Imagine the gigachad energy of saving every human, using only human abilities without Typhon one’s, putting yourself in danger to free mind-controlled humans and helping all the people within the simulation, then just killing them all in the real world 😂😂
@@BlitzkriegOmega The apex dark empath, basically Dark empaths are already a real problem for us. A truly alien victim of experimentation would have all the reason or whimsy to wipe the slate clean.
Can you imagine the rage you would feel experiencing the worst day(s) of you're life believing you're someone else and doing everything in your power to help those in need, only to one day wake up and realize that it all was a lie? How would you respond?
I got this ending on my first run too. Thankfully, you don't need to install zero neuromods or save all humans, only no typhon-based neuromods and to avoid killing most humans.
You can do it with as many typhon-based neuromods as you like. I took my time and collected every little thing so I could get all the mods maxed out and got this ending. Killed 1 human: the imposter cook.
@@redpilljesus What they meant is that the characters don't care about whether you've installed non-typhon neuromods, they only acknowledge the amount of typhon-based neuromods you've installed. Still, this only affects that couple of sentences.
@@redpilljesus and you don't even have to kill him if you don't want to, just disarm the bomb beside him and he will bleed to death because of his injuries
@@redpilljesus if you pay close attention you can hear him coughing when he's at the pod, also outside of it you can see blood smears leading in to his seat. he was already mortaly wounded before you arrived and was going to die. disarming the bomb is just a trigger for the next scene.
When I first finished the game and they showed me what the present world was I first misunderstood because I thought that I got the “bad ending” because I didn’t destroy a cargo ship that the captain talked about in her recording that may/may not have had mimics in it. Now that I’ve replayed it a couple times, it makes me truly love this heavily underrated masterpiece of a game
@@ToasterBath would be awesome though. It was a brilliant game. Ending wasn’t great but the way they left the ending is what made a sequel so viable. Imagine prey but on earth that had been taken over by the aliens.
@@jameswallace7091 It would be pretty damn good, and imo, the ending is left up to interpretation. I thought the theory of the post credits scene being the real final test as to whether a Typhoid injected with human neuromods was able to become human and your choice of killing them all would have you killed and the researchers would start over or you take Alex's hand and they pull you out and introduce you to "the real world" was pretty nifty. Anyhow it's all up to how ones opinion of the story and their interpretation of the ending is
@@ToasterBath yeah I guess I’m just conflicted because when you end the game it literally is so anticlimactic. Then you get that scene post credits which I agree is nifty. I was just left wanting something more from it. That’s why I’m kinda bummed there likely won’t be a sequel
This was clearly a masterpiece. It's a shame not so many could appreciated it, destroying any chances for a sequel. The atmosphere, gameplay, mechanics, story, characters, enemies, were brilliant.
I cant remember which ending i got exactly, but regardless of which i got, this concept with the entire game having been a psychological and moral evaluation of both the main character and the player was a really interesting concept to utilize. Just having the option to not kill any survivors on the station and rescue as many as possible along the way opens up alot of different choices.
I really wish for stuff like this. The robot would do a joke monolog like. " This guy is completely psychotic, I would advise you to kill it with fire. But I'm too scared it might survive that and kill us all. Move it to the other room. Plug it back in on a loop. and lets try with a far less crazy specimen."
The onle real ending is doing all that and then killing them all. It adapted enough to be given a choice, to blend with real people so well that they start to trust it. It's a fitting end to a really incomprehensive cosmic horror, that now knows the ways of empathy to better hunt it's prey. It is not human, after all, and never will be.
And then it turns out the "evaluation" was another simulation (or at least "Alex" was a robot or a hologram or something), and they still kill you and try again.)
I love the whole idea behind this game. I really wished there was extreme different endings. Like your actions actually changed the situation in the real world, or how you see the simulation. If it was a simulation
It makes no sense to me why Prey is so forgettable, because it's honestly a masterpiece, even both the endings make for amazing stories. The good ending is frankly storybook and sets things up for a potentially very cool sequel, but the other ending also is a perfect eldritch horror ending. I really hope we have a sequel, cause even tho for reasons I'll never understand Prey is very forgettable, it's still among the best video game experiences in my mind, (even if I sometimes forget it existed). I should really go back and replay it.
