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Unsolvable Bugs? ANNIHILATE them with Better Design || GameDev DevLog pt 10 

AmalgamAsh
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7 июн 2024

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Комментарии : 2   
@LePouletRoti
@LePouletRoti Месяц назад
I haven't used SGB in a while so maybe it's not even possible but you could maybe try to place invisible block on top of each other along the path to create some kind of invisible wall, preventing the character to fall off by accident when "jumping"? EDIT: 15:22 Looks like it happen when you press Enter before being on the event tile so your character walk two tile from her position and end up on the ice, maybe placing the event on top of the invisible block might fix the problem? Or maybe just add to every events a tp to a specific location instead of walking, more time consuming but this might prevent any bugs.
@AmalgamAsh
@AmalgamAsh Месяц назад
Invisible blocks, totally doable! And that's a concise solution (at least, definitely sounds like it should work)!
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