Not sure what you mean but the material I used was a glass shader mixed with a transparent. Used a light path node with the “is shadow” output plugged into the glass roughness and the fac of the mix node. IOR of the glass shader was set to 1.45 for basic glass refraction.
I would say that most of mine render in 30-60 seconds. Would have been about 3-5 mins with my old card. You can reduce the time considerably by trying to make your scene efficient and fiddling with render settings whilst maintaining quality.
@@BlenderRookie - Yeah, I know where I went wrong. Baked in app and kept pausing it to see what it looked like by doing a test render. What I should have done is used the cmd bake and just updated the app to have a look. Would have been alright doing it that way. I started to use realflow a few months ago as that was GPU accelerated. It’s no longer being actively updated and when I updated my hardware it won’t use the GPU for the one type of fluid sim I want. lol. Flip fluid is still pretty good, I just wish there was more control over the fluid meshing.
@@mattbeddis I am not familiar with realflow. But every GPU accelerated application I have used(other than Blender), anytime I changed GPUs in the computer, I needed to go into the settings of that application and reoptimize the GPU.
I'd like to see somebody render an animation of the caustics of a bottle with this sort of shape: supervendors.ca/cdn/shop/products/water_1024x1024.jpg?v=1604797406 With the bottle floating several inches above a surface. Filled 1/3 with water, 1/3 with a denser fluid that refracts light more, and 1/3 with a fluid that refracts light less than water. Being illuminated by 3 MOVING light sources coming from more or less the same general direction. I want to see all of the lighting effects produce by the liquid in the bottle and its shape as projected onto a wall or table, baically. To be clear on what a caustic is.
Yeah, it is. Not a bad little camera to be honest. I don’t really use the tracking feature as you get a wide shot as well as zoomed. It’s just pointed at the car. :) My first attempt a few years ago I used a plane in blender to block the object out and make it transparent as I went through a door. I used AF to create the roto this time.
@@mattbeddis Basically used the foreground and background as the difference in focus to automate the rotoscoping. Nvidia has an AI used for webcams that can auto cutout background without a green screen. I never tried it. I have three trackmix and three 810a cameras.
Used the app “Omniscient” to take a scan of the room and to take the video. From there I exported the camera as an alembic and the mesh as an obj. Took a HDRI with an insta360 x3 and imported the lot into Blender. Downloaded the F-22 model from Sketchfab, scaled and orientated it. Set up a shadow catcher on the red wall and rendered it out as EXRs. Used after effects to match the grain on the original movie clip and then used premier pro to compose it all together.
Look in the particle tab of the domain. You should see liquid, foam, bubble and spray. Select one and it’ll tell you how many particles are in that frame.
Thank you for actually posting the dimensions and other stats 👍 I’m building one that due to the scene has to be quite large and haven’t been getting the right results… yet!