Тёмный

Feel Tutorial : Getting Started 

More Mountains
Подписаться 11 тыс.
Просмотров 40 тыс.
50% 1

Опубликовано:

 

7 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 69   
@tigerjustice
@tigerjustice 5 месяцев назад
I'm glad I purchased Feel. I need a lot of video tutorials to learn how to use Feel. Thank you
@this-is-gamedev
@this-is-gamedev 2 года назад
Just integrated Feel into my mobile game. It's hands down one of the most powerful and time-saving asset there is. Thanks you! I combined it with Events implemented as Scriptable Objects and it's super modular!
@_MoreMountains
@_MoreMountains 2 года назад
I'm glad you like it!
@asipes
@asipes 3 года назад
Hey! I bought this asset with pleasure, especially since it got caught at a discount. I look forward to new lessons. Thank you!
@_MoreMountains
@_MoreMountains 3 года назад
There are more coming :)
@zackchang998
@zackchang998 3 года назад
I recently bought this asset and it seems great! Definitely looking forward to more tutorials! If you can also mention which game scenario each of the Feedback/Tool can be used for, it'd be helpful.
@qweasd0691
@qweasd0691 2 года назад
thank you so much for ur tutorial. I bought this and I am very happy with ur effort thanks a lot (the best asset ever!)
@_MoreMountains
@_MoreMountains 2 года назад
I'm glad you like it :)
@SunnyValleyStudio
@SunnyValleyStudio 3 года назад
Hey! I can see that the best way to adjust the settings is in the play mode. Is there no other way to save the settings other than copy/paste them from the play mode when we stop playing?
@_MoreMountains
@_MoreMountains 3 года назад
No, there's no other way to keep runtime changes in Unity.
@weks
@weks 9 месяцев назад
How does cinemachine handle this? They are able to save at runtime
@PauloHSousa237
@PauloHSousa237 2 года назад
This asset is very powerful!
@_MoreMountains
@_MoreMountains 2 года назад
I'm glad you're enjoying it!
@PauloHSousa237
@PauloHSousa237 Год назад
@@_MoreMountains You guys could create a new tutorial showing more things
@_MoreMountains
@_MoreMountains Год назад
@@PauloHSousa237 There are already quite a few, covering all features of Feel, but if you think something's missing don't hesitate to mention it! ru-vid.com/group/PLl3caEhMYxQFAEhWwmk2BRDbjvVWot4z4
@nemesis8508
@nemesis8508 3 года назад
This is incredible
@mounirsdevlog7486
@mounirsdevlog7486 Год назад
very good tutorial . thank you .
@modygames2573
@modygames2573 3 года назад
Great job, keep going!
@_MoreMountains
@_MoreMountains 3 года назад
🙏
@andrespineiroc
@andrespineiroc 2 года назад
Great tutorial but I have a question, I've created my game 100% with Playmaker and no Script, how can I do what we see at 12:30? Thanks!
@_MoreMountains
@_MoreMountains 2 года назад
feel-docs.moremountains.com/recipes.html#how-to-trigger-a-mmfeedbacks-with-playmaker
@Azalea23Horde
@Azalea23Horde 5 месяцев назад
Hello. I am using a game object in world space (not sure if I should be using an UI object instead). It's the character portrait similar to Hearthstone and I want it to fly around the screen and land in the designated x, y, z position. But do I need a rigidbody for this? I'm new to FEEL and am wondering if it's necessary to create a ground rigidbody and game object rigidbody each time. Is there a way to make the game object (character portrait) fly across the screen without relying on Rigidbody?
@_MoreMountains
@_MoreMountains 5 месяцев назад
No, rigidbodies are entirely unrelated to what you describe, they're used to handle physics simulation. You can read more about them at docs.unity3d.com/ScriptReference/Rigidbody.html
@supendi42
@supendi42 3 года назад
solid tutorial!
@_MoreMountains
@_MoreMountains 3 года назад
Thanks!
@user-od9gx8xd2j
@user-od9gx8xd2j 2 года назад
easy to use!
@khushalkhan83
@khushalkhan83 2 года назад
