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Kota
Kota
Kota
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I make games. :)
Propeller Engine Trailer
0:57
11 месяцев назад
Piano Axolotl
0:16
7 лет назад
Комментарии
@NorrisKelly
@NorrisKelly 4 дня назад
281 Keeling Motorway
@GregoryHazel-g8o
@GregoryHazel-g8o 11 дней назад
08730 Ankunding Prairie
@DeliaAldrich
@DeliaAldrich 11 дней назад
804 Ritchie Ramp
@marvineskirkgokam3802
@marvineskirkgokam3802 11 дней назад
672 Jenifer Meadows
@DustySiren
@DustySiren 11 дней назад
Textures don't show up in Godot
@JamesMcGuire-p6g
@JamesMcGuire-p6g 18 дней назад
Durgan Estates
@ElifKaraaslan-b7c
@ElifKaraaslan-b7c 18 дней назад
Allie Neck
@LynnsSillers-k2e
@LynnsSillers-k2e 18 дней назад
Walker Kimberly Davis Thomas Gonzalez Donna
@JohnCarlyle-y1h
@JohnCarlyle-y1h 18 дней назад
Yvonne Land
@ReneeGraham-p1p
@ReneeGraham-p1p 18 дней назад
Streich Fields
@StevenSanders-y3q
@StevenSanders-y3q 18 дней назад
Maci Rue
@JoseGarza-h2u
@JoseGarza-h2u 19 дней назад
Bonnie Fork
@FingerMiles-f2k
@FingerMiles-f2k 19 дней назад
Gerlach Circle
@ClementBowen-d5k
@ClementBowen-d5k 19 дней назад
Zoie Radial
@PaulJones-g3o
@PaulJones-g3o 19 дней назад
Pfeffer Terrace
@fdzhcns-k1j
@fdzhcns-k1j 19 дней назад
Telly Forge
@ReynoldsZero-q1z
@ReynoldsZero-q1z 19 дней назад
Stehr Parks
@WalterLane-r5c
@WalterLane-r5c 20 дней назад
Parisian Ports
@ThomasMcKay-w9m
@ThomasMcKay-w9m 24 дня назад
Regan Crescent
@StevenHinson-v2w
@StevenHinson-v2w 24 дня назад
Jessy Brooks
@CemDizdar-g7n
@CemDizdar-g7n 24 дня назад
Konopelski Corners
@ivana.medina3126
@ivana.medina3126 24 дня назад
This is the second video i watch in your channel. Very cool. I will subscribe and recommend!
@ivana.medina3126
@ivana.medina3126 24 дня назад
I used to work with Worldcraft 2.0 for making maps for Half Life 1. This is very familiar.
@RalphiodeRichet
@RalphiodeRichet 29 дней назад
hey, ive been following your tutorial closely, i and i can't see the texture collections in trenchbroom, any idea what might be the problem?
@マスク-t8u
@マスク-t8u Месяц назад
Nice thank you
@sharkdrug
@sharkdrug Месяц назад
please make more videos in godot
@chilicheezdogz
@chilicheezdogz Месяц назад
you are a lifesaver bro earned a sub
@aztecagames
@aztecagames Месяц назад
Qodot isn't showing up for me when I run Trenchbroom under Select Game. Anyone else have this issue? Using Godot 4.2.1 Mono and Trenchbroom 2024.1 Release for Mac
@ReclaimerStudios
@ReclaimerStudios 2 месяца назад
Thank you so much! Straight to the point and precise, all of it works. Thanks sir!
@Jalkhov
@Jalkhov 2 месяца назад
When import Models to Godot are totally blank, no textures, any idea?
@Jalkhov
@Jalkhov 2 месяца назад
A question, Qodot only support c#? No way for GDScript?
@Godot-Game-Dev
@Godot-Game-Dev 3 месяца назад
Qudot is not showing up in my list of games in trenchbroom??? I am very confused because I tried the 2024 version and the 2023 version and I definitely got the game config exporting working because I can see the file it made?
@Godot-Game-Dev
@Godot-Game-Dev 3 месяца назад
Ok I got it working but you need to use the 2024 version or it will say something along the lines of wrong version of Quodot, ignoring file. Also I missed the part in the tutorial where it said to export it into the games folder 😅
@WolfScal
@WolfScal 2 месяца назад
@@Godot-Game-Dev how?
@Godot-Game-Dev
@Godot-Game-Dev 2 месяца назад
@@WolfScal I'm sorry man I have no idea what I was going on about it's been a while since I have used the program but good luck with your game / project your doing 😁
@tante4dante
@tante4dante 3 месяца назад
Will you be making Func_Godot tutorials too? like apparently qodot is now only on legacy support, but i couldn't find any youtube tutorials for Func_Godot and i find the documentation confusing as a total beginner :(
@jacrich699
@jacrich699 17 дней назад
For real? That would explain why I can't get FGDs or collisions to do right in 4.3 I was pulling my hair out
@yoxizoa_official2358
@yoxizoa_official2358 4 месяца назад
what kind of dismemberment mod is this?