Real talk? Because it's like a dozen other games out there. Dishonored? It's Prey, but medieval with magic, even has the good/bad endings based on too much human violence. Of course there's the Bioshock games, and the older System Shock games to go with that. Prey is incredible, but it's also very much a "been there done that" affair.
Not to mention it piggybacked off of a cult classic that had its own *promising* sequel cancelled in favor of a game that wasn't even connected to the name.
Prey is forgettable because it's... Good. It's just good. Solid throughout, but not exceptional, aside from perhaps parts of its story. Things that tend to stick out tend to be things that have either flaws or are exceptionally good.
@@Nekufan1000000 I dunno, I've been playing games for 32 years, played all the games you listed and Prey still felt unique to me for some reason. It's not just the gameplay or the "good/bad endings" - it's the overall atmosphere and immersion/connection to the story... Buggy wrecks of games like S.T.A.L.K.E.R who do pretty much what everybody else has done are still popular games that are still modded a decade after its release because of their unique atmosphere and aesthetics. Prey got massively overlooked and underappreciated in this department, but that's just my opinion.
Thank you! I almost got this ending, but when I heard them react to the fact that I hadn't used very many neuromods I desperately wanted to go back and see what would happen if I didn't use any. I realized it would be a whole lot of work for just one changed sentence, so I never did it. This was a masterpiece of a game.
Killing them after an ending like this is such an interesting finale. On the one hand, it could be a creature that adapted to it’s surroundings, understands the situation it’s in, and is using that knowledge to better fit in and get the chance to hunt its prey better. It could be that this creature really thought it was Morgan Yu, and now feels betrayed and used, and lashes out against those who traumatized, used, and isolated it from its species. Or it could be a creature that spent an extremely long time helping people and making connections and becoming a thinkjng, emotional being, only for it to all be ripped away from it. To realize that nothing it experienced actually mattered. Or maybe it’s a creature who did everything in its power to survive, helping others for its own benefit, and now, after fighting through so much, has nothing left. It’s backed into a corner, surrounded by people who have used and experimented on it, and simply responds with violence. After being put through hell it just sees no other option. This game has the best ending I’ve seen in a video game. Every outcome is so filled with possibility and can be interpreted in so many different ways. I love it.
i always brushed this game off as an alien isolation clone, but when i played it i realised it was so much more, satisfying gameplay, engaging story and a cool ending
First time playing it I sort of got this ending. Only exception was killing 37, not being able to save some people because I progressed so quickly and... ultimately being swayed to use the Nullwave. One issue I have is that by the end I didnt really see any reason not to use the Nullwave, at least to "try" it to see if it works. Only reason would have been to purposefully destroy the research and unethical experiments, prevent them from happening again, and also possibly if it failed but also sent you into unconsciousness to prevent detonation.
You pretty much gave the reasons there. In my view, the game presents evacuation + blowing up the station as the more ethical choice. That's based on not only comments in game but comments after you do each one. If the game was a bit more neutral on using the nullwave and on the research itself, then it would be a closer call. Of course, whether or not it's "actually" the best choice is debatable, but I try to respect what is presented in the game as much as possible.
I decided to use the null wave because everyone who knows how to fight the Typhon, and the null wave technology itself was on Talos I. If the station was destroyed along with that knowledge, Earth would have no future weapon against the Typhon. I was sad to find out that thought process was either wrong, or the actual series of events did not see that knowledge and technology progress/get used properly to protect humanity from the Typhon. Either that, or the preservation of the station led to the fall of earth.
@@bradreed2001 But the knowledge and technology from Talos I _did_ get used. This whole simulation experiment was based on the Yu brothers' research. I think the data they had at the time of the invasion was simply not enough to fight off such an overwhelming threat, but it was enough to serve as a basis for further attempts, and now it's up to you, the player, to decide how it ends. So you do have a strong point for using the Nullwave - if the station got destroyed, Project Cobalt would never come to fruition, and this potential bridge between the species could never be established... Unless, of course, you decide to waste it all. Or the empathy test was flawed from the start, so the Typhon will never actually come to understand humans despite whatever initial response you chose... yikes.
