As a photographer, I know that with this kind of light (basically, a giant softbox shining from above) you will never have 'crisp' shadows like that. If you have the object closer to the floor, the shadow will become more pronounced, but still never that 'crisp'; if you raise the object up, the shadow becomes paler and can eventually totally disappear. Sunlight produces crisp shadows because geometrically it is not much more than a dot in the sky at an infinite distance; area light (or banks of lights used in real arenas) do not cast 'crisp' shadows. Try it with a real softbox, or use your room window on an overcast day as a kind of softbox, and you will see what I mean. A rude realistic approximation would be to use a huge area light (say 2000 square) with no fall-off quite high (ca 5000) above the ground with an area shadow.
Had just rebooted my Mac, loaded up my current scene and got the corrupt message. Even the backups were corrupt. Panic. This totally worked. C4D 2024.02. Thanks so much!
I can’t understand how anyone can sculpt a human face etc. I had a go and find it extremely difficult to do anything except like you’ve showed using stamps etc