Hello, I just created a zip package that includes the cliff parts used in AoE2. I've also added some readme files with descriptions on how these parts are assembled. Thank you for your time! You can download it from kl3kklrp5gmx39mv in filebin (note I cannot post the full URL on RU-vid).
I noticed at the end of the video that you created a seamless grass terrain. Would you consider making a tutorial on how to create more seamless terrains, like sand, coastlines, snow, dirt, and others?
I'm not sure if this will fit the format used by AoE2, which uses 16 types of cliff images (8 corner types and 8 edge types). I'd love to share the image with you, but I couldn't find your email.
This looks amazing! You're an incredibly talented artist. In my opinion, your cliff style is even better than what we see in AoE2: DE. Would it be possible to download your cliff image? I'd love to try using it in AoE2 for some fun experimentation!
@@RiaanMarais Thank you! There are so many isometric elements in Age of Empires II, like buildings, trees, and decorations. If you could mod them with your art, that would be amazing! I saw one of your buildings in another video, and I was really impressed-you're definitely a talented artist. I couldn’t find your email on your RU-vid page, or I would have sent you the texture format that AoE2 uses for cliffs, which could help you create a tutorial on that.
Hey! Your content is amazing. I was wondering if you could create a drawing tutorial for a mountain or tree image similar to the style in *Knights of Honor*. It would be awesome to see how you approach it!
Thank you. No problem. Trees, plants in general and landscape assets are on the list of topics that I will demonstrate in the series. I will create those very soon.
@@RiaanMarais Thank you so much for considering it. I’m really looking forward to seeing your artwork of the mountains and trees. Keep up the great work!
Great video. Very clear explanation. I believe this can extend to any more complex shapre, right? But it is probably a lot of work to make it right. Are there other approaches for complex shapes?
Thank you. Yes, I still need to demonstrate how to create shadows on complex shapes. But, if you have a good understanding of light and shade you can do guesswork with shadows. I will however go a bit deeper on the technical side and then explain how to create shadows without going complex with shadows. BUT, I will do the deep dive a bit later on in the series. I want us to continue with the 3D scene and create more objects. This will open the door for adding basic shadows as we have done in the past few lessons.
I have a few questions. 1. Do you use mouse or Drawing Pad? 2. Do you do the rough sketch by hand and scan it into the program, or do you do the rough sketch in Krita as well?
1. I use a graphics tablet, specifically a screen tablet. 2. I mostly do the rough sketch in Krita. I love drawing on paper too and sometimes scan drawings for working on them digitally.
Hey bro I want to share my art inspired by you, where can I do that? And is it ok to me to post the artwork that I did even though it was highly inspired by yours?
Hi Lucas Please feel free to share it with me on my Facebook page. Just search for Riaan Marais MAN or Riaan MAN. And yes, you can copy any art I demonstrate in my videos. I have no problem with that. I can not wait to see your version of the drawing.
This video is incredible, it is so hard to find good and updated tutorials on Krita, thank you so much! I also think you should come back to making Krita videos for that reason, and also if you really like the software
Thanks! It depends. A house asset like this will take me roughly 15-20 minutes depending on detail levels. I would need to see what the level looks like to give you a better estimate.
really interesting workflow, especially when you started changing the colors in photoshop and it translated so well into blender. Your live narration throughout was also very helpful as it made it very easy to understand what was going on and what you were doing.
hello man thank you for this ...well its a simple house to model but modeling it in this way is really time consuming better modeling it normal way then using cam to view it as an isometric?
Yes, this is a rather time-consuming method, but the whole idea is to start from a drawing (or any 2D isometric artwork) and then create a 3D asset from this drawing. I am going to create another tutorial where we start from the 3D asset and make it look more like a hand-drawn asset. Which of course will be a bit quicker and easier to do.
I did this as a quick demo, but creating a colour pallet is an important part of project planning. The better you plan the easier things will be. My suggestion is, when you choose colours for your first asset, paint the base colours on a separate layer called Pallet.
Thanks. I am glad you enjoyed the video. I only use music from Pixabay and I love the music of this particular creator: pixabay.com/users/ob-lix-17147719/
Hi there Riaan, hope you're having a great day. Have you considered posting a tutorial about the basics of coloring (which colors to use for which side, how to apply the accents, etc..), and also another tutorial about drawing and coloring isometric characters. It would be fantastic, especially if you could do it in Krita. Keep up the content, honestly awesome to watch :).
Thank you. That is a great idea. I will definitely make a colouring tutorial. Characters are also on the agenda. I am working more in Krita and I would happily make a video tutorial using Krita for it. Thank you again for the suggestions and kind words!
Thank you for the kind words. I duplicated some of the cliffs I had drawn, flipped them and sprinkled them around. Then I filled in the gaps and created some randomness to hide the fact that I duplicated them. Isometric art is ideal when you want to duplicate and flip parts of your drawing.
Amazing video! Thanks for posting! Let me ask you a question: If you were to create the elements of this scenario for a computer game, such as the buckets, pickaxes, the cave entrance, etc., would you draw them at this size in Photoshop and export them? Or would you create them in a new, larger-sized and 300dpi Photoshop file and later export them at a smaller size using the 'Save for Web' option?
Thank you for the kind words! I appreciate it very much. I usually keep it in the same document but on a separate layer. Just make your initial document larger than you intend to export (as an example, make it 2048 X 2048 if your plan is to export it as 1024 x 1024. The lines and detail stay much crisper if you do it this way). The reason I would keep it in the same document is for consistency in style, line width and colour matching. It is easier to have it all together than to try and create it in different files.
@@RiaanMarais your answer made so much sense for me! Tks 👏 I drew some assets in other files because the Photoshop file I created was 1080px x 1920px and the lines of the draw was very crisp, as you said! I needed to create it in a different PS file and I sufured a little bit to make the line style very consistent, as you said lol 😆, but in the end the result was ok! But let me ask you another question, please - if one day you need the export the buckets in 3000px x 3000px, for example, you won't be able to do that, right? Because you drew it in a very very very small size, inside that PS file in the video. Am I right?
I started working on an isometric game recently, and this was exactly what I was looking for. Deep dive into your other videos as well. This is very helpful, thank you.