all asset made by more mountains are great but they are hard to re use, please use scriptable objects to decouple logic & data to make your asset designer friendly
@_MoreMountains
@_MoreMountains 2 года назад
That'd be a terrible design pattern for feedbacks, which are designed to hold prefabs and scene references, and hold dynamic and live data. Happy to discuss design patterns further if you want, don't hesitate to drop me a line via the contact form.
@manuelscheller4314
@manuelscheller4314 2 года назад
hey there, it's been an awesome asset so far. Only problem i got is the cinemachine feedbacks not showing up in the drop down. How could i fix that ?
@user-iu4nf4jo9g
@user-iu4nf4jo9g Год назад
Nice tutorial, but why are there so many ads interspersed?
@Ofangio
@Ofangio 3 года назад
Awesomeness!
@_MoreMountains
@_MoreMountains 3 года назад
No you're awesome!
@siddhantrathor889
@siddhantrathor889 Год назад
Is there need to buy Feel if I already have the Top Down Engine? and i believe it includes something related to Feel?
@_MoreMountains
@_MoreMountains Год назад
See the second item in the FAQ : feel.moremountains.com/feel-contact#faq
@siddhantrathor889
@siddhantrathor889 Год назад
@@_MoreMountains Thanks for the reply, i bought it anyways for the ease of access on any project :)
@OpheliaNearl
@OpheliaNearl 9 месяцев назад
I would like to ask something. It's impossible for me to use all of Feel assets in my game, so there will be some unused assets. My question is... will they affect my game size?
@_MoreMountains
@_MoreMountains 9 месяцев назад
Unity won't put stuff in your build that you don't use/reference. So if you don't use all of Feel's assets in your game it won't impact your build size.
@OpheliaNearl
@OpheliaNearl 9 месяцев назад
@@_MoreMountains Oh, good thing. Thanks for your information, I didn't know it.
@epicmcdude
@epicmcdude 3 года назад
Does the MMFeedback for Post Processing work with post process volume of HDRP? Are there plans of adding Playmaker support or do you think it's not necessary?
@_MoreMountains
@_MoreMountains 3 года назад
No, HDRP feedbacks are coming (soon) in a future update. No plans to add Playmaker support, the system already exposes methods you can use to easily play feedbacks, I don't think anything else would be needed to enjoy feedbacks from Playmaker.
@epicmcdude
@epicmcdude 3 года назад
@@_MoreMountains Awesome, thank you for the quick response!
@BeginnerStudioGames
@BeginnerStudioGames 2 года назад
I can't understand what is different between Feel and MMFeedback, I though this is Feel asset, but this tutorial video tell me add MMFeedback component. I'm so confuse, somebody tell me that please? I'm a Unity beginner.
@_MoreMountains
@_MoreMountains 2 года назад
An asset can contain more than one component, in this case Feel contains plenty, MMFeedbacks is just one of them. That's explained in the 1st section of the asset's website : feel.moremountains.com/, in the documentation, or the store page.
@BeginnerStudioGames
@BeginnerStudioGames 2 года назад
​@@_MoreMountains Oh! You means Feel just a name, not a tool, Feel including many asset such as MMFeedback and MMTools, these are real tools ? I understand now, thank you!
@_MoreMountains
@_MoreMountains 2 года назад
@@BeginnerStudioGames Yes 👍
@nemesis8508
@nemesis8508 3 года назад
Also how does the post processing stuff differ with URP?
@_MoreMountains
@_MoreMountains 3 года назад
It's almost identical. Most effects in standard have an equivalent in URP. Depth of field works slightly differently and you get a few new ones (like white balance), but generally : almost the same thing, and the exact same workflow.
@enchantgames_
@enchantgames_ Год назад
