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The Rules Lawyer
The Rules Lawyer
The Rules Lawyer
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@draxxusk1131
@draxxusk1131 45 минут назад
I recently watched a video on the new Ranger and all they did was make it worse. When i played older editions of Dnd Rnagers were good but now they are bad. I play a Rnger in pathfinder 2e and i am having a lot of fun playing her.
@BobHerzog1962
@BobHerzog1962 Час назад
So let me get this right. You complain that DnD youtubers accept to be part of the marketing campaign for the new Players Handbook by getting early accsess and signing agreements what they will cover? Looks at Paizo and PF2 content creators: - Rage of the Elements - PC1 - GC1 - Monster Core - PC2 Yea sorry but there is the saying about: "The pot calling the kettle black." Yes you may not take money directly. But by signing an agreement for exclusivity on certain topics you gain direct benefits are are in fact a partner in Paizos marketing campaign. Complaining others doing so for a competeting product is just being a poor sportsman. Same for the defence that you see WotC as the bad one. First of all you still call out those who work with them. But second Paizo is just as well a company that is profit oriented and makes sure to use PF2 content creators to push their marketing. The main difference between WotC and Paizo is not any Ethical consideration, but their position in terms of market power. WotC has an incentive to make market entrance harder by various means, while smaller compentitors like Paizo profit more from a market expansion (basically what WotC benefited from in the early phases of the hobby). The DnD creators all made sure to let people know they got early accsess and were payed to create the video so I see little problem. Otherwise let's look at your list: ##################### Journalists should: -Avoid conflicts of interest, real or perceived. Disclose unavoidable conflicts. You disclosed your conflicts. But you certainly didn't avoid them by accepting early accsess to stuff like the PC2. There is also quite obviously an agreement in place which content creator is allowed to cover what from PC2 ... -Refuse gifts, favors, fees, free travel and special treatment, and avoid political and other outside activities that may compromise integrity or impartiality, or may damage credibility. Did you or did you not get free copies of various material from Paizo in advandce? -Be wary of sources offering information for favors or money; do not pay for access to news. Identify content provided by outside sources, whether paid or not. See above. -Deny favored treatment to advertisers, donors or any other special interests, and resist internal and external pressure to influence coverage. See above. -Distinguish news from advertising and shun hybrids that blur the lines between the two. Prominently label sponsored content. See above. ############### Sorry to tell you this but the content creators you talk about you included are all not journalists. You are all part of what is nowadays called influencers. And that is ok.
@sherab2078
@sherab2078 Час назад
Ok, I guess it is good the game is still being developed and 'remastered', but what is the purpose of these all spell name changes?
@Jerthanis
@Jerthanis 5 часов назад
I think the point he makes about the 55 stat blocks out of 411 isn't super strong because it's sort of like... IDK, forgive me for making an analogy, but if you were playing 4e D&D, and you counted up all the monsters who have the ability to Mark a PC, you might get less than 13%, but if you're designing an encounter in which one enemy gets up next to the PCs and interdicts them and forces them to target them to protect the Artillery or Lurkers or whatever, you're going to go out of your way to select a monster with a Marking ability. If you want to harass the ranged character with an AOO capable creature, select the creature with an AOO ability for that encounter. You're not obliged to select the monsters for your encounter by sheer random chance. I'm pretty new into PF2e, but I'm enjoying your videos.
@freddaniel5099
@freddaniel5099 8 часов назад
I am just one boycotter, but a devoted one. Just say "no" to corporate shenanigans.
@theblindjedi41
@theblindjedi41 11 часов назад
Could not agree more with this video. Anyone that agrees to take money and perks from wotc cannot be trusted for honest feedback anymore.
@justicar5
@justicar5 12 часов назад
So they are really ashamed of 1e it seems, since it only happened because of how beyond terrible 4e was.
@geraldstacy3658
@geraldstacy3658 17 часов назад
15:41 So RL Alchemy was literally about turning one thing into another. Many alchemists had the specific goal of turning lead into gold. So the Bomber Advanced Vials is actually quite thematic. Just imagine that they brew up a potion that happens to grow bits and flecks of the material in question. When the vial hits the target, the material gets splashed all over the target. it doesn't need to be an injury in and of itself, as the material is what is triggering the weakness. Kind of like a Vampire grabbing a silver cross.
