Realize this is years old so no biggy if you don't remember but how did you get that Poko Kohara ending with everything else here? For me they scattered apart.
Prey really did succeed in making you think. If you rescued any crew members it made you question destroying Talos even if you knew the risks. Saving crew members only to later kill them by destroying the station which depending on morality felt wrong or don't destroy the station, sparing those you rescued and possibly jeopardize earths future if any Typhon organisms survive and maybe those people die later on anyway... Either ending makes you think even if it was all ultimately a simulation. Absolutely brilliant. I know I hated the idea of destroying the station when I'd went through so much to rescue crew members. Might have thought about destroying the station if I was able to guarantee them escaping in time though.
I accidentally opened up Dr.Igwe's container(I didn't know he was there) and also killed Dahl(because he tried to kill my family and entire people in the station!!!), so my only option was to destroy Talos-1 and escape. I wasn't expecting Dr.Igwe was there(in the ending scene) and I thought that "oh f**k I'm dead now" but fortunately I saw the good ending. Excecpt Dr.Igwe, I saved every people I met, and I didn't install any typhoon-based neuromods because it's kind of crippy that scanning alien behaviour and inject myself makes me non-human. Probably I just wanted to be keep Human, but the ending, holy mother of god, I was alien lol :D
Shame the evil ending just immediately ends the game, i feel like the only way to save earth was kill everyone then blow up talos I, but they immediately say they dont trust you then end with out showing what happened to earth.
Killing them after an ending like this is such an interesting finale. On the one hand, it could be a creature that adapted to it’s surroundings, understands the situation it’s in, and is using that knowledge to better fit in and get the chance to hunt its prey better. It could be that this creature really thought it was Morgan Yu, and now feels betrayed and used, and lashes out against those who traumatized, used, and isolated it from its species. Or it could be a creature that spent an extremely long time helping people and making connections and becoming a thinkjng, emotional being, only for it to all be ripped away from it. To realize that nothing it experienced actually mattered. Or maybe it’s a creature who did everything in its power to survive, helping others for its own benefit, and now, after fighting through so much, has nothing left. It’s backed into a corner, surrounded by people who have used and experimented on it, and simply responds with violence. After being put through hell it just sees no other option. This game has the best ending I’ve seen in a video game. Every outcome is so filled with possibility and can be interpreted in so many different ways. I love it.
You could also say that the creature was so appalled by Alex's actions that it decided that him and everyone who supported him absolutely had to die. Alex was kind of a bastard, if the typhon morgan can empathize and feel emotions it can certainly hate.
My first ending. I knew that in end there would be some kind of judgment, plus I just couldn't kill any human. Those kind of choses to help or not is something I wanted in Half-Life
You can actually get this ending even if you killed everyone on board except a few. Leaving ingram, Dahl and those mind controlled on crews quarter while having maxed out alien ability will still trigger this ending.
Valian company is mostly profit and greed. principi are slavers and pirates. that leaves royal deadfire company and huana. aiding R D company will mean to aid in conquest and occupation of a militaristic nation. aiding huana allows to aid rautai also by stopping the storms, while keeping their military in check at the same time. aiding huana means to provide the declined historical occupants of the land with the power they need for their place. The only issue with the huana is the caste system, and the gullet. I guess we are to assume if things improve, conditions will improve for lower caste, or something.
Hm... Female Pale Elf Spellblade (Assassin + Blood Mage) & Male Dwarf Ranger (Ghostheart) were my first attempts, back then. Can't say either would care about factions, flawed gods & politics at all. 🤔 `I once loved that waste of time they call roleplay, but no more.´
I had all Typhon neuromods installed but I still got this ending. I saved everyone, but I killed Volunteer 37 as she asked me to do. I also deployed the Nullwave transmitter, it seems these are just cookie-cutter template responses based on what you did to do a little stroll down memory lane with a MEMBA DIS? moment sprinkled in-between, then asks if you want to kill them or save them. Really bad ending, almost Mass Effect 3 bad where your choices made no difference.
If you saved everyone then you already did most of it. There are certainly different endings for killing people or just not even encountering them. But yes using neuromods or not is just a different line of dialogue.
Problem is BG3 doesn’t really have a slideshow epilogue. Mostly it’s people at camp that you can talk to and a note board of letters from people that you can click. But I can try. I think the Dame Aylin letter is bugged right now and doesn’t show up so maybe after they fix it.
Warhammer Rogue Trader is a good game for your collection, its a CRPG from the same guys that made Pathfinder Kingmaker, even the ending with a slideshow is there like you said, its recent so has A LOT of bugs but its an awesome game anyway, and welcome back from the 2 years break 😄
LMAO, literally the worst ending. The game only makes sense if you choose the left option because you are an alien eldritch horror, incomprehensible to organic minds, designed to prey upon organic minds. Where's the Prey? I swear this is such a normie site at this point with all the updoots for just being absolutely wrong--might as well just end the video with flowers and puppies and say whatever governments and corpos want. Maybe that's the real death.
