So i have set up joystick in the way youre showing, but the problem comes when i want to implement jump action by swiping up on the screen at the same time im dragging joystick and it wont register until i remove finger from joystick. What am i doing wrong? @Root Games
Why not just fire c# events right from scriptable object? It's easier to implement and understand rather than your method with additional GameEventListener script
Fantastic Course. I only watched without setting up a timeline myself and I already feel like I know everything I need to do. Your work is much appreciated o7
just like to point out that it works when applying the no friction on the collider. My character will still stick even if the rigidbody has no friction.
This tutorial got me stuck. i get the "warning CS0618 obsolete" and tried @gabrielandraderosa8622 fix but it still told me to use RefreshRatio on other lines as well like line 33. And when i follow and change i got the "error CS0019" for the operand == which i blame for the RefreshRatio change.
Isnt it easier to just put a trigger on top of the platform and then decrease its sized so its slightly less than the collider? or is that unoptimalized?
Hello! I have a bunch of projects with the old input system this course would help me to upgrade it to new? This is very important, I'm having several issues to do this