Please add a librarian! It is the most unique between apothecary, chaplain, and tech marine! They could have psychic powers in place of grenades, as well as the obvious psychic ultimate ability. Maybe even psychic staves
For some reason I do not find piano a good choice. When you listen to it on its own it is medieval adventrue but it should be sci fi yes? WHat is that humming? Is it suppose to immitate the sea but somehow transformed digitally that it sounds like an oxygen mask? I know but redifining music and sound might be a good idea? I am a bit harsh but it will pass;)
As much as I love this game, the convoluted customization menus are a bit ridiculous they should’ve just put color sliders on each piece of the armor and the emblems and a section for presets instead of all these menus
Help! I wanted to make the grey knights chapter in Space Marine II, is even possibme to find that temptate, what colors patterns would you recommend for it? Thank you in advance if you will reply and sorry for my english though!🙏🏻
eternal war is horrifically unbalanced. I went from like mid fragging and doing okay... to top fragging EVERY GAME with the shock nade and sniper with SMG. You nade someone. Kill them instantly. Go invisible, pick up another nade, kill someone instantly ad nauseum. You don't need the nade to succeed at all either, it just secures multikills. Barrel stuffing an opponent with the SMG from behind while you're invisible is more than enough 99% of the time. It's fun for now but once everyone starts catching up on using the shock nades and sniper, it'll get really unfun, really fast.
2:53 can you paint just the "gauntlet" and not the whole forearm? yes I might make a big deal out of it....I want my Crimson Fist marine to look right!!! 5:50 even that one looks cool tbh.
Its just TOO clunky and slow to be fun with the only tactic being if you together you’ll win, if you get caught by yourself and theres 2 of them you mite aswell take your hands of that controller cuz with how slow it plays your options are zero
is it on the same level as gears or halo multiplayer? 3 maps, 3 modes, plenty of weapon categories have but a single option. No perks. No stance changing or shoulder swapping so there are plenty of situations where its just not worth taking fights (coming over a hill as a heavy who can't lift his weapon above waist height vs someone who can raise their weapon to their chin, being on the left of cover vs someone on the right). Even in open fights the strafe speed is so low and the models are soo big that the skill ceiling is very low. Low overall skill expression and some classes are abysmal. Parry seems to be broken to its not like someone can punish mindless melee spammers. Some weapons have random weapon spread/bloom instead of having recoil that takes skill to manage. Assault and vanguard have some movement that allows for simple out plays and sniper using a sniper needs aim due to low projectile speed(if sniping) but its mainly just bare minimum tracking and positioning well with team. two of the maps have poor visibility and one has a ton of fog. were getting a new multiplayer mode, maps and weapons and they can patch some things but theres plenty of issues that cannot be addressed. Ultimate(season pass+"dlc") was $140 in my region, there are 20+ year old games, including free games, with more content, skill expression, a good skill floor and skill ceiling, better balance, meaningful kit customization etc. I like the game but theres a lot of issues, OHdough has a video explaining this better than I ever could
Yh we found out today that if you leave the server on the battle barge and re-search finding a different lobby, you have a 50/50 chance of being either adeptus or heretic. But if you stay in the lobby after game ends on the battle barge, you will always play as who you started with. Same with the game mode you will keep playing the same mode over and over if you press quick search. It's abit finicky but overall the pvp is great we're really enjoying it.
I'm so pleased that ScummVM has continued development to this day, lasting into the revival of the genre and adding these modern game engines to its core. I sort the games by "Year" in the interface to have the entire history of point and click laid out before me.