you should definitely redo this tutorial with the MMF Player. To begin in FEEL we have to learn the basics using this old way, then, watch the last video about transposing to MMF Player. The video about transposing is giant and you start doing some modify methods and stuff. It would be easier if you teach the basics already with MMF Player. FEEL was supposed to be practical, but with this new upgrade (that's awesome, don't misunterstand me please) we have a strange knowledge ladder to make the things work.
@enchantgames_
@enchantgames_ Год назад
Keep in mind that make a feedback and play it in the editor is real easy and fun. The less experienced coders struggle to trigger a feedback on their codes, in the game play. The most important part is when you say at the documentation " it’d be nice if that feedback played when we actually jump. That’s easy to do! " but it's hard to find using the MMF Player context.
@_MoreMountains
@_MoreMountains Год назад
Thanks for your feedback! Could you be more specific about what would need redoing in that video? Aside from the MMFeedbacks / MMFPlayer name swap, everything else still applies, so I'm not sure what exactly you're referring to? Also what do you mean by "it's hard to find using the MMF Player context" exactly?
@TheGozeraye
@TheGozeraye Год назад
@@_MoreMountains there's a message in the unity editor that pops up within the feedbacks component that says that feedbacks is "getting replaced by the new and imporved MM Player" which sounds like a lot more than a name change
@_MoreMountains
@_MoreMountains Год назад
@@TheGozeraye Yes, it is more than a name change, it brings new features, on top of what was there. That doesn't make this video any less valid, its content is still absolutely relevant. It applies to both MMFeedbacks and MMF Player (which is structurally a MMFeedbacks, just offers more features). Simply mentally swap one name for the other when you hear it, and you're good.
@WhimzyInteractive
@WhimzyInteractive Год назад
My camers screenshake keeps happening several times each instance, why?
@WhimzyInteractive
@WhimzyInteractive Год назад
my feedback for landing starts while in air but also happens thrice when I put it on my jump feedback
@_MoreMountains
@_MoreMountains Год назад
@@WhimzyInteractive I'd need a bit more context to tell why this is happening. It's hard to tell without knowing anything about what you're doing. If your issue persists, don't hesitate to use the support form and explain your setup.
@BrandonCourt
@BrandonCourt 3 года назад
Is this optimized for mobile / intended for mobile games as well?
@_MoreMountains
@_MoreMountains 3 года назад
Depends on the feedbacks, and depends on the mobile, but yes, Feel is already being used by plenty of mobile games.
@D34P
@D34P 3 года назад
Can we use the camera shakes without Cinemachine?
@_MoreMountains
@_MoreMountains 3 года назад
There are non cinemachine shake feedbacks, yes. Don't hesitate to check the documentation to learn more about them.
@D34P
@D34P 3 года назад
@@_MoreMountains Thank you so much!
@m.harunakdas6970
@m.harunakdas6970 2 года назад
Hi! Does it have a playmaker support?
@_MoreMountains
@_MoreMountains 2 года назад
I wouldn't call it "support", but you can use Feel with playmaker : feel-docs.moremountains.com/recipes.html#how-to-trigger-a-mmfeedbacks-with-playmaker
@m.harunakdas6970
@m.harunakdas6970 2 года назад
@@_MoreMountains Thanks for the reply :)
@xrubic4575
@xrubic4575 3 года назад
Is Feel compatible with 2D games?
@_MoreMountains
@_MoreMountains 3 года назад
Yes, it's unrelated to 2D or 3D, it'll work the same in both.
@crusenho
@crusenho 3 года назад
Do you know how to use this with Playmaker?
@_MoreMountains
@_MoreMountains 3 года назад
No need to post your question multiple times, thanks. And ike you would any other class, there are public methods you can call in Feel. You can check the documentation (or this video you commented on) to know how to trigger feedbacks using UnityEvents, it'd be a similar approach in Playmaker.