Qodot isn't showing up for me when I run Trenchbroom under Select Game. Anyone else have this issue? Using Godot 4.2.1 Mono and Trenchbroom 2024.1 Release for Mac
Qudot is not showing up in my list of games in trenchbroom??? I am very confused because I tried the 2024 version and the 2023 version and I definitely got the game config exporting working because I can see the file it made?
Ok I got it working but you need to use the 2024 version or it will say something along the lines of wrong version of Quodot, ignoring file. Also I missed the part in the tutorial where it said to export it into the games folder 😅
@@WolfScal I'm sorry man I have no idea what I was going on about it's been a while since I have used the program but good luck with your game / project your doing 😁
Will you be making Func_Godot tutorials too? like apparently qodot is now only on legacy support, but i couldn't find any youtube tutorials for Func_Godot and i find the documentation confusing as a total beginner :(
This is cool, but I think I'll stick with Cyclopes for now, if I can't get a good in-engine editor for Godot, I'm probably better off just using Blender.
presumably should work exactly the same, of course can't gurantee it but as long as you have read/write access and OS time access that's all you need, or if you don't have OS time use a server. downside however is connection required for that one
Probable answer to my own question: don't_use_spaces_in_the_name_of_the_texture_in_TrenchBroom I have a question: some textures are not visible in Godot, but are visible whilebuilding in TrenchBroom its really bad scenario, because you can build a level, then put it in godot, and then find out that one of your textures just white. some textures are not visible in TrenchBroom, but visible in Godot, its not so bad, but can be difficult to build level blindly. Do anyone encounter that problem? What's wrong? All my textures are in .png and all are squares of 2 aka: 64, 128, 256 etc, what am I missing?
Would anyone happen to know if the imported TrenchBroom maps automatically generate a collision shape when imported into the Godot/qodot scene? I am trying to make a FPS controller and the character is falling through the floor after I give the map a full build. Thanks!
Can someone help with the textures? I did what it said in the vid but the textures aren't loading. IDK if this is cause there area differences in the newer versions of QoDot or I'm somehow doing something wrong, but despite having a folder called "textures" in my res// it's not appearing in Trenchbroom.
If anyone else is having this problem, check where your game folder in trenchbroom is. Mine was actually set to the folder I was using to store the maps so I had to change it there.
I'm stuck at 2:00. Godot can't see the TrenchBroom folder. On my system it is located in /usr/share/TrenchBroom. I can see as far as /usr, but everything inside /usr is invisible to Godot. I toggled the "show invisible files" button too. Trying to copy and paste the file path into Godot's directory select dialog doesn't work, since it just auto-truncates back to "/usr". Any ideas?