I always wondered if, the drones had recorded brainwave/memories of the people it represented, or were they the actually people communicating through them, or were they just straight up AI. The second possibility is what makes the most sense to me, but I would be okay with it being the first.
I absolutely adored this game, my only complaint was the ending felt a little flat, especially compared to how grand, stylized, and immersive the rest of the game was. I'd play a sequel--made by the same people--in a heartbeat. But that, sadly, doesn't appear possible, given how the game did financially.
I would. Alex failed to stop the Typhon and they wanted to see if you could empathize idk about you, but if they put me into these situations many many times I would be angry knowing how much they hid from me and it's cosmic horror that's usually how these things go down.
@@AverageFornaxEnjoyer Essentially, that's exactly what the simulation accomplished, that's why the options change based on if you actually have been playing it and showing "empathy" or in this case, an attempt to understand humans. The Kill Them All ending implies that the hybrid will now use the knowledge gained from the simulation to wipe out humanity, not only just kill everyone you spent the game trying to save, essentially what Alex did was create the perfect Typhon to kill Humans and the entire time banked on the less than a 1% potential of it NOT wanting to kill everyone upon realizing it was lied to and subjected to who knows how long of these trials.
Pretty much my ending with the difference being I killed the imposter cook and accidentally got Ingram killed, but not before releasing him. Sadly he didn't make it in the ship and I was wondering who I missed. Fun game.
I had to redo a whole run because Ingram died somehow (off screen) as well. I've always had him live if you make sure he actually walks into the supply room. Sometimes he doesn't actually go in even though he says he will. I think it has to do with stopping to talk to him while he's still in the chamber.
@@ilsensine1 fastest quick load was when the Nightmare spawned in Talos 1 lobby and rushed into my office and killed Igwe in the curfuffle Also fastest quick load when I accidentally opened his shipping container in space thinking it'd bring him back in the station
My one problem with twists like this is that they really should not be at the very end. Bioshock was correct to have its twist contain at least one last level after it (its only mistake was making that number more than one).
If you install Typhon neuromods, you start getting glimpses of Alex and the operators standing over you. There's an audiolog in Psychotronics where they talk about the possibility of installing human neuromods in a Typhon and try to teach it empathy -- it's very subtle, but the game does plant the possibility that this might not be real. I loved the surprise because of how it ties into the framing device of the trolley problem. You have to think the simulation is real because they're testing what your values are and trying to figure out if you can be taught to care about other people. I do with there'd been a less abrupt ending before the credits, though, especially if you activate the Nullwave device.
@@Baronhaynes Actually, there is a VERY big hint that something is off when you have to scan the coral to see what it's calling (before the APEX shows up). Dunno if you need Typhon neuros or not to trigger it.
There are tons of clues that hint towards it if you look around enough. I remember piecing it together but there were just enough gaps that I still needed 'confirmation' that it was true with the ending. With Bioshock after I found out the twist I actually stopped playing because I presumed all there was left was a "fight your way out" level followed by some kind of boring boss fight... And apparently I was right lol.
I did this on the hard difficulty and got all the human based mods, didn't kill a single human (the cook just died when I deactivated his trap). Im happy with my results but I mean if you get the shotgun fully maxed straight away it's basically a wrap and I ain't taking burrito
@@CSM100MK2 Wow dude. One could surmise that you are lacking in critical thinking and imagination capabilities. Relax, Have some joy. EGJR was pointing out that not only can time cause a person's appearance to change, but so can stress. How you missed that, and then went off on him and called him... (checks notes) "too stupid to contribute"... is beyond me, but it's not a good look for you. Be well.
