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One of the best places to find weapons/firearms in the early game when starting out is cop cars or military checkpoints. Should have looked there. houses are a real hit or miss... mostly miss... on this game.
Those who suffer from Stockholm syndrome see everything in roses but it is a crappy game it never will run completely well there will always be bugs in it will go down in history as the worst waste of time and money in video game history
@@ReachGaming instead of playing 6 hours of 7 Days to Die which is the whole game I would rather Play 2 hours of Skyrim 2 hours of Fallout and 2 hours of Minecraft on split screen with my granddaughter and I can't stand split screen
There are a couple of spots I've found where you can hang out safely on Horde nights, kill zombies with no risk up to and including day 21. That gives me ample time to outfit a proper base that will suffice well into triple digit days.
Make the drop for base 13 blocks , if you make it only 11 any zombie that lands on top of another zombie will still enter destroy all mode. They also do it if they are pushed off ladders by other zombies and don't fall the whole way. Not much ya can do about that though.
Hordes now last until 4AM Reach, have you tested this in actual game play? Not to mention having to scramble resources and run missions so you can progress?
If i lived wherever you're in this video I'd be outside 24/7. What I'm trying to say is you have a beautiful area around you. That's a huge blessing i hope you and yours are continue to do well in both life and RU-vid :)
LOL wtf?! Who the heck would waste time building a base from scratch for the 1st 2 horde nights? a cobblestone reinforced small T1-2 poi is simply better at this point of the game! XD 0:35 Also really? early? That's like 500 cobblestone blocks! XD Farming all this shit with low tier stone tools is not what I call an intelligent move rofl!!
Life has been Good for MR Reach. He looks like he has put on some needed weight. He was way to thin when I first started watching years ago. Life is good!
Just seeing how many cobble you need, new players won´t be able to do this. It´s been a long time since i was new, but i know thee is no way i could have that much cobblestone on day 7. Propably most newbies will still struggle with that on day 14
@@ReachGaming I wish you had made that clear in the video. I saw this base and was immediately like "that's too much for the first seven days. No way in hell I could get that many resources."
@TheAntfats I would say adding electric fence traps along with a few blade traps at bottom then put dart traps for as soon as they come out the pit they trigger the darts. Then at the top setup some smg turrets on each side. I would do this while reinforcing the pit with steel blocks but use concrete first then upgrade to steel and so forth. After that add some shotgun turrets at top of building and point to sky for birds or whatever you have flying in your game. That's how you fortify my friend, also don't forget to fortify those beams the zombies run across that way they are more secure.
It's a solid base and even has the mandatory machicolations for killing the odd outlier who gets stuck in rage mode. But all you do by having the pit is delaying reage mode until they come back in range. You need to make them spend some time to get into range so the timer runs out and they forget about their rage. But that's just not feasible for a starter base. The pit is a good choice for an explosives base though. There you want to make sure that the zombies can't escape and your primary way of killing is throwing explosives and mollies into the pit. Not sure whether that is still fun in A22/1.0 with the new trickle spawn mechanic though... Btw, it's always good to have more than one (switchable) zombie path and plan the base for that from the start. The second path after the melee station should be a loop, so you can repair in peace if needed.
Its definitely clever, however I can't stand free-floating blocks. I know it's just a video game, but I don't like the unimersive look of free floating blocks.
Just place the plate on the side of a block instead of leaving an empty block gap. Zombies will try to run through that smaller gap and fall in 99% of the time. I made a moat using this tactic and they all fall into water xD
You can use center pole on edge and make a solid beam for them to path on if you prefer. Most of them will still fall when they crowd up. I run a second one across underneath the first to prevent the path from being broken.
Already far to big/elaborate for the very first horde night... Just build a ramp up like 13 blocks or so, then have a little path with maybe some dropper blocks in it and then your little "bunker" area (which just needs to be a small box) and you're done with it. Far simpler than what you created there, especially far simpler than digging a far to big pit. Your pit also has the problem that it can't deal with dogs. They will start destroying the ground.