@shrootskyi815
@shrootskyi815 17 часов назад
I quite like the changes, and I think they remove of a lot of the problems that the Alchemist suffered from. But I wish some of the new wording had been refined a bit, because there are some really confusing or convoluted parts, particularly in relation to versatile vials. Some examples: 1. Quick Alchemy creates a "versatile vial" that behaves differently to other versatile vials bit has the same name. 2. The research fields each have a "Field Vials" feature that gives them a new way to use their versatile vials. Other parts of the class refer to "the versatile vial option from your research field," which by process of elimination must be the option from Field Vial. IMO, it would much be clearer if the Field Vials feature was named as the place "the versatile vial option from your research field" is found. 3. By default, versatile vials deal acid damage and have the acid trait. However, the Toxicologist Field Vials feature makes their versatile vials deal poison damage and have the poison trait. However, the Toxicologist Field Benefit means that sometimes their vials will actually deal acid damage anyway, but keep the poison trait. This all feels like an unnecessarily complicated way of handling things. Honestly, I think part of the problem is that the word "vial" is spammed everywhere, which makes a lot of different things sound similar.
@Lycaon1765
@Lycaon1765 18 часов назад
It's also not balanced from the bottom, there's a lot of underwhelming or just terrible feats in the game. Some of them are things that just don't work with what they're supposed to do and have anti-synergy.
@pavfeira
@pavfeira День назад
My gut instinct is to waive off a lot of these as whiteroom concerns (whether or not my gut is correct). Flails were nerfed. It's easy find ways to tax actions of a Witch, forcing them to either drop their Resentment effect OR maintain it at the expense of casting a 2-action spell, both of which could sting. Your Guardian playtest showed the dangers of clumping the whole party together, such as around a tree. Etc etc. I can't find any defense for that damn doorknob though. Blindness might only be a 3rd rank spell and the Greater Doorknob is a 10th level item... but Blindness is an incapacitation spell. The game doesn't want you throwing that status willy-nilly when certain monsters are hard-countered by it. No other spellheart effects come anywhere close in power to the blinded condition, and a spellheart takes up the talisman "slot" on the weapon, so you can still apply the normal number of property runes in addition. It's wack.
@3_14pie
@3_14pie День назад
there really should be a feat for the guardian to taunt and raise a shield at the same time
@lergof0202
@lergof0202 День назад
Would you ban the timber sentinel Kineticist feat in your game?
@mircoles
@mircoles День назад
The 4e warlord was helluv fun to play.
@sableeyedscholar2135
@sableeyedscholar2135 День назад
if you look at the text at 5:24 and onwards it says that Versatile Vials can be "used for Quick Alchemy *and* your research field can add new ways to use the vials". Wouldn't this mean that the Mutagenist and Toxicologist field vials are not part of the Quick Alchemy feature? That would mean you wouldn't need to spend an action beforehand setting them up, the Quick Alchemy feature just lets you make an extra versatile vial for those features if you run out (at the cost of an obviously worse action economy).
@acdcguy18
@acdcguy18 День назад
I have two questions: 1. Are we no longer able to craft batches of two or three when using Advanced Alchemy? 2. The unarmed attacks should be part of the brawling group, yes?
@paperwatt
@paperwatt День назад
These seem like great changes! If I'm understanding everything correctly, it makes it a lot easier to have those niche consumables made in combat for when they'll be useful. And making quick vials in a fight is super cool!
@GreenKnight2001
@GreenKnight2001 2 дня назад
So, no dnd content, just wotc boycott
@Stephen-kz7rg
@Stephen-kz7rg 2 дня назад
With regard to growing a head, there was an elixir that does that in the howl of the whild book. If the permenant elixir feat is still in two heads permanently is doable, although probably not a great strategy
@Stephen-kz7rg
@Stephen-kz7rg 2 дня назад
With regard to foes resisting poison, try playing a poisoner in a campaign with lots of undead enemies. This us a huge change
@goflux
@goflux 2 дня назад
Not sure where the confusion is on Quick Alchemy. The very first sentence says "You can EITHER USE UP a versatile vial to make another alchemical consumable at a moment's notice OR CREATE an especially short-lived versatile vial.". The "quick vial" terminology is just shorthand to remind you that it is not a normal versatile vial and lasts for only your current turn (and thus cannot be used to rapidly refill your vial count). Seems pretty clear to me, but I tend to pick up rules pretty fast.
@TheRulesLawyerRPG
@TheRulesLawyerRPG День назад
I just think it needs to say Option 2 creates a quick vial instead of a versatile vial, and the abilities that refer to it should say QV instead of VV
@goflux
@goflux День назад
@@TheRulesLawyerRPG That would probably improve readability.