@@shelceygusek427 use your own critical thinking skills, jackass. Of course stress is involved, but that's not the purpose of showing a physical change in Alex. I mean we literally see him stressed every single time he appears in game. No, the purpose of his hair now having white after the player character wakes IS NOT to show that Alex has been stressed...it is to immediately indicate that there has been a passage of time, that we are now waking up quite some time AFTER the events of the game simulation. This is YEARS LATER. hence , Alex has physically aged including his hair going white over time.... Someone commenting that "yeah it's just stress" is pointless and stupid. Get a clue
I got this ending just without getting Mikhaila's records. Seems to be the most popular. It's funny though that it took you 13 hours on max difficulty with survival options on, and me 18 hours on normal difficulty with a none of the survival options on.
Ain't that a horrifying thing? Like, the typhon showed all signs of connection and empathy with the humans. By all accounts, it SHOULD not attack Alex because it understands and feels like a human would. But when you attack it, what was it? Was it revenge for putting it through a simulation? Was it typhon nature to always just kill anything that is not typhon? Or maybe, it always knew it was in a simulation and toyed with the idea of being good. Such a great game with open endings
@@OriginalSirSpeaksAlot My takeaway from that ending is that Alex either failed to teach the Typhon Empathy or that he succeeded but failed to instill any sort of morality along with it. There's also the existential horror route where he taught this one particular Typhon empathy and it freaked out due to having had an entirely alien set of emotions and perspective forced onto itself.
@@S3Cs4uN8 It's rather silly that you people still don't understand that a scorpion is a scorpion, a snake is a snake, and this thing is an alien. There's plenty of people you can't trust, and you also can't really control a mind, much as so many try, it's all futile.
I had the good ending too. I had typhon neruomods. I just made sure to help everyone, do their side missions and made it a point to free every mind controlled human I saw. Plus made sure to not kill any humans
Such a masterpiece. Too bad no one seems to have bought it. I wonder why, it has an amazing story, the setting is stunning and it was a smooth gameplay.
I didn't buy it cuz it looked nothing like the original prey trailer I was hyped about for years. It just wasn't what I was expecting or wanted on face value
When I did whatever I could to save everyone and get all the Nueromods, I felt satisfied knowing that I managed to prove that even a monster . . . can show compassion.
I killed them all. They tried to brainwash. And I didnt liked the game, so I weas rushing through it in the end and developed a hate for all the characters who tried to stop me. In Paxton Fettels words: "They deserved to die. They all deserved to die."
Prey really did succeed in making you think. If you rescued any crew members it made you question destroying Talos even if you knew the risks. Saving crew members only to later kill them by destroying the station which depending on morality felt wrong or don't destroy the station, sparing those you rescued and possibly jeopardize earths future if any Typhon organisms survive and maybe those people die later on anyway... Either ending makes you think even if it was all ultimately a simulation. Absolutely brilliant. I know I hated the idea of destroying the station when I'd went through so much to rescue crew members. Might have thought about destroying the station if I was able to guarantee them escaping in time though.
I got this ending with a lot of typhon neuromods and even losing a lot of humans, do you remember that section where you find several security humans barricaded? I took a walk to see if I could collect some more material or for a secondary that I had not done, the typhon nemesis appeared and charged them all
My first ending. I knew that in end there would be some kind of judgment, plus I just couldn't kill any human. Those kind of choses to help or not is something I wanted in Half-Life
And to be fair you really don't need most of them. The most overpowered mods are human ones imo. Especially those that affect stealth, movement speed and weapon damage. The only Typhon ability you would miss is the one that stops enemies from using their powers. Forgot what it was called but it has the same effect as those nullwave grenades.
23? i do wonder whom everything it counted,tried to save everyone who was still alive,still got only 21 saved in stats,also, was on alien only run,didnt encountered danielle for i assembled enough samples even without encoiuntering her or cook (who would lock me in freezer giving me one more source of danielle´s voice-abygail´s transcribe),also didn´t went for the luther bait and yet still got I and thou achievement,seems i helped enough in game´s eyes to be awarded by the achievement edit:also used nullwave while i got the achievement,i went reasonal (kinda) like:what if those people baricaded in IT would not hear any of the blowing up warnings,or simply would not find a safe way between IT department and shuttle/pods...or even worse,what if i havent found every living person (which i did for in previous run i went for I and it+Ackward ride home achievements,while "riding" the No needles train)
You can actually get this ending even if you killed everyone on board except a few. Leaving ingram, Dahl and those mind controlled on crews quarter while having maxed out alien ability will still trigger this ending.
