I regularly provide 'let's plays,' tutorials, FAQs, documentation and links to resources, for all facets of building fantasy worlds.
Whether you are here to enjoy casual gaming, engine showcases, game jams events, ongoing discussions of game theory, quest-building, low-cost content recording product reviews, writing, or so much more...
I welcome you and hope you'll become a part of the Amalgamation.
Profile art by @arcadekitten Membership emotes by @patchwork Music by Azakaela
Currently making a game using MV3D and Alpha ABS. My two fav plugins cuz they allows me to make the kind of game I wanna create. A demo should be ready in about a few days.
@@AyoSteven.Official WTF? I am saying to stop looking at your fingers, because you don't see your mistakes. Damn snowflake, you're offended by real advice? Talk about a puh sea...
Thank you so much for playing, Ash! There were many things as you may have guessed that you missed, particularly in my favorite world, the white desert 🏝️ but that's alright, love seeing you play my games! You're right, if you played Echogem before this game, you'll have ran into some assets reused as placeholders (Echogem is a prototype, that's why) Venerate is definitely not that though. Venerate is a full game with finished assets!
This is a great question. All three have similarities and differences that kind of carry over into learning other engines, like events, variables, switches, mapping and character data. I would recommend RPG Maker if you want to start with making a top down, 2D RPG. You can use plugins and get fancy after you learn the fundamentals. There is a 3D plugin for it as well, and RPG Maker enthusiasts have used this to interesting effect. To get a little more specific since there are a lot of rog makers, I would recommend RPG Maker MZ (or the older MV if it is steeply discounted, as they are very similar). Smile Game Builder and Bakin are also very similar - Bakin is essentially the "sequel" to Smile Game Builder. SGB is less overwhelming for a new dev and easy to jump into, but once you learn where its limitations are, it may feel off-putting. Despite this, it is still one of my favorite engines for prototyping concepts because it is just fast and simple. I would recommend waiting for a sale though, because when it does go on sale, it's usually 80% off, making it about 13 dollars usd. Although it is still officially supported, SGB does not get updates anymore, so I would suggest viewing it as a "What you see is what you get" apart from available first and third party DLC. SGB has the advantage of being able to port to Unity with an optional paid DLC, allowing you to publish games to various console platforms. Bakin is technically still in early development but is very stable and the devs update it frequently. There is a ton of DLC free and paid, amd it is very powerful although it is only able to make PC games. In the future a Unity exporter DLC is planned but no word on when. Learning SGB or Bakin will mean learning a little more about 3D implementation on top of the other concepts that make an RPG. You can find my playlists right here on the channel and watch gameplay videos of games made in all three of these engines if you'd like to get a feel for what is possible in a short amount of time. And you can always join the Discord to get support!
@@AmalgamAsh alright thank you for the info, I have vx ace and MV. I kinda want both 2d and 3d reason I was wondering about sgb and bakin and I have ideas for rpg games like the one you was playing or even horror games. I forgot you can do a little 3d in MV and the model program I been playing with is block bench so wasn't sure if it had support. Also the reason I'm thinking of trying these engines is cause of the lack of coding knowledge which I'm wanting to try the Defold engine eventually lol
I'm guess this game has probably gone through some changes since this footage, going by the inages on steam, but game looks really good. The character models honestly kind of remind ne of Bravely Default for some reason.
@@AmalgamAsh I just saw an article about it earlier today. Thought game looked interesting, added it to wishlist. This is the only video footage I could find after a quick RU-vid search. No trailer or anything, so game must still be a ways away.
Hahaah sorry for the bugs I think when you try to "cheat" by going outside the battle field the enemy count gets broken :(, that happens even on the last update?
probably not, this I think was the jam version I downloaded long ago :') I keep old versions to continue later sometimes....going forward, I will always check for updates!
Thank you for playing and beating the game, that's a great walkthrough, you did it well! Here's some things worth to note: - In the beginning, right mouse button is also functional. I will not say what it does exactly, but it's fun to see how civilians reacting on it. - Pressing Q button also reveals how much aliens you killed / need to kill. - Saving all 3 civilians reveals a special text in the end of the titles. - Killing Jesse's wife is considered to be a true ending. - The main goal on both invasion levels is to kill 30 aliens. Strange, but in the second level trigger didn't worked so you haven't heard "Nicely done" message and the aliens aren't stopped spawning. Super rarely, but it happens. I'm glad it didn't stopped you from playing further. - JessicoChan is the original EFPSE creator. Clark is the one who continued to work with it, thanks so much for him. This game was created before Clark started to work with EFPSE, that's why he wasn't mentioned in credits. - This game was made in 1 month. About your question how long it took to learn EFPSE to make something like this - well, I was the main tester of this engine since it's birth, so you get an idea. ;D
Great walkthrough! I would be very grateful if you would play my game called EasyCraft. This game is much shorter, but it also shows EFPSE from an unusual side.
Nice! But you might want to update the link in the description :P Amber elephant hotel is a cool easyfps editor game if you're looking for more to play
Oh nice, never heard of this engine, it looks really neat for oldschool FPS or horror! It was awesome to watch you discover this engine! It's always super fun to just jump with no tutorial or anything😁 Thanks for sharing!
My favorite thing to do is mess around and find out things on my own, and get help when I get stuck or break something 😆 it's a strange learning style but it somehow works. There are some really cool games I'll be showing with this engine soon!
Coincidentally, you can also make your own items, enemies and weapons. If you are just starting off keep it simple. as for texture size i generally keep it for walls and floors 32x32. but you CAN make them bigger, might make them look more detailed. I never told you ash but i used to make my own doom wads ages back. made one where you had to defeat a demon cow named Melvin.
if i made tutorials where would the cryptic nonsense come from? you know i never make the same thing twice.... unless i want to or make tutorials, they are too long to write out