Blender has certainly been MY worst experience in software of any kind. If I was to attempt to catalogue all the ways it's screwed up over the last three years, it would rival Stephen King's uncut version of The Stand.
I would like to learn how you put pictures in plasticity. That would make modeling easier, I want to build a F 150 truck in plasticity. If you could do a video on that, that would be awesome. Thanks for your videos.
I am dissapointed with Plasticity output files, also some tools don't work correctly. Basically, after exporting as a OBJ file to any polygonal software there are lots of mistakes I geometry, cleaning it up, is almost impossible, and when you render it the surface is full of bad relections.
It seems like Plasticity's output files are trying out for a role in a horror movie with all those bad reflections! Let’s hope they get a script rewrite soon!
Now, I found that using exported Plasticity OBJ files leave a visible wireframes trace on objects (covered with material or color, It is unacceptable. Blender has no problem with such OBJ files and makes them smooth and clean somehow. I used several older Modo version 11, 12, 13 etc with the same outcome.
@@MrSzwarz Actually I didn't run into that, in Modo, after performing "Mesh cleanUp", it looks good. Take a look a this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nuo1qBCy294.html
I use Modo, and starter Plastisity. However after few years I noticed that Modo renderings are very artificial. A bit like illustration, rather than photo realism. Compared with other 3D software rendering.
It all comes down to illumination, the way you set it up makes the scene realistic. Please take a look at it, and let me know what it looks like. drive.google.com/file/d/1frkIPz-3KUNf7HMtyGGT4SNcYpjTUzub/view?usp=sharing
It doesn't look like the surface wants to match with the multiple cross sections. Rhino averages surfaces when there is no precise contact between sections and guides, but Plasticity is more problematic; If there is no coincidence, the surface does not work and gives an error... so, why does the surface not coincide with the sections and guides?
For me it's the small things with barely any workaround that makes the transition more painful. Like when you select a list of objects in the outliner and move them to a new collection any hidden object in that selection will not be included for some reason. And reimporting meshes duplicating their materials with a ".001" suffix, making round trips to apps like marvelous and rizom super cumbersome.
@@Stuff-3D-creations I paid for it, he (Nick Kallen) changed the terms of the purchase after the fact (omitted features) I posted proof (screenshots) of the website changes, and he deleted all my and other peoples comments regarding the issue. I was one of the earliest paid supporters and he ripped me off.