@williamedmonds-gx7sq
@williamedmonds-gx7sq 2 дня назад
Could you use a free action to drop a mutagen and then absorb/inhale it?
@anqied
@anqied 2 дня назад
Is it time for me to dig out my genderfluid alchemist who adventures to fund their crippling serum of sex shift addiction? The effects of the elixir of gender transformation may be too slow for their preference, alas lol
@JacksonOwex
@JacksonOwex 2 дня назад
31:10 I freaking HATE that BG3 is getting the credit for this!!!!! I was doing this 25 plus years ago(Sometimes I forget how old I am!) in Final Fantasy Tactics!!!!!
@Can-uj5pv
@Can-uj5pv 2 дня назад
I am getting Final Fantasy Tactics' Chemist vibes from this Chirurgeon.
@MrDUCKMAN5555
@MrDUCKMAN5555 2 дня назад
The thing about strong combos is remember if your a gm you can use them too. Make the party fight a bunch of gmones with flickmace and all those items 😂 give all npcs tailwind scolls make witch npcs.
@spookymonster
@spookymonster 2 дня назад
How do you figure versatile vials don't regen for Alchemist dedication? The archetype overrides the number of vials you get, but other than that, everything else in the versatile vials description should apply (i.e., regen after 10 mins, highest type always applies, use as a bomb, and no additional bulk). What am I missing?
@3_14pie
@3_14pie 2 дня назад
in my games, I let the aided player choose how hard the aid will be, and I always use standard DC for the level. if the aided player choose a harder DC, I increase the benefit from aid and the penalty for critical fail accordingly, and if the player want an easier aid, I lower the benefit and the penalty (it becomes basically the same thing as the standard DC on average, but my players don't know that)
@Ceriu
@Ceriu 2 дня назад
maybe alchemists wont be completely useless now, good. They legit said NOTHING in the remakes "replace" old option btw lol...idk wtf people are talking about even PFS said ALL old options are not only mixable with new options but perfectly acceptable as long as the "same name" isnt basically used/updated...so for Bless YES you use the updated version...
@Kilian874
@Kilian874 2 дня назад
Now i wonder what will it be for the Alchemist-like gunslinger "subclass": Munition Crafter. It gains advanced alchemy only to craft batches of bombs and alchemical ammunititions, and as now he can craft quite a lot of them (10 batches of 2 bombs/munitions at level 10). With the new rules it would become 4 batches of 2 items period, and that is a HUGE nerf, even given the possibility to craft items at your level. And considering that they are reworking a lot of alchemical items i wonder if in the new player core elemental ammunitions will see the activation action cost merged with the reload for firearm/crossbow users: 3 full actions for reload-activate the bullet-strike feels too action intensive, like the drinking of the field vials you mentioned. Obviously is nothing that cannot be homeruled safely, but an errata would make this more official.
@eb2100
@eb2100 2 дня назад
If you create a versatile vial with quick alchemy, can use quick alchemy again on it to make it any consumable from your formula book?
@nicholasromero238
@nicholasromero238 2 дня назад
The 10 min thing is actually a stealth buff for mutagenist. A lot of characters don't want the mutagen debuffs for an hour, but when you combine the fact that you get 2 vials every 10 minutes, your party will never need to buy skill items for out of combat stuff again, since you just give them the juice for the skill check and they have the good stuff when making the check, but lose the bad stuff when they don't need the skill boost
@----Jay----
@----Jay---- 2 дня назад
Thank you for this, and I really look forward to your full Core 2 Oracle, as you've done with Alchemist.
@AlastarTehMaster
@AlastarTehMaster 2 дня назад
Players: Poisons are fucking terrible, everything and their mom are immune to them, and the tradeoff in costs and ressources to use them doesn't justify the actions to use them. Paizo: Don't worry fam, i got you ! Paizo: **Nerfs poisons** I don't know why they fucking hate poisons so much, but hey, they were useless before, and now we've reached a new level above useless: MEGA USELESS! Edit: Hadn't registered that now it can bypass immunity to poison, so at least there's that now. I rescind my mega useless comment, with the nerfs they're back to just useless.
@FhtagnCthulhu
@FhtagnCthulhu 2 дня назад
@@AlastarTehMaster they are now consistently "why bother" instead of being an occasional glimmer of hope in a sea of literally useless... as long as you are a toxicologist. Otherwise they are utterly without use.
@EternalTotem
@EternalTotem 2 дня назад
Love to get videos like. While working it’s really nice to have someone who explains things in details.
