Тёмный

Entities, Targets, and Special Tools in Trenchbroom/Qodot in 10 Minutes 

Kota
Подписаться 723
Просмотров 13 тыс.
50% 1

Опубликовано:

 

24 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 47   
@deerby1500
@deerby1500 8 месяцев назад
Feels like everyones suddenly getting into qodot lol. Ive used hammer a bunch so it was a tool i immediately fell in love with. But the custom asset tutorial for qodot is a little unintuitive. Appreciate it.
@tante4dante
@tante4dante 3 месяца назад
Will you be making Func_Godot tutorials too? like apparently qodot is now only on legacy support, but i couldn't find any youtube tutorials for Func_Godot and i find the documentation confusing as a total beginner :(
@jacrich699
@jacrich699 16 дней назад
For real? That would explain why I can't get FGDs or collisions to do right in 4.3 I was pulling my hair out
@muddasheep
@muddasheep 10 месяцев назад
Thanks for showing off the example scenes and default entities too 👍
@igorigor3960
@igorigor3960 9 месяцев назад
you can make the code run in the editor by typing @tool at the top of the script. You can use it to see your light source settings in the editor .
@OctagonalSquare
@OctagonalSquare 6 месяцев назад
It does take more than JUST adding @tool. There are some things like exporting a node var that will error out.
@MarkWallbridge
@MarkWallbridge 6 месяцев назад
I'll be coming back to this for sure. Thanks man 🤘🤘
@successpls38
@successpls38 9 месяцев назад
this man just knows the way to my hearth, i can get to do something asap with a dark mode
@herrwoland3500
@herrwoland3500 10 месяцев назад
it's super useful, thank you!
@Kota-ph7nc
@Kota-ph7nc 10 месяцев назад
im glad it helped you! i had shied away from trenchbroom at first but once I realized how powerful it was I really wanted to share :)
@k4gi
@k4gi 10 месяцев назад
thanks for this video :) and the extra resources in the description!
@ReclaimerStudios
@ReclaimerStudios 2 месяца назад
Thank you so much! Straight to the point and precise, all of it works. Thanks sir!
@TheRoxxoxGuy
@TheRoxxoxGuy 10 месяцев назад
Really cool stuff!
@DeliciousBreakfast
@DeliciousBreakfast 10 месяцев назад
I'm following along and at two different spots Qodot has behaved different for me than you: 1. Clicking "export file" in the QodotFGDFile resource inspector reports that it's skipping export because no filepath is given, so it does nothing 2. The omni in the trenchbroom map turns into a plain Node3D when I hit build, not an OmniLight3D
@Kota-ph7nc
@Kota-ph7nc 10 месяцев назад
I think your first issue is QodotFGDFile has an Export button but so does the TrenchbroomGameConfig (dont know if that is exactly how its spelled could be trenchbroom_game_config), which is the one you want to export not the qodotfgdfile. for the second one I can't say what the issue is for sure, but all that you should need to specify is the classname, description, and make sure the node class is typed exactly as OmniLight3D. sorry if this didn't actually help but hopefully it did
@AndroidACArcana
@AndroidACArcana 10 месяцев назад
2. Found the missing step. On your qodot map node assign entity fgd with the definitions file you created (mygame.tres)
@scratchos9816
@scratchos9816 9 месяцев назад
Did you get it to work?
@deerby1500
@deerby1500 8 месяцев назад
Im having the same issue for #2
@deerby1500
@deerby1500 8 месяцев назад
I reviewed the code for the map compilation, i really dont see why this would be happening. It checks the node_class property, checks if it is an existing class via ClassDB, and then instantiates it. Obv OmniLight3D is a valid class type.
@EMB3D
@EMB3D 9 месяцев назад
on point, great
@ivana.medina3126
@ivana.medina3126 23 дня назад
I used to work with Worldcraft 2.0 for making maps for Half Life 1. This is very familiar.
@FonzSuda7403
@FonzSuda7403 4 месяца назад
Is there any way to use phong smooth shading with qodot, or any smooth shading at all?
@thefunkymunkyz5259
@thefunkymunkyz5259 9 месяцев назад
I wanna ask for your opinion: I am working on a godot game with an angled camera view and the southern walls of rooms occlude my player character. Would making all southern walls be entities and then making those entities go transparent when the player is in front of them a good idea or is there a smarter way about this? Also great tutorial video as usual!
@Kota-ph7nc
@Kota-ph7nc 9 месяцев назад
im sorry about the late reply - yeah, that sounds like a good solution! i'd probably try that first and maybe later on apply a dithering-like shader or a gradient to blend it in if it matches the style of your game (for example, might not work as well in a roguelike where you need that information). have you tried this already since you commented? :)
@DeliaAldrich
@DeliaAldrich 10 дней назад
804 Ritchie Ramp
@marvineskirkgokam3802
@marvineskirkgokam3802 10 дней назад
672 Jenifer Meadows
@microcosmonaut1738
@microcosmonaut1738 9 месяцев назад
When adding a player, is there a streamlined way to implement Quake-like movement and camera or do you have to write that from scratch? Thanks for the videos.
@CetomimusGillii
@CetomimusGillii 9 месяцев назад
I know someone built a free Godot first person movement controller, but I haven't looked at it for a while.
@HonsHon
@HonsHon 8 месяцев назад
Unless there is a plugin, you have to build it yourself.
@JoseGarza-h2u
@JoseGarza-h2u 18 дней назад
Bonnie Fork
@ClementBowen-d5k
@ClementBowen-d5k 18 дней назад
Zoie Radial
@WalterLane-r5c
@WalterLane-r5c 19 дней назад
Parisian Ports
@ElifKaraaslan-b7c
@ElifKaraaslan-b7c 17 дней назад
Allie Neck
@fdzhcns-k1j
@fdzhcns-k1j 18 дней назад
Telly Forge
@StevenSanders-y3q
@StevenSanders-y3q 17 дней назад
Maci Rue
@JamesMcGuire-p6g
@JamesMcGuire-p6g 17 дней назад
Durgan Estates
@ReynoldsZero-q1z
@ReynoldsZero-q1z 18 дней назад
Stehr Parks
@CemDizdar-g7n
@CemDizdar-g7n 23 дня назад
Konopelski Corners
@PaulJones-g3o
@PaulJones-g3o 18 дней назад
Pfeffer Terrace
@JohnCarlyle-y1h
@JohnCarlyle-y1h 17 дней назад
Yvonne Land
@LynnsSillers-k2e
@LynnsSillers-k2e 17 дней назад
Walker Kimberly Davis Thomas Gonzalez Donna
Далее
Wanna make some maps?
15:50
Просмотров 20 тыс.
Optimizing my Game so it Runs on a Potato
19:02
Просмотров 586 тыс.
повтори звуки животного 😱
00:52
Ничего не делаю всё видео 😴
00:33
Trenchbroom and Quake: Mapping on 45 Degrees
33:15
Просмотров 13 тыс.
Using Modern Tools For Classic Quake Level Design
33:40
How to create a 3d rpg in godot 4
47:53
Просмотров 10 тыс.
Yep, Minecraft just LEAKED THE NEXT UPDATE.
5:31
Просмотров 148 тыс.
I Made the Same Game in 8 Engines
12:34
Просмотров 4,1 млн
Could Link Win the Olympic Decathlon?
26:03
Просмотров 406 тыс.
Trenchbroom and Quake: Curved Tunnel
17:12
Просмотров 19 тыс.
повтори звуки животного 😱
00:52