@JohnnyThund3r
@JohnnyThund3r 4 месяца назад
This is cool, but I think I'll stick with Cyclopes for now, if I can't get a good in-engine editor for Godot, I'm probably better off just using Blender.
@arn_d21
@arn_d21 4 месяца назад
thank you!!
@миииц
@миииц 4 месяца назад
The way your microphone faded scared me a bit xD Also, your game look cool
@SaturnnsStash
@SaturnnsStash 4 месяца назад
Gonna work on adding this to my game soon, but I was wondering if this works the same for a mobile game? Would I have to change aspects of the code?
@Kota-ph7nc
@Kota-ph7nc 4 месяца назад
presumably should work exactly the same, of course can't gurantee it but as long as you have read/write access and OS time access that's all you need, or if you don't have OS time use a server. downside however is connection required for that one
@SaturnnsStash
@SaturnnsStash 4 месяца назад
@@Kota-ph7nc tysm!
@FonzSuda7403
@FonzSuda7403 4 месяца назад
Is there any way to use phong smooth shading with qodot, or any smooth shading at all?
@h0l1day117
@h0l1day117 4 месяца назад
may I ask why qodot doesn't generate static body and collision shapes but only world spawn and meshinstance when full building?
@beholder_xP
@beholder_xP 5 месяцев назад
Probable answer to my own question: don't_use_spaces_in_the_name_of_the_texture_in_TrenchBroom I have a question: some textures are not visible in Godot, but are visible whilebuilding in TrenchBroom its really bad scenario, because you can build a level, then put it in godot, and then find out that one of your textures just white. some textures are not visible in TrenchBroom, but visible in Godot, its not so bad, but can be difficult to build level blindly. Do anyone encounter that problem? What's wrong? All my textures are in .png and all are squares of 2 aka: 64, 128, 256 etc, what am I missing?
@van.nevar47
@van.nevar47 5 месяцев назад
Would anyone happen to know if the imported TrenchBroom maps automatically generate a collision shape when imported into the Godot/qodot scene? I am trying to make a FPS controller and the character is falling through the floor after I give the map a full build. Thanks!
@van.nevar47
@van.nevar47 5 месяцев назад
I am only getting the: QodotMap --> entity_0_worldspawn --> entity_0_mesh_isntance when i full build, no collisions
@DotiosDev
@DotiosDev 5 месяцев назад
​@@van.nevar47 did u find a fix
@thepiratepyro8038
@thepiratepyro8038 3 месяца назад
@@van.nevar47 did u find a fix for this
@enragementgame
@enragementgame 5 месяцев назад
Can someone help with the textures? I did what it said in the vid but the textures aren't loading. IDK if this is cause there area differences in the newer versions of QoDot or I'm somehow doing something wrong, but despite having a folder called "textures" in my res// it's not appearing in Trenchbroom.
@LecterGhost
@LecterGhost 5 месяцев назад
Did you ever figure it out? I'm having the same problem. I tried using an older version of trenchbroom but it comes up with errors.
@thisincarnation3735
@thisincarnation3735 5 месяцев назад
I am also having the same issue
@DotiosDev
@DotiosDev 5 месяцев назад
​@@thisincarnation3735I clicked the textures button and it let me select them
@thisincarnation3735
@thisincarnation3735 5 месяцев назад
@@DotiosDev Thank you!
@enragementgame
@enragementgame 5 месяцев назад
If anyone else is having this problem, check where your game folder in trenchbroom is. Mine was actually set to the folder I was using to store the maps so I had to change it there.
@DG-hw5zy
@DG-hw5zy 6 месяцев назад
I'm stuck at 2:00. Godot can't see the TrenchBroom folder. On my system it is located in /usr/share/TrenchBroom. I can see as far as /usr, but everything inside /usr is invisible to Godot. I toggled the "show invisible files" button too. Trying to copy and paste the file path into Godot's directory select dialog doesn't work, since it just auto-truncates back to "/usr". Any ideas?
@bertangokalp9002
@bertangokalp9002 5 месяцев назад
Same issue did you solve it?
@sampayne5467
@sampayne5467 6 месяцев назад
Anybody have tips for how to add collision to the map once it's imported into godot?
@compyz74
@compyz74 6 месяцев назад
thankx i like the beat at the end too sht is fire
@sagekh6558
@sagekh6558 6 месяцев назад
Under Project > Tools I have no C# tab, only "Orphan Resource Explorer" and "Upgrade Mesh Surfaces" Am I missing something?
@Rjocz
@Rjocz 6 месяцев назад
found any solutions?
@homemtesta8907
@homemtesta8907 5 месяцев назад
need solutions too, any ways to do it?
@Kota-ph7nc
@Kota-ph7nc 5 месяцев назад
are you guys using mono? tutorial might be a bit outdated, I think the newer version might not require c# but I might be wrong
@thecybersecurityexperience275
@thecybersecurityexperience275 5 месяцев назад
same
@LecterGhost
@LecterGhost 5 месяцев назад
I fixed this by getting the net version of godot
@hensoakira
@hensoakira 6 месяцев назад
As a ex-Doom Builder user this gonna be so easy for me ! Tha,ks for the tutorials.
@motic375
@motic375 6 месяцев назад
thank you bro!!