Imo the most reasonable ending would be to pretend to be nice since it realized it was in a simulation, then kills big brain boy on the right and proceed to destroy everything and kill everyone
I accidentally opened up Dr.Igwe's container(I didn't know he was there) and also killed Dahl(because he tried to kill my family and entire people in the station!!!), so my only option was to destroy Talos-1 and escape. I wasn't expecting Dr.Igwe was there(in the ending scene) and I thought that "oh f**k I'm dead now" but fortunately I saw the good ending. Excecpt Dr.Igwe, I saved every people I met, and I didn't install any typhoon-based neuromods because it's kind of crippy that scanning alien behaviour and inject myself makes me non-human. Probably I just wanted to be keep Human, but the ending, holy mother of god, I was alien lol :D
I always wanted to play this game but never got the chance. Everytime I tried, it was plagued by really bad micro-stutters that I couldn't find a fix for. At least I can still watch the endings, I guess.
"Excellent the Apex is ready to feed. And we have infiltrated their main center of resistance. The development of empathy has made it much easier to lure the prey into a false sense of security. They will not see us coming this time." What's likely going through the Typhon's mind right then. They trialed and errored their way through a psychic species until at least one specimen figured out how to trick them. Once again, they somehow managed to make a bad situation worse.
Wait, how did you got Danielle to say about the Typhon-controlled humans at 2:20? I save everyone from the Telepaths, even Young at the Trauma Center, and it always tells me that "most of them got killed"
Earlier versions of the game were bugged so that you could only get that dialog if you used mindjack. But I believe they patched it. So you're either doing something wrong or you're on an earlier version. Been a while since I played, but, for example, in the gym area, if you have stunned them and then go somewhere else, while you are gone the pipe might explode and kill them and you wouldn't even know it. You need to get a list of names online and go around and stun each one and make sure they don't die until you zone out. Then at the end go to a terminal and make sure every name says "safe" (or something--I can't remember) on it before you end the game. If you do all that and it still says "most of them got killed" you're on an old version.
@@ilsensine1 playing the latest version, and I know about the pipe. In fact, I finally managed to save the ones that walk through there since at least one or two would always die by the fire, and i killed one I would restart. Other than that, everyone I saved appeared as Safe.
@@konradfoyle If all 22 names or whatever (I can't remember the number off the top of my head) are showing up as safe at the end, and you are on the latest version, then I am not sure what the problem is. :(
A lot of people don’t like Prey, or the characters, but I personally think it was a very good game, a good departure from traditional roguelike games, but with a strong sense that while you were the main character, not everything was BECAUSE of you. You were a part of a world much larger than the character.
The first time I finish the game and Alex said "You can see us right?I mean REALLY sees us " I thought "I can't see you guys well, I only see operators, maybe I didn't gain enough sainity to see actual humans, I guess all of you is going to die"
In the simulation they appear as people you can encounter but the reality is they're either A.I. or humans that have evolved beyond their physical body.
Got that ending as well except I use the null-wave but I am a bit disapointed. I wanted to use the null-wave and then blow up the station, sadly it wasn't an option.
So where are we in the game? If Morgan's memories are correct Talos and earth have been destroyed. Did we cram a shuttle full of looking glass visors and Typhon research? Are we on the pre moonfall moon?
I took a loot off typhon neuromods but it dosent matter, still save as much as i can even take donw the ones whit mind control whitout kill them by usein the disrruptor, so a yeah, i trid my best and work, even glich the reality to bypass the informatic storage room and "save" that 4 survivors (they were just floating bracelets but the computer said they were still alive so) Also, what about 23? I did everything I could and I only managed to save 20... which ones were I missing? I saved the psychotronica ingram and they didn't even tell me about it, was it a bug or what?
Definitely don't need to do the storage room ones. Ingram sometimes bugs out if you talk to him before he walks all the way out. You need to make sure you see him actually walk into the armory. For the rest, find a list of saveable people online and then before you end go to a terminal and make sure every single one is safe.