@AlastarTehMaster
@AlastarTehMaster 2 дня назад
For the vials: this is amazing, this means that after each encounter, the alchemist can just use whatever leftover vials they have to give everyone some soothing tonics or elixirs of life. Really ups your recovery time.
@lawrl777
@lawrl777 2 дня назад
i think the main benefit of a toxicologist using a versatile vial as an injury poison is you get to inflict it with a blowgun or whatever and a range increment better than a bomb's 20ft, or with a melee weapon so you're not triggering Reactive Strikes, plus you can make infinite of these quick field vials so losing it on a miss is fine (which is already what happened with poisoned ranged weapons) but yeah creating, applying, and Striking with the injury poison as three separate actions feels weird, could use a clarification
@hectorvivis3651
@hectorvivis3651 2 дня назад
Didn't have time to watch yet, but you need a bunch of upvotes just for this title. Very excited to see what they changed. Probably the most difficult stuff they had to rework for the remaster.
@lkaszu6599
@lkaszu6599 2 дня назад
DIY HRT alchemist build guide when
@camp5033
@camp5033 3 дня назад
Imagine playing a blowgun toxicologist: create nerfed poison - apply to dart - load weapon - turn end, poison is now useless Would be nice if fields other than the bomber got action squish feats, poisons seem unbearable to play
@RodExe
@RodExe 3 дня назад
What happened to the Familiar Ability that gives extra Reagents? Now that we dont need to retrieve as many items during combat dont Familiars become redundant?
@ReaperGrimm5594
@ReaperGrimm5594 3 дня назад
Not a facn ofthe poison nerf
@Dark_Jaguar
@Dark_Jaguar 3 дня назад
Just out of curiosity, what are we calling this revised set of rules? I get that a lot of these are minor changes, but there's a few very significant ones, so I figure it's worth calling it something specific. 2E Remastered? 2.5E?
@dddddd-ut7ud
@dddddd-ut7ud 2 дня назад
One PF
@duncbot9000
@duncbot9000 3 дня назад
This is interesting, but also SUPER confusing. I think this video is more targeted to people who've played alchemist before. I would prefer a straight lesson on the remaster Alchemist without "how it used to be" content which just muddies the rewatchability of this video
@mattg2091
@mattg2091 3 дня назад
I was so hopeful for a buff to the Toxicologist because I love the RP and flavor of it. I've played a lot of characters over the years and my toxicologist was hands-down my weakest class/subclass experience. The damage and consistency were laughably bad. The versatility factor, which I love in theory, simply doesn't come up that often in actual gameplay. This game is designed with so many paths to success that your party will virtually always be able to easily counter problems without you having to cook up a special elixir or throw a special bomb to trigger Weakness 5 once a round on a boss. But it feels like they really ratcheted up the unplayability of the Toxicologist. Nothing screams "fun" like gambling a full 3-action turn (plus a semi-limited resource) on a single poisoned 1h-weapon stab which, on the off-chance you ACTUALLY hit your target with your bad proficiency, will ultimately do like 15 extra damage. As you said, apparently other tables have been playing very different from the tables I've been at because poison has never made a single notable impact on the game. (See: Most-resisted damage type, extremely high action cost for low to mediocre damage, almost exclusively Fort saves which are typically high on meaningful enemies, high gold cost to even access your "versatility" options, etc.) On a more positive note, I LOVE the poison/acid damage buff and I LOVE the alchemical bomb proficiency improvement. Honestly, those changes were needed just to bring the class level with every other class imo. I also generally like what they've done with every other Alchemist subclass. Overall, nice changes... But I sure am real disappointed about the Toxicologist...
@FhtagnCthulhu
@FhtagnCthulhu 2 дня назад
@@mattg2091 bypassing immunity is huge, since you can now at least (almost) always have a chance to use your abilities. That alone makes this more generally viable to me. The issue of still needing to hit and then beat a save which is almost always fort is baaad though. Ultimately we need better non-fort options and a better action enconomy. Even just a one-action apply poison and strike would be a boon.
@davidriggs538
@davidriggs538 3 дня назад
11:47 Hi, Megan!
@GorgoPrimus
@GorgoPrimus 3 дня назад
26:00 It has the words "and can choose to forgo this effect" in it, so you don't need to houserule it to add a way to avoid hurting an ally. You can just choose to not spray your ally.
@ArcaneOverride
@ArcaneOverride 3 дня назад
Me upon seeing the video title: "ok Dr Strangelove, how good is it?"