316 22 дня назад
I'd probably mention in a pinned comment or something that the MMFFeedbacks component is getting deprecated in the new version
@_MoreMountains
@_MoreMountains 22 дня назад
I've updated the description with a mention of that, and I've done so on a few other videos too, thanks for pointing this out!
@khlchs2231
@khlchs2231 22 дня назад
U designed the characters or used an asset?
@_MoreMountains
@_MoreMountains 22 дня назад
I designed them, I don't use assets, I create them :)
@khlchs2231
@khlchs2231 22 дня назад
Damn , nice work
@_MoreMountains
@_MoreMountains 22 дня назад
Thanks!
@2_Elliot
@2_Elliot 25 дней назад
Wow, looks amazing! Can't wait to implement some fun stretching and squashing into my game. Do you know when the next sale will be? This package looks really good but after the steam sale my wallet is hurting 😭
@_MoreMountains
@_MoreMountains 22 дня назад
I don't know, Unity decides if and when assets go on sale. Usually it's a few times per year.
@kpr2
@kpr2 26 дней назад
Great to see you making more videos explaining the myriad of features you've got packed into FEEL! 👏Truly an amazing collection of tools/toys. If you happen to be taking suggestions for additional videos, I'd absolutely love to see a "deep dive" (or at least overview/explanation) of using the MMAudioAnalyzer. I'll be poking and prodding at it myself in the meantime to see what makes it tick though. Thanks & please keep the great content coming! 🔥🤓🔥
@_MoreMountains
@_MoreMountains 26 дней назад
Added to my todo list!
@kpr2
@kpr2 11 часов назад
@@_MoreMountains Awesome! I'll be looking forward to it. Keep up the great work. 👏
@strangeboltz
@strangeboltz 27 дней назад
cant wait to delve more into FEEL!
@_MoreMountains
@_MoreMountains 22 дня назад
Please do!
@happyfish9692
@happyfish9692 27 дней назад
I have the latest version of Feel ( Version 4.1.2 ) and can't find any Springs? Is this something coming to a future update?
@_MoreMountains
@_MoreMountains 27 дней назад
No, it's been in Feel since 4.1. My best guess would be you're not on 4.1.2. You can verify what version you're on in the readme at the root of the asset.
@happyfish9692
@happyfish9692 27 дней назад
@@_MoreMountains Package manager says 4.1.2.. but in the project readme it states v3.16 ?! I only purchased this last week and obvs can't update via the package manager as it states I already have the Current version :/
@happyfish9692
@happyfish9692 27 дней назад
@@_MoreMountains Ok update.. My project is being developed in 2021.3, and the highest version that will download via the package manager is 3.16... BUT if I import into an empty project using Unity 2022.3, I get the latest version 4.1.2.
@happyfish9692
@happyfish9692 27 дней назад
So.... Is version 4.1.2 only available for Unity 2022 onwards?
@_MoreMountains
@_MoreMountains 27 дней назад
@@happyfish9692 Yes, each version of every package on the package manager has its own minimum requirement. For Feel, since 4.0, that's 2022.3.23f1. See 1st item of the FAQ at feel.moremountains.com/feel-contact#faq and the release notes at feel.moremountains.com/feel-releases for more on this.
@ivancarranza2473
@ivancarranza2473 28 дней назад
Wow. Love love love the Springs feature. Thank you guys for such an amazing tool!!!
@_MoreMountains
@_MoreMountains 27 дней назад
Thank you for your support!
@jaronpl
@jaronpl 28 дней назад
Great video, thanks!
@_MoreMountains
@_MoreMountains 27 дней назад
You're welcome, glad you liked it!
@rpgdramaticobr
@rpgdramaticobr 28 дней назад
the amount of thing a spring can do is very surprising 😄 Thank you for the awesome tutorial!
@_MoreMountains
@_MoreMountains 27 дней назад
They're super useful!
@IAMMAT87
@IAMMAT87 28 дней назад
Great stuff. I use the inventory engine and I can`t recommend it enough.
@_MoreMountains
@_MoreMountains 22 дня назад
Thanks for your recommendation 🙏
@ecenjoyer
@ecenjoyer 28 дней назад
why is it so quiet, literally im on 200% volume and cannot hear properly, every other video is loud on 70%, please reupload
@Thomas-qc2dc
@Thomas-qc2dc 28 дней назад
His videos have been quiet for years. Just his style
@_MoreMountains
@_MoreMountains 27 дней назад
I'll try and upload a new version with higher volume. It didn't sound that low before uploading.
@SharathThe1
@SharathThe1 25 дней назад
This is quite? O.O
@SharathThe1
@SharathThe1 25 дней назад
@@_MoreMountainsI hear just fine (watching from phone)
@ecenjoyer
@ecenjoyer 25 дней назад
@@SharathThe1 the fuck is quite
@Fmlad
@Fmlad 28 дней назад
Another fantastic video great job! I love it more please!! 🎉
@_MoreMountains
@_MoreMountains 22 дня назад
There's more coming, thanks for your feedback!
@101touchapps
@101touchapps 28 дней назад
nice. also nice to see you the the first time since i got corgi engine....6 years ago lol
@_MoreMountains
@_MoreMountains 22 дня назад
There's a good chance you'll see that dumb face more and more :)
@101touchapps
@101touchapps 21 день назад
@@_MoreMountains dumb? nah you're far from dumb boss!!! hahahaha! we need new corgi engine tuts tho!
@iwannamustache2367
@iwannamustache2367 Месяц назад
Hey! I am a huge fan of the character switch system. Ive noticed that it stores the last state of each prefab when you press the switch button, is there any way that i could stop it from saving this information. So that when you switch prefabs the old information is destroyed and just passes its state onto the newly selected prefab. Thanks so much :)
@_MoreMountains
@_MoreMountains Месяц назад
Yes, that's an easy change. You could extend the CharacterSwitchManager and override its OperateSwitch method to change that behavior. It's all commented so it shouldn't be too hard to figure out the change, the state part is just two lines.
@AlqueMeteor
@AlqueMeteor Месяц назад
I'm really delighted! the teleport system works perfectly and the tutorial is worth 100%, Corgi engine is the best option for 2D games in the Unity Asset store! 100% recomended!
@_MoreMountains
@_MoreMountains Месяц назад
I'm glad you're enjoying the engine :) If you ever get a minute to spare, don't hesitate to write that in a review on the store, it helps a lot.
@AlqueMeteor
@AlqueMeteor Месяц назад
great tutorial! thank you!
@_MoreMountains
@_MoreMountains Месяц назад
Thanks, I'm glad you liked it!
@MrBa143
@MrBa143 Месяц назад
How do i spawn the text in a Canvas? Cant seem to get that working, not sure what i am doing wrong.
@_MoreMountains
@_MoreMountains Месяц назад
Floating texts are designed to be spawned in the world, not in a canvas, that'd be a different feature. I can add that to the todo list if you'd like.
@aarondelgado3421
@aarondelgado3421 Месяц назад
Good video, but one suggestion. Please zoom in when sharing your screen.
@_MoreMountains
@_MoreMountains Месяц назад
Yes, you've mentioned that already, thanks for your suggestion.
@aarondelgado3421
@aarondelgado3421 Месяц назад
@@_MoreMountains Thank you for responding. :) Are you planning any updates for the asset? Do you have a roadmap?
@_MoreMountains
@_MoreMountains Месяц назад
@@aarondelgado3421 Yes, I'm constantly updating all assets, and I do have a roadmap. It's private though, updates come out when they're ready and tested.
@aarondelgado3421
@aarondelgado3421 Месяц назад
@@_MoreMountains Awesome! I am testing out the asset and it is incredible! I would also like to help you improve the asset. I wonder if you can share the roadmap with me privately so I can make suggestions that aren't on it already. :)
@_MoreMountains
@_MoreMountains Месяц назад
@@aarondelgado3421 No, I can't share the roadmap. If you have suggestions, feel free to use the support form, I get tons of them every day, I'll be happy to factor in yours.
@aarondelgado3421
@aarondelgado3421 Месяц назад
Great video, but here's one suggestion for future tutorials. Please zoom in so people can see the names of the things you are showing. :)
@_MoreMountains
@_MoreMountains 22 дня назад
That's a great point, I'll try and improve on that, thanks.
@aarondelgado3421
@aarondelgado3421 22 дня назад
@@_MoreMountains Awesome! I am truly enjoying the Infinite Runner Engine asset. I hope to complete and publish my game!
@ivancarranza2473
@ivancarranza2473 Месяц назад
Thanks so much for this asset and this tutorial. I can't wait to start using FEEL in my project.
@_MoreMountains
@_MoreMountains Месяц назад
I hope you'll have fun with it!
@hangry_demure
@hangry_demure Месяц назад
Thanks for the tutorial Reuno.
@_MoreMountains
@_MoreMountains Месяц назад
Happy to help!
@HenrikHJansson
@HenrikHJansson Месяц назад
@_MoreMountains I don't have a folder named "MMTools". I only have a folder named "MMData" that doesn't contain anything of what's in the video. What's wrong?? (In the Package Manager it says version 8.8 with the date 15 Feb 2024. Unity version is 22.3)
@AlqueMeteor
@AlqueMeteor Месяц назад
Please make a documentation or tutorial on how to create new characters using our own sprite sheets, and how the animator component should be configured.
@HenrikHJansson
@HenrikHJansson Месяц назад
I really wish you would re-render these vids with a normal sound volume. When I have to raise the Windows-volume so high to hear what you're saying, it gets so terribly out of sync with other sound sources. They SCREAM!
@_MoreMountains
@_MoreMountains Месяц назад
I wish I could but I can't just "re-render" them, I'd have to record them again entirely, and that's not an option at this point in time, I'm just one person. If temporarily raising the volume is too much of a problem, you can find that exact same info (and more) in the documentation at corgi-engine-docs.moremountains.com/character-classes.html
@HenrikHJansson
@HenrikHJansson Месяц назад
​@@_MoreMountains I assumed that you had the working files for the vids somewhere. That's the engineer in me I guess. But if you don't there is not much do to. Yes, having to adjust all other volumes is cumbersome. I will read through the documentation later anyway.
@_MoreMountains
@_MoreMountains Месяц назад
@@HenrikHJansson No, unfortunately I don't have them anymore. I do keep them these days though, lesson learned :)
@nabil6254
@nabil6254 Месяц назад
can you tell how to use swap brain? I want to make a boss that has 2 phases. Pleasee, thank you.
@_MoreMountains
@_MoreMountains Месяц назад
It's a very simple action, you add it to your brain, bind the new brain you want it to swap to, and you use it in a state.
@nabil6254
@nabil6254 Месяц назад
@@_MoreMountains I create an empty object with an AIBrain Component in it, what else component should i add? I want the brain to perform an attack.
@_MoreMountains
@_MoreMountains Месяц назад
@@nabil6254 th evideo you're on, or the corresponding documentation section explains that in details. if you still have questions after checking them and the many examples out, don't hesitate to use the support form.
@stfm
@stfm Месяц назад
Super helpful.
@TYNEPUNK
@TYNEPUNK 2 месяца назад
Very cool. Im having a problem though the grid movement is very jerky. Like he starts and stops, not smooth like you would expect. any ideas?
@_MoreMountains
@_MoreMountains 2 месяца назад
That's not normal, I've never heard of such an issue. If it persists, don't hesitate to use the support form and provide steps to reproduce your issue, I'll be happy to help.
@BitwiseMobile
@BitwiseMobile 2 месяца назад
I really like the new(?) TopDownCinemachineZone2D(3D) classes! It makes setting up individual cameras so much easier. You can configure each camera differently, so say you want a shaker in one zone, but not in the other - you can do that. I used it in a mining demo to indicate an unstable room. As soon as the player enters the room the camera will start to slightly shake - like the room is rumbling. I also add some rumble feedback :). That's in indication to the player if they stay too long there could be a collapse. The zone camera made setting that up dirt simple.
@_MoreMountains
@_MoreMountains 2 месяца назад
They're not super new (a bit over a year old?) but I'm glad you like them, I also think they're very cool :)
@AlqueMeteor
@AlqueMeteor 2 месяца назад
is there a clear example of how to create a character using my custom character sprite?
@_MoreMountains
@_MoreMountains 2 месяца назад
Yes, there is : corgi-engine-docs.moremountains.com/how-to-create-character.html
@FinnTG
@FinnTG 2 месяца назад
I have this asset man it's beautifull, just one thing please add Drag and drop function it would make it SO MUCH more easy to use for mobile
@Dodgesrtman
@Dodgesrtman 2 месяца назад
Can you explain how cinemachine zone 3d is working? I add the zone and virtual camera to it but when the player collide the zone it’s not changing the camera(I also add the trigger mask to player)? Any guide 😢
@malserAI
@malserAI 2 месяца назад
Hello, I am encountering an issue with your product (Feel). The problem manifests as a `MissingReferenceException` after a scene reload. This occurs when attempting to access an `MMF_Player` component that has already been destroyed. Here is the code snippet that triggers the error: ```csharp // Code causing the issue MMF_Player.PlayFeedbacks(); ``` Could you advise on the correct way to manage the lifecycle of the `MMF_Player` or how to properly check its state to avoid this error? I have tried some standard approaches, but the issue still arises upon scene reloading. Thank you in advance for your help and guidance. Best regards
@malserAI
@malserAI 2 месяца назад
and one more question, if most of my 3D objects are like prefabs and will appear on the stage at the right moment, wouldn’t it be better to create a child object of the prefab and add feedback on it? since most feedback needs a target
@ItsMeHelel
@ItsMeHelel 2 месяца назад
Is there any extra configuration needed if I wanted to add this in 2D? I suppose not, but just checking!
@_MoreMountains
@_MoreMountains 2 месяца назад
No, it would work just the same in 2D :)
@bobtabor4133
@bobtabor4133 2 месяца назад
Renaud, I'm a huge fan. I've bought Corgi, TopDown and Feel and just getting started in earnest, but have been watching your videos over and over to gain confidence to get started. Your videos are invaluable -- perhaps as important as the packages you build, so please KEEP CREATING THE VIDEOS. It's also great to see your face in the videos. :) Thank you for everything.
@_MoreMountains
@_MoreMountains 2 месяца назад
I'll keep them coming, thanks for your support!