They aren’t recruiting Yurgir solo. But yeah it’s not hard with illithid powers, a bunch of arrows, and 10 attacks. This was supposed to be funny though.
The first time I finish the game and Alex said "You can see us right?I mean REALLY sees us " I thought "I can't see you guys well, I only see operators, maybe I didn't gain enough sainity to see actual humans, I guess all of you is going to die"
I took a loot off typhon neuromods but it dosent matter, still save as much as i can even take donw the ones whit mind control whitout kill them by usein the disrruptor, so a yeah, i trid my best and work, even glich the reality to bypass the informatic storage room and "save" that 4 survivors (they were just floating bracelets but the computer said they were still alive so) Also, what about 23? I did everything I could and I only managed to save 20... which ones were I missing? I saved the psychotronica ingram and they didn't even tell me about it, was it a bug or what?
Definitely don't need to do the storage room ones. Ingram sometimes bugs out if you talk to him before he walks all the way out. You need to make sure you see him actually walk into the armory. For the rest, find a list of saveable people online and then before you end go to a terminal and make sure every single one is safe.
When I did whatever I could to save everyone and get all the Nueromods, I felt satisfied knowing that I managed to prove that even a monster . . . can show compassion.
And to be fair you really don't need most of them. The most overpowered mods are human ones imo. Especially those that affect stealth, movement speed and weapon damage. The only Typhon ability you would miss is the one that stops enemies from using their powers. Forgot what it was called but it has the same effect as those nullwave grenades.
The timers in this game forbade me from finishing it TWICE. Plus Amiri's questline bugging and some extremely bad and not entertaining battles at Nyrissa's castle near the end...It's the only game, hopefully the last, that I ve played twice, that I loved, reached the ending but chose not to finish it because I was not allowed to , the way I wanted...and strived to. And no, I prefer watching the endings than using cheats or ignoring kingdom management. The devs deigned me incompetent to play how they wanted, so I agreed 😕
The onle real ending is doing all that and then killing them all. It adapted enough to be given a choice, to blend with real people so well that they start to trust it. It's a fitting end to a really incomprehensive cosmic horror, that now knows the ways of empathy to better hunt it's prey. It is not human, after all, and never will be.
And then it turns out the "evaluation" was another simulation (or at least "Alex" was a robot or a hologram or something), and they still kill you and try again.)
Just because it learned empathy and compassion does not mean it is human. It was just thrown out of its simulation with the revelation that they were nothing more than a test subject and nothing they did mattered. An alien now with the comprehension of emotion would feel anger at its situation and kill them.
I wish the game chose the last option for you in certain circumstances. If u do only good. U should shake his hand. Like dishonored. The ending is pre determined
In the days when developers made games for players, no hand holding, without all the agenda driven live service loot trash bolted on. What a fantastic game this was.
With high enough determination you can convince Ruth to keep acting, which I think is better. Reed also gives Edgewater workers a day off each week, so he is possible the better outcome, as he is more tolerant towards the other faction.
Nice, did not know that about Ruth--I always have determination minimized. Will have to remember to hit that on another run. As for what to do with Reed/Adelaide, that is one of the tougher decisions in the game (most of them aren't even close, sadly), and I have considered it every time and thought about leaving Reed in power. First off, whichever one you support, the other will die. So there's that. Beyond that, you're right that Reed does soften up a bit by giving workers weekends, and Adelaide forces out Reed's supporters (though we don't know how many or how desirable they are). But, yes, solely by looking at the ending slides, you can make a case for keeping Reed in power. But I have to go by everything I see and hear in the game too, and I just can't bring myself to support Reed. The town is dying, people constantly leave to become marauders, and everyone in the town is probably going to continue to get sick on saltuna--which isn't going to change even with weekends. So I just feel like the town needs a bigger change, in philosophy and nutrition, and Adelaide, though stubborn, is the better pick, but it is true that it is more subjective than most of the other choices in the game.
@@ilsensine1 I rewatched the Ruth ending slide, since it has been a long time. She actually starts directing rather than acting and she also helps in the rebellion against the board, even in a board ending she is critical of them. Her first directing job is an homage to her sister and you the captain of the Unreliable.
Most of the time, the whole "It was a dream/simulation" stuff is typically a copout. This wasn't, it was masterfully done right. A true shame we might not get a sequel despite this being Arkane's Magnum Opus.
I feel that it was. I think it's a great game other than the endings doing this oh it's meta nonsense. The game really needed to be grounded in reality.