I'll be glad when 2k fixes their game. These sliders look really good but I tino in all 3 test videos I've watched the cpu just stands there when their opponent is on the apron. Tag matches are completely broken. This stuff has nothing to do w your sliders obviously. It's just really hard to enjoy the game in the current state that it's in
@WolfpacGaming yea hopefully. I'm gonna run some test matches w these. Honestly your V2 was running great matches cpu vs cpu. Most times I was getting 1 finisher matches. Every once in a while a wrestler would kick out of a finisher and normally that was when the wrestlers overall was much better than the other guy's.
@@demmorgan I’ll be posting V3 of Gameplay Settings that I made specifically for one finisher matches soon. My V2 was really good, so if you prefer them. Just keep using those.
@@WolfpacGaming okay. What about the rates? What do they mean? For example reversal rate etc. and also whenever I hit an opportunity their green health goes down a little where as if they hit me my health goes a lot. Can I have some help with that pls?
is this the latest updated and Final Version of sliders ? , because i am using your previous sliders and ai after getting 2nd or 3 rd finisher they are not using Resilency payback , do you know why and shall i use this ?
Yeah. You can use these if you like. They are better than my previous ones. This is a new starting base that I’ll be using for ‘24. Make sure resiliency is in the first Payback slot. I noticed the AI won’t use it if it’s in second slot.
@@WolfpacGaming ohh ok will try that , this are very good sliders , i love playing long matches , and the only issue i was facing , is the resilency , will check it once.
Whenever I use these settings, my matches tend to last 10 to 12 minutes long, with each match taking 2 to 3 finishers to end it. That's with Hard Difficulty on Slow momentum. Haven't tried it yet with Normal momentum.
hey bro can you tell me how to use resiliency to kick out pin fall? actually AI is not using it even after having resiliency, that is why even after giving 1 finisher, my opponent is still getting pin fall
Yeah that’s a problem with how the AI is programmed. They won’t use Resiliency half the time. I found a slight fix. Just set Resiliency in the first slot in Paybacks and they’ll do them slightly more often
If the AI isn’t using it and you want that drama/realism of some superstars being able to take more than others, simply press up on the d pad and you’ll force a kick out for them. It’s cool in the way it doesn’t make it seem like you’re letting them kick out, pretty much use their resilience for them only complaint is that there may be times where you are ready for the finish and then all of a sudden they use it but rarely. 🤘🏼
I turn blood off (i used to have it on for the effect) but nowadays, you dont see blood as often as you used to. so i keep it off cuz not everyone is gonna show color every match in universe mode lol.
⭐️BOUT TO CHANGE YOUR LIVES⭐️ 1. Adjust Sliders for realism * This next step has made 2k23 a glorious experience though it is time consuming 2. Reduce every Wrestlers STAMINA and Speed by 20 to 30 Less for faster people FINN BALOR MORE FOR LETS SAY KANE 3 LASTLY REDUCE EVERYONES RECOVERY TIME DOWN TO BTW 30 AND 40 THIS CREATES REALISTIC SELLING TOOK ME AN HOUR AND A HALF AND MADE THE GAME MOVE AT A WAY MORE REALISTIC PACE THIS IS LITERALLY A GAME CHANGER PUN INTENDED….YOUR WELCOME IN ADVANCE 🔥😉
Fully aware, my man. I post updated movesets and superstar settings on my main YT Channel which can be found here: youtube.com/@WolfpacPrinxe?si=XaxXkAtqAMqTISbH
Raise the Pin Kickout Damage to around 65 or higher. That should fix the issue. The higher it is, the less likely lower overalls wrestlers will kick out
Seriously some of the best slider settings out there. Combined with some of Assemble's custom match types, such as the always-fun 3 way double title match, it is crazy good fun.
Sadly no, that’s the way the AI is programmed. However. you could turn down the Loyalty personality trait. The higher it is, the more they’ll try to break up pins.
I know it sucks right! Best I could do for a work around was to make a custom match and add KO as a winning stip. To make 'em last a little longer add a 2 out of 3 falls to it aswell
@@JCord_3925 yeah. I’ll be releasing a lot more updated versions of the Superstar Settings. The ones on my other YT Channel are bases that I use to work with to improve upon them.
Bout to try these I liked the version 2 sliders heavy but i felt like A LOT of matches ended in 1 finisher even main eventer vs main eventer matches Edit: ran some matches wasnt really feeling these but I went back to ur Ver. 2 sliders and tweaked Post-Kickout Damage from 90 to 80 and that has had a lot more variety in matches mid card and below typically end pretty quick while upper mdicard to main event are a lot more competitive