I've been using Cinema 4D for 12 years now, it's literally my everyday piece of software - yet there's always something new I learn in every one of your videos. Amazing content.
thanks for all of your great tutorials (not only this one), in my opinion the most helpful ones i've seen so far. love your detailed explanation and the fact that you go cover almost every point of a topic. it makes it so easy to understand, because you explain WHY and for which purpose every function can be used (or not used). thanks again and please keep doing such a great work.
Nice tut concise and clear. But I would like to pose you a question. I've been trying to make a cloth pass trough a hollow curved tube but it seems impossible to do with cloth engine in C4D using the kind of object structure and attributes cloth allows.
Amazing tutorial, very well explained! you mention the clothes system does not really work for wrapping clothes around the character, what does? what is the better option for it, do you have a video?
I think in this tutorial you said that the values of a rigid body and a collider body multiply. So 50% x 50% would be 25%. In another tutorial (not yours) it was suggested that the values should be added and then devided by 2 (which would still end up being 50% in my example). But if you use 0% in one, it makes everything 0% (just like when you multiply with 0). So I guess the other guy was wrong? It is sometimes tricky to find out the correct information if you learn something new, so I wonder if you could confirm that. When it comes to finicky settings like in dynamics, I think it is important to really know how these numbers affect each other - that is why I am asking here. And thank you for your amazing work.
Hello from 2021. Nice tutorial! I have a question to ask though. I made this scene where I belt a cloth on a pole, then move and rotate the pole around pretending to wave the "flag" around. The problem is when I am done waving and stuck the pole down to the "floor", even without any wind going on, the flag just won't fall down and kept waving in the wind, which didn't exist. Really confused here hahahaha, can't figure out what I'm doing wrong here.
Great stuff. Quick question: a couple of other users tutorials have suggested to use the soft body simulation on a plane rather than the specific cloth simulation because "it doesn't play nice with other dynamics." What are your thoughts on this?
Depends what you need to happen. Cloth does do cloth better than soft bodies, but priority issues can cause fun and games. Worst case scenario bake stuff out and youre fine.
No idea. The systems are not connected, you could possibly use xpresso to use the tracker null objects to drive the fixed points. Or youll likely have better luck using the cloth belt tag then driving an object the cloth is belted to.
Thanks for the tutorial , But I have a question , how i can clone an object under cloth tag , and use mograph effector like random , and Thank you in advance
Well youll need to be careful, it may not be possible. The cloner will want to take one mesh and duplicate it identically, the cloth system can only be applied to one item so there is an immediate incompatibility. Youre best bet would be either to place it all under a connect object and try simulating that, but cloth likely wants a poly mesh. Or you could try cloning making the cloner editable, apply cloth tags to the new objects then put them into a fracture to re-mographise them.
First, i want to thank you for your wonderful response , your a greet man , I learned a lot from you , thanks again , and i figure out after i triad your method, first i throw the cloth system regardless of how i like used but always it let me down , and i use Instead the soft body tag , short story it's working perfectly . keep your awesome work , I wish you the best times always .
Thanks 3DFluff, Great Tuts. I have a Question, I'm trying to make 2 cloths made (from planes with cloths tags) and have them interact with each other as they blow around. No matter what I do I just cant seem to get the cloth collider tags to work. Do you have any suggestions? Cheers mate
Im not sure how to get this to work, In fact I'll go out on a limb and say this is impossible. One workaround is to merge the cloth into a single object and enable "self collisions" on the expert tab
Great cloth tutorial!!! I have a question: can a cloth be a collider for another cloth? I'm trying to make an animation with some falling paper using cloth tag, but they land one over the other and they intersect. thanks!
Cloth should collide with cloth by default, but keep in mind, c4ds cloth is a pretty old system, it never was the best and it overdue an update. Also remember the cloth sim is wafer thing, landing cloth on cloth has